6 Player Varnhold Vanishing Conversion Question


Kingmaker


So it seems the old forum topic on this got lost in the shuffle. Or at least the link to it no longer works.

Anyway, my question revolves around the final encounter with the Graveknight. While I like the addition of a bodyguard to this encounter a lot, I'm a bit concerned at the potential damage output of the knight.

If I'm reading this correctly, with his Flash of Insight, he can Smite Good with a guaranteed Crit Threat while power attacking at 3d6 + 30, plus 3d6 fire, which equates, essentially to 18d6 + 90 if he confirms (albeit 9d6 of it is fire). Even the +90 is likely to drop anyone, with a good chance of outright killing them. The variable damage then averages out to another 56 points.

So 1) Has anyone run this conversion and 2) What did you do/How did it go? I like the idea of upping the challenge for the party obviously, but I'm just afraid that might be a bit much. Frankly, if I were a player and I saw a PC take 146 points from a single weapon attack, I'd be running.


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I thought energy damage wasn't multiplied on a crit. So it would be 9d6+90 + 3d6 fire, average 125. Which would still probably kill most characters at that level. But smart PCs will have breath of life handy, because instant deaths will happen around this point, and going forward.


Spatula wrote:
I thought energy damage wasn't multiplied on a crit. So it would be 9d6+90 + 3d6 fire, average 125. Which would still probably kill most characters at that level. But smart PCs will have breath of life handy, because instant deaths will happen around this point, and going forward.

Yeah, you're right, I had missed that part, but still plenty deadly . . . as the paladin found out. Sadly for the paladin, cleric didn't have Breath of Life because he had memorized Raised dead instead since they had list a different party member the day before.

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