New character gelp


Pathfinder First Edition General Discussion


So I just started playing a strix summoner who was banished from home because of public displays against the hatred I try not to kill or harm I try to subdue every enemy with out serious harm I'm chaotic good but I also have a bad temper when you piss me off... my question is how do I beter play my strix so for I've made her sound like a kid witch wasnt my goal I'm hoping to bring more personality into her but I cant quite seem to get what I picture her to be down in game


Pathfinder Adventure Path Subscriber

First of all, punctuation is your friend. It's much easier for people to understand you if you write in complete sentences.

Secondly, I don't see any problems here. If you feel your character prefers non-lethal methods of defeating her enemies and you play her that way, that's not a bad thing. The line between idealism and naivety can be subjective and can be interesting to explore, and unless this is causing antagonism with the other players then this is perfectly fine.

Bringing more to a character's personality is simply a matter of having more time at the table, both to expand upon your skills as a roleplayer and to play your character. Try not to think about how you would react to a situation, and instead try to put yourself in the character's shoes. The best way to explore a character is through actual gameplay, and especially early in the campaign there's nothing with feeling a character needs more fleshing out. It will happen in the natural course of the game.


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Thank you for your advice. I am sorry about the punctuation. My 2 yr old is suffering from severe insomnia, so the lack of sleep is really messing with me. Please have patience with my typing my brain isnt functioning at 100% right now.


I have been looking up feats for a retrained character and found a metamagic feat that makes all damaging spells non lethal at zero level adjustment. You could if you have a feat available do that for your offensive spells. There is also a racial traits that allows you to make nonlethalweapon attacks without any penalty.
Between those two options that would help your theme you have. Add some RP and you are good to go. On a side note hope your child is okay and you get sleep.


Pathfinder Adventure Path Subscriber
Derek Dalton wrote:

I have been looking up feats for a retrained character and found a metamagic feat that makes all damaging spells non lethal at zero level adjustment. You could if you have a feat available do that for your offensive spells.

...
There is also a racial traits that allows you to make nonlethalweapon attacks without any penalty.

The Merciful Spell metamagic option is a decent one for Sorcerers, but Summoners simply don't have any good damage-dealing spells to use it with.

Racial abilities also won't help you with non-lethal weapon attacks, since your eidolon can't benefit from your racial abilities. If you're only using bludgeoning natural attacks, then the Bludgeoner feat could work for you. Otherwise, best thing you can do is get an Amulet of Might Fists enhanced with the Merciful weapon enhancement, but that costs 16000 gp so it's a bit too pricey at the lower levels.


Dasrak wrote:
Otherwise, best thing you can do is get an Amulet of Might Fists enhanced with the Merciful weapon enhancement, but that costs 16000 gp so it's a bit too pricey at the lower levels.

While it is even more expensive, technically you can put the Sapping enchantment on an Amulet of Mighty Fists, and it should work (though probably with GM variance) with any weapon that is made non-lethal through the Merciful enchantment.


A Merciful AoMF can be bought at 4k, AoMF doesn't need to have a +1 before special enchantments can be put on it.

Of course, the Eidolon is a seperate being with it's own mind, so just ebcause the Summoner prefers non-lethal doesn't mean the Eidolon does, too. I can totally see a Summoner arguing with their Eidolon not to be so violent all the time!


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

I find that getting to the personality of the character is often easier with small things, rather then big angsty things.

What is the character's favorite color? What is the first thing someone would notice about them? Do they have any pet peeves? Questions like that can build a more detailed personality then heavier subjects.

When it comes to heavier things like you mention, take it a bit deeper. This character experienced being a victim of hatred. How has that effected them since? Do they try to blend in, not attract attention or do they flaunt their differences?

They have a pacifistic view about not causing harm, even against enemies. Where did that come from? Is it a belief in redemption, a personal dislike of hurting people, perhaps a fear that if they start they won't be able to stop. Was there a specific event that caused this reaction?

Everyone has a bad temper when pissed off. That is pretty much what pissed off means. What sort of things make this character angry (particularly anger out of proportion to the offense) how do they specifically react that is beyond the norm? Have they tried to control this, and if so how? Is there someone else who can (or could) calm them down? Have they done something they particular regret when angry?

You have a very basic skeleton of a personality. Adding more details might be able to flesh it out and make the character more real to you.


Wow that is all excellent advice. I think on it all. Thank you all for all your help. Baby is fine I had this as a baby to. She will grow big and strong and stubborn just like her mama

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