Archetype Requests!


Pathfinder Second Edition General Discussion

51 to 81 of 81 << first < prev | 1 | 2 | next > last >>

My point was Rogue is quite literally a dishonest person by definition, that’s what rogue literally means.

Rogue just so happens to be the only skill monkey class as of right now, but they should definitely be criminal by nature because that’s kinda the whole thing.

Now there’s no ranger or inquisitor skill monkey options yet, but those are coming.

And to clarify, I’m not saying the class doesn’t have room for non criminal Archetypes, but it’s definitely a major theme of the class in the same way being a bookish reader of magic is a Wizard thing. Sure, a Wizard who isn’t like that could exist, but it’s a bit of a one off.


4 people marked this as a favorite.
gnoams wrote:

"As you started on the path of the rogue, you began to develop your own style to pursue your illicit activities." The three choices are described as pick pocket, con artist, and bandit.

The rogue class could potentially be used to play a skilled character that is not a criminal, but currently you would have to ignore class features that are contrary to that concept.

The rogue has no mandatory choices that involve anything criminal. One of the three rackets makes you trained in Thievery, and goes out of its way to offer examples of why a law-abiding person operating on the up-and-up would have those skills. You're picking and choosing words out of the descriptions to support the incorrect idea that the rogue class means you must be a criminal. You could just as easily have said that the three choices are described as security detail, diplomat, and security consultant.

It's literally impossible to build a rogue archetype that removes the mandatory criminal elements because there's literally zero of those to remove. You can play a rogue that's not a criminal as easily as you can play a fighter that's not a knight.

Liberty's Edge

2 people marked this as a favorite.

Yeah, Rogue has some flavor text that implies criminal activities, but notes that this is not an absolute and has no mechanics that enforce anything of the sort.

Sczarni

gnoams wrote:

Putting the thief back into the rogue as part of the base class assumption really bothered me. I want to be able to play a rogue without "you're a criminal" as a class feature. Some archetypes for rogue to remove that would be welcome.

Vexing dodger was my favorite Pf1 archetype, because climbing on people as a fighting style for small characters is awesome.

well it's not that you are that, but most people who develop those skills are that....

At any rate, it's flavor you get to decide I'm playing a barbarian rogue bounty hunter right now... he's not a theif, he just uses rogue skills to get to bail hoppers.


Pathfinder Adventure Path Subscriber

I'd much rather the mechanics of the game not focus around the social classification of who constitutes a "criminal" and who does not, since there are so many radically different civic societies in Golarion and criminal behavior is hardly the same from one place to another. Afterall, there are numerous regions where even robbery and murder are not illegal, so much as likely to result in retaliation unless you are capable of presenting the strength to make such a reaction unwise.

There are definitely cultures on golarion where learning how to steal, assassinate, dishonestly represent yourself are considered social virtues. The flavor text of the classes is very easily adapted to fit the campaign and setting that you and your GM want to play in.


1 person marked this as a favorite.

Winter Witch.

Winter Witch, Winter Witch, and Winter Witch.

Oh, wait. We still have to do that witch class for that first, don't we? Well, when we finally cross that icy bridge, I request:

Winter Witch.

Liberty's Edge

MadMars wrote:

Winter Witch.

Winter Witch, Winter Witch, and Winter Witch.

Oh, wait. We still have to do that witch class for that first, don't we? Well, when we finally cross that icy bridge, I request:

Winter Witch.

Witch is coming in the APG. So not that far away. The APG will also have Archetypes, and I wouldn't be at all surprised if this was one of them.


2 people marked this as a favorite.
MadMars wrote:

Winter Witch.

Winter Witch, Winter Witch, and Winter Witch.

Oh, wait. We still have to do that witch class for that first, don't we? Well, when we finally cross that icy bridge, I request:

Winter Witch.

Your Jadrenka portrait is very telling of your preference.


Forgemaster Cleric!


Uhh, I'd like to be able to sing while raging (well, without spending a feat and an action each round to do it...). So yeah, Skald please? I had hoped this would simply be an MC, but at least RAW it doesn't work. So sad angry non-singing barbarian here!


Goliath Druid pretty please with a cherry on top!!


1 person marked this as a favorite.

I am going with something niche that will probably never happen, but i would love a Tekritani Beast Speaker archetype. It would give everyone the opportunity to ave a pretty monstrous companion.


tivadar27 wrote:
Uhh, I'd like to be able to sing while raging (well, without spending a feat and an action each round to do it...). So yeah, Skald please? I had hoped this would simply be an MC, but at least RAW it doesn't work. So sad angry non-singing barbarian here!

Honestly another feat should suffice. Moment of clarity as a free action once per rage, or something like that.

As it stands, moment of clarity + lingering performance might work?


Still needs more, since Skalds were also able to share their rage. That might need to be a focus spell.

Verdant Wheel

5 people marked this as a favorite.

Ok I'll bite.

I'd like to see general archetypes that play with weapons traits. I think the design-space is blown wide-open there. Something like:

Dervish Dance

Spoiler:

You have learned to turn your speed into power, even with a heavier blade.
(Stance, Concentration)
Requirement: Trained in Performance, and you are wielding a slashing weapon with at least two of the following traits: agile, finesse, forceful, or sweep.

While you are in this stance, once per round as a free action, you may give your weapon the agile, finesse, forceful or sweep trait until the start of your next turn. If your weapon already has at least three out of four of these traits, you may instead increase it's base damage die by one step.

And perhaps a "greater" version granting two traits?


rainzax wrote:

Ok I'll bite.

I'd like to see general archetypes that play with weapons traits. I think the design-space is blown wide-open there. Something like:

Dervish Dance
** spoiler omitted **

And perhaps a "greater" version granting two traits?

That’s exceptionally creative and flavorful.

And not just for dervish, you could apply this same concept to a fair amount of “fighting style” prestige classes.


rainzax wrote:

Ok I'll bite.

I'd like to see general archetypes that play with weapons traits. I think the design-space is blown wide-open there. Something like:

Dervish Dance
** spoiler omitted **

And perhaps a "greater" version granting two traits?

Love this.


Niv Cel'on wrote:
keftiu wrote:
Oh, I forgot a simple one I need real bad: Gloomblade/Soulknife! The whole conjured weapon thing is so much fun.
That would be epic

I want to add my voice in support of a gloomblade/soulknife archetype for pf2e. D&D 5e has Blade Pact Warlocks and Eldritch Knights. Being able to summon decent magic weapons (and armor + maybe shield) is a must have fantasy trope for any full fledged RPG system. Major oversight in an otherwise great system, but one so easy to rectify.


Some hybrid archetypes would be nice. Advanced multiclassing feats that require access to two different class feat trees that gave some interclass support like letting barbarians add the rage trait to spell casting for a skald like archetype, or letting druids use their shape shifted attacks as strikes in monk class abilities rather than restricted to specific attacks to make a shifter type.

Stronger higher level multiclassing feats that let you increase the level at which you select your second class feats at the cost of reducing your main class feat selection would also be welcome.

Weapon summoners sound cool too, but I'd be curious to see what solution was developed to maintain the gold economy for a character who doesn't need weapons. A tattoo or ritual that cost as much as a appropriately leveled weapon with the shifting rune on it would probably be the easiest way.


Tender Tendrils wrote:
Flumphmancer

I do not approve of this.

Sovereign Court

Flumph Slayer wrote:
Tender Tendrils wrote:
Flumphmancer
I do not approve of this.

Would Flumph-fluffer be any better? ;)


Deity Worship archetype. Allow any class to gain some mechanical benefits from a deity without having to multiclass Cleric or Champion. Even better if this comes with the return of something like Deific Obediences/Boons and/or Divine Fighting Techniques from PF1 which would make the archetype appealing to Clerics/Champions as well.

Demon/Daemon/Devil Worshiper archetype(s). Something to contrast divine worship and bring back the evil-themed Obediences.

Magical Element archetypes. Allow casters to thematically focus on using a single element while giving benefit/thematic abilities for doing so.

Magical School archetypes. Allow non-wizard casters to focus on a single magical school and/or school wizards to double down for even more thematic abilities related to their chosen school.

Magical Tattoo archetype. Let anyone gain limited magical effects for tattooing magic onto their skin. Because magical tattoos are cool and no longer have to break the item slot restrictions.

Magus archetype. Allow casters of any tradition to mix their magic into weapon attacks. Maybe include a few basic magical attacks so you could start as a martial and still benefit from the archetype.

Mount-based archetype similar to PF1's Cavalier/Samurai. Get bonuses for mounted combat without needing to deal with orders or teamwork feats. Could also be a way to allow an animal companion to get the mount trait.

Order-based archetype similar to PF1's Cavalier/Samurai. Get bonuses/theme for pledging to an order without needing to invest into mounted combat or teamwork feats. Edicts/Anathema would work great for representing different orders.

Ritual-based archetype. Might need to get more rituals in the game first (& some common ones), but an archetype based on making you better at performing them sounds cool.

Vigilante-style archetype. Makes more sense for this to be an archetype rather than having vigilante's require a dozen archetypes to mimic other classes.


Brutal Thrower:
Uses Str to attack bonus when throwing (which is powerful enough to warrant an MC archetype).
Put in a variant of Quick Draw, maybe another feat that knocks opponents back or prone, or one that allows throwing improvised objects or rocks. Ricochet would be another option. Maybe have it work w/ shield throwing to cover two birds with one archetype.
May need a magic item to help infuse weapons w/ Striking damage, though maybe a feat could do that. If there are "physical focus abilities" as I suspect there are for Swashbucklers, then maybe tap into that pool for this.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Charon Onozuka wrote:
Demon/Daemon/Devil Worshiper archetype(s). Something to contrast divine worship and bring back the evil-themed Obediences.

To be fair, if you're going to do that I think you'd need to have a similar set of archetypes for Good outsiders: Angels and such. And what about the neutral ones?


Charon Onozuka wrote:
Magical Tattoo archetype. Let anyone gain limited magical effects for tattooing magic onto their skin. Because magical tattoos are cool and no longer have to break the item slot restrictions.

Good news! The Runescarred archetype does just that.


Dragon disciple!

Liberty's Edge

An archetype for casters where you keep your special abilities and focus spells but discard regular spellcasting, maybe in exchange for better martial proficiencies.

Goal : get Inspire Courage before 8th level, ideally from the start, without needing to become a legendary Occult caster.

Liberty's Edge

Champion archetypes that mimic the abilities of a race of outsiders that share your alignment. I like to call them Knights.

Like Angel Knights, Devil Knights, Demon Knights...

Liberty's Edge

A Monk archetype that would exchange Legendary Unarmored for Legendary Unarmed.


1 person marked this as a favorite.

I'd love to see the sword-devil ranger make it into 2e.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Not sure if this is allowed, but I wanted to Necro this thread. I'm sure a lot of people are a little bored at home like I am. Reading through it, I see some of the suggestions have come out or have been confirmed to be in the APG, like vigilante.

51 to 81 of 81 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Archetype Requests! All Messageboards

Want to post a reply? Sign in.