Final Fantasy Dragoon Archetype


Homebrew and House Rules


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So, someone on Reddit asked about a Final Fantasy style dragoon as an archetype, and I decided to have a wack at it. It's not edited or play tested at all, so try and assume RAI rather than RAW. Nonetheless I figured I'd share what I've managed thus far:

Dragoon Dedication [Archetype, Dedication] – FEAT 2:

Prerequisites: Str. 14, Trained in Athletics, Trained in any martial polearm or spear.

Dragoons are powerful and mobile melee attackers, specialists in the lance, polearm, and spear. Some dedicate themselves to the cause of serving, or slaying dragons, and gain draconic abilities they can draw on.

You become an expert in Athletics. If you were already an expert in Athletics you become trained in a skill of your choice. You gain Quick Jump as a bonus feat. If you already possess Quick Jump you gain a bonus skill feat of your choice that you meet the prerequisites for. Finally whenever you are wielding a polearm or spear my may add its potency rune bonus to any Athletics checks you make to Leap, High Jump, or Long Jump.

Special: You cannot selection another dedication feat until you have gained two other feats from the dragoon archetype.

Dragoon Strike <2A>[Archetype] – FEAT 4:

Prerequisites: Dragoon Dedication

You make mighty leaps through the battlefield, evading enemies to reach your target. Make a High Jump or Long Jump, compare your check result against the Reflex DC of each opponent whose space you wish to pass through.

Success: You move through your opponent’s space, and this movement does not provoke any reactions. You may make a melee strike at the end of your jump.

Failure: Your movement ends just before your opponent’s space. You may make a melee strike at the end of your jump.

Critical Failure: Your movement ends just before your opponent’s space and you fall prone.

Dragoon Step <R>[Archetype] – FEAT 4:

Prerequisites: Dragoon Dedication

Requirements: An attack against you just failed or critically failed

Take a Step action. If you were benefiting from Dragoon Deflection you may step 10 feet.

Dragoon Leap [Archetype] – FEAT 4:

Prerequisites: Dragoon Dedication

Your leaps carry you further, as if propelled by invisible wings. You never suffer an armor check penalty to Athletics checks made to Leap, High Jump, or Long Jump. When you Leap or succeed at a High Jump or a Long Jump, increase the distance you jump by 5 feet. Finally you gain Cat Fall as a bonus feat.

Dragoon Dive <Free>[Archetype] – FEAT 4:

Prerequisites: Dragoon Dedication, Dragoon Leap

Requirements: You are wielding a polearm or spear and take the Dragoon Strike action.

You put more power behind your strike at the end of a leap. If the strike hits you deal a bonus die of weapon damage. If you have master proficiency with the weapon increase this to two dice, and to three dice if you are legendary. If you possess the Draconic Breath feat you may choose to change Dragoon Dives bonus damage type to match that of your dragon patron.

Draconic Blessing [Archetype] – FEAT 4:

Prerequisites: Dragoon Dedication

You’ve dedicated yourself to either the cause of serving or slaying dragons. Choose a chromatic or metallic dragon patron type. You gain resistance to its associated energy equal to 1 + your total number of Dragoon Archetype feats.

Dragoon Deflection <1A>[Archetype] – FEAT 6:

Prerequisites: Dragoon Dedication, Dragoon Step

Requirements: You are wielding a polearm or spear

You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.

Dragoon Weapon Expertise [Archetype] – FEAT 6:

Prerequisites: Dragoon Dedication

You become an expert in all simple and martial polearms and spears, and trained in all advanced polearms and spears. If you would gain Master or Legendary proficiency with any weapon, your proficiency with polearms and spears increases to Master or Legendary as well. You gain access to the weapon critical specialization effect for polearms and spears.

Draconic Breath [Archetype] – FEAT 6:

Prerequisites: Dragoon Dedication, Draconic Blessing

You can borrow the destructive power of dragons. You gain the Dragon Breath focus spell. You gain a focus pool of 1 focus point if you don’t already have one.

Dragoon Talon [Archetype] – FEAT 8:

Prerequisites: Dragoon Dedication, Dragoon Strike

When you use Dragoon Strike you may make the strike at any point during your movement, instead of just when you land.

Draconic Wings [Archetype] – FEAT 10:

Prerequisites: Dragoon Dedication, Draconic Breath

Thanks to your draconic power you are no longer limited by mere leaping. You gain the Dragon Wings focus spell. Increase the size of your focus pool by 1. If you currently have a fly speed you do not need to Leap, High Jump, or Long Jump during Dragoon Strike, and may instead move up to twice your speed so long as you are flying. Still make an Athletics check to move through any opponents spaces are normal.

Draconic Ally [Archetype] – FEAT 10:

Prerequisites: Dragoon Dedication, Draconic Blessing
Frequency: Once per day

Calling out with the power of your dragon patron you bring a powerful ally to your side. You may cast Summon Dragon as if it were a focus spell, and increase the size of your focus pool by 1 point. When casting Summon Dragon you can not summon chromatic dragons if your patron is a metallic dragon, and vice versa.

Dragoon Quake <A>[Archetype] – FEAT 12:

Prerequisites: Dragoon Dedication

Requirements: Your last action was to use Dragoon Strike

The force of your landing shakes the ground beneath you. Creatures on the ground within a 20-foot emanation take bludgeoning damage equal to your Strength modifier (minimum 0), which they can resist with a basic Fortitude save. On a failure, they also fall prone. After you use this action, you can’t use it again for 1d4 rounds. If you possess the Draconic Breath feat you may choose to change Dragoon Quakes damage type to match that of your dragon patron.

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