Sandpoint Secrets


Lost Omens Campaign Setting General Discussion


I'm running my first PF2 game and am using Sandpoint as a starting point, converting as I go. This from “Sandpoint - Light of the Lost Coast”:

Quote:
The men of Sandpoint are increasingly worried about a mysterious figure known only as “Shroud” who exposes infidelities and secrets kept from wives. To date, no fewer than a dozen of Sandpoint’s less honest husbands have had their affairs, hidden stashes of gold, or embarrassing secrets made public by Shroud...

In order to run this as the GM I ideally need half a dozen such "infidelities and secrets" detailed. At first I thought the other rumors and quest hooks were meant to be these, but I have only found a very small number of existing hooks that could work for this purpose.

My question - have you ever come across more discussion concerning this, in the forums, on play reports, on blogs, etc.

Failing that, do you have some ideas which Sandpoint NPCs could be used for this purpose? :)


Zapp wrote:

I'm running my first PF2 game and am using Sandpoint as a starting point, converting as I go. This from “Sandpoint - Light of the Lost Coast”:

Quote:
The men of Sandpoint are increasingly worried about a mysterious figure known only as “Shroud” who exposes infidelities and secrets kept from wives. To date, no fewer than a dozen of Sandpoint’s less honest husbands have had their affairs, hidden stashes of gold, or embarrassing secrets made public by Shroud...

In order to run this as the GM I ideally need half a dozen such "infidelities and secrets" detailed. At first I thought the other rumors and quest hooks were meant to be these, but I have only found a very small number of existing hooks that could work for this purpose.

My question - have you ever come across more discussion concerning this, in the forums, on play reports, on blogs, etc.

Failing that, do you have some ideas which Sandpoint NPCs could be used for this purpose? :)

I don't have any insight, but you might try asking in James Jacob's questions thread. Sandpoint is his personal passion project, so he might have something to say. Just be sure to stick to one question per post :P

Paizo Employee Creative Director

Zapp wrote:

I'm running my first PF2 game and am using Sandpoint as a starting point, converting as I go. This from “Sandpoint - Light of the Lost Coast”:

Quote:
The men of Sandpoint are increasingly worried about a mysterious figure known only as “Shroud” who exposes infidelities and secrets kept from wives. To date, no fewer than a dozen of Sandpoint’s less honest husbands have had their affairs, hidden stashes of gold, or embarrassing secrets made public by Shroud...

In order to run this as the GM I ideally need half a dozen such "infidelities and secrets" detailed. At first I thought the other rumors and quest hooks were meant to be these, but I have only found a very small number of existing hooks that could work for this purpose.

My question - have you ever come across more discussion concerning this, in the forums, on play reports, on blogs, etc.

Failing that, do you have some ideas which Sandpoint NPCs could be used for this purpose? :)

Shroud is detailed pretty well later in the same book; I tried to make sure that all of the rumors mentioned in the book have answers given elsewhere.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Zapp wrote:

I'm running my first PF2 game and am using Sandpoint as a starting point, converting as I go. This from “Sandpoint - Light of the Lost Coast”:

Quote:
The men of Sandpoint are increasingly worried about a mysterious figure known only as “Shroud” who exposes infidelities and secrets kept from wives. To date, no fewer than a dozen of Sandpoint’s less honest husbands have had their affairs, hidden stashes of gold, or embarrassing secrets made public by Shroud...

In order to run this as the GM I ideally need half a dozen such "infidelities and secrets" detailed. At first I thought the other rumors and quest hooks were meant to be these, but I have only found a very small number of existing hooks that could work for this purpose.

My question - have you ever come across more discussion concerning this, in the forums, on play reports, on blogs, etc.

Failing that, do you have some ideas which Sandpoint NPCs could be used for this purpose? :)

Shroud is detailed pretty well later in the same book; I tried to make sure that all of the rumors mentioned in the book have answers given elsewhere.

While Shroud is well detailed himself his targets are not. I can post the list I made up but I just used a name generator to come up[ with some Varisian, Shoanti and Chelxian names and than came up with indescetions that provoked shroud. Like I had a Shoanti man who settled into civilized life in sandpoint with a wife and child but he also has a wife and child back in his Quah \lands and tells the other that he has to go work for a few months. I had another who lives in sandpoint and claims to be a shipper but is actually a smuggler doing most of his work in riddelport and spends his family money gambling.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Those two are great!

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Steve Geddes wrote:
Those two are great!

Thanks. I will grab my notebook after work if I remember and put the list up and find the link to the name generator I use that has options for Golorian nationalities.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I've also used Shroud as a Foil to the PCs, they're a group of BDH solving problems on a broad scale who come back to Sandpoint to rest. Shroud is a hero in his own mind solving problems on the city-scale. Sometimes it's window dressing, sometimes they work with Shroud to reveal a powerful individual or they have to delay Shroud's work until they can get what they need from an individual.

I think of Shroud as a vigilante Wound Collector--for the most part he falls on the good side but it wouldn't take much for the slippery slope to yield much more dangerous results. How that plays out depends on the campaign that's being run, the player's interactions in town, etc.


Nicolas Paradise wrote:
Like I had a Shoanti man who settled into civilized life in sandpoint with a wife and child but he also has a wife and child back in his Quah \lands and tells the other that he has to go work for a few months. I had another who lives in sandpoint and claims to be a shipper but is actually a smuggler doing most of his work in riddelport and spends his family money gambling.

Agreed, this is exactly the kind of detail I need to make the Shroud rumor something the players can interact with (and not just remember when they later meet Shroud).

Details is what gives the vigilante texture and context :)


James Jacobs wrote:
Shroud is detailed pretty well later in the same book; I tried to make sure that all of the rumors mentioned in the book have answers given elsewhere.

You must have a google alert on the word "sandpoint" or something :)

Thanks for your speedy response (again).

As I'm explaining, my specific goal is something that maybe the book doesn't really aim for - namely if the players want to actively engage with the Shroud rumor: Then you need specific infidelities and secrets. What did the husband do, what is his name and trade, who is the suffering wife/mistress/relative/etc, that sort of thing.

My hope is that this could form a "mini mystery" that lets the heroes connect with Shroud sooner than later, by following in his footsteps. The main positive is that it would provide a perfect extra reason why the players should care about "random" townspeople, adding richness to the city as a living breathing place, and of course to let the GM insert some of the "real" quests here and there...

:)


I've also asked over at two other forums

https://forum.rpg.net/index.php?threads/infidelities-and-secrets-kept-from- wives.852338/

https://www.enworld.org/threads/infidelities-and-secrets-kept-from-wives.66 7294/

linking back here to credit Nicolas.


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Obviously I could just have "Man secretly gambling away money" or "Man secretly having girlfriend on the side" type secrets, but there's no challenge in that! So here are some good ones, mainly from rpg-netters!

Light-hearted:
* Someone has lost their well-paying job, but was too embarrassed to admit it and now only pretend to go to work away while consuming the family's savings.

Can the PCs give him a new job? Can they persuade the wife to forgive him and take him back? (hardcore Soap story! :) )

* One husband has been replaced by a doppelganger, in a twist the real husband is in on it and has run away to the big city to try to make it as a bard.

Lol. Assuming the wife refuses to believe it, it's up to the PCs to just shrug and move on or to get involved (if they kill the "husband", I guess he becomes a puddle of goo, which undeniably settles things)

* He runs a respectable business and does a good trade, but pretends at home that he is involved in criminal activities to seem more interesting and competent to his spouse who was raised by pirates and expects a certain level of criminality in her life.

Lol. So the secret is basically "he's shoplifting" (which the wife doesn't mind). Guess he can ask the PCs for advice on how to be more "dangerous"...?

* He's earning extra income by raising bats which are popular pets with several underground races. He's keeping it a secret because nobody likes to admit they're doing business with goblins, even if it's totally on the level.

For Pathfinder 1, this would totally be a shameful secret.

Infidelities:
* Polygamist: Man supports two completely different families.
On it's own there's not much here, but coupled with
* He is sneaking out at night to do extra work to help support a local family down on their luck...
...we might have a good one. In other words:

* Man accidentally gets buddy paralysed. He starts to support family, but falls for wife. He ends up supporting two completely different families. The secret here is that wife didn't know: what to do now, he asks the PCs?

* The "husband" who returned from the war a changed man... isn't the same man at all. He's one of his army buddies, who heard of that man's good life back home, and decided he wanted it. The impostor then did a big favor for a wizard to have the actual husband polymorphed into a farm animal like a cow, which he brought home with him.

Problem is wife isn't a hostage here. She might have only suspected her husband was an impostor, but on the other hand she didn't want to live a widower's life (no home, no money etc). The secret exposed here is only that the husband is an impostor. The moral dilemma is if the PC notices the cow (and have the means to reverse the polymorph)...

* It's not the husband at all, but his wife sneaking out in her husband's clothing to get a break from the kids and have a few drinks.
To make this actively involving the PCs, the secret is "the husband is unfaithful" which he strenuously denies. Can the PCs crack the wife who seems curiously forgiving about it (so she admits that girl is her best friend and drinking buddy)?

* His wife suspects that he is an underground fighter, a mob enforce, or has severely kinky tastes due to mysterious injuries he has. In fact, he goes to a temple for flagellation and beatings because he's a Paladin who broke his vow of chastity but got her pregnant so he felt he had to marry her and start a family. He is revolted by himself and his "sin." His god finds the whole thing deeply unpleasant.

Actually, isn't this a case where the exposed secret means a happy ending? Wife is relieved he didn't do anything worse than self-harm, they talk, she forgives his sin, he can stop (or the players can convince her to administer the beatings ;) )

Other comments:
* A nobleman has an Oblex (from D&D's MToF) trapped in his locked cellar. He ''feeds'' it his favorite ''conquests'' so the oblex can later take the form of his desires for that night.

While not directly useful, this is a good idea for a murder mystery - I might use it someday (this city has already attracted at least two canon serial killers).

* Man is actually three kobolds in a trenchcoat, somehow has been fooling everyone for years.

I would love to use this, except I REALLY can't imagine how it would work :)

* he was unknowingly separated at birth from his identical twin, who's recently moved back into the area with his family. Cue mistaken identity shenanigans.

Unless you're running a sex farce game, I think this only happens in quaternary marriages...

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