Geniekin / Elemental planetouched - one Ancestry, four, or none?


Rules Discussion


When we see 2e geniekin (which I expect relatively soon, and was a little surprised not to see in the APG), has anyone else wondered if they might be handled as a base Ancestry with Heritages for each element, “free” Heritages (like Half-Orc and Aasimar) that many Ancestries can take, or as Ancestries unto themselves like in 1e?

Super curious to hear your thoughts!

Sovereign Court

I have a feeling it has been mentioned they will be heritages that any can take. I think it would be neat to have both with the specific heritages from PF1 being available to the ‘pure’ race while the half versions only get a limited selection.


I like the idea of it being a universal heritage, means you can play as a dworfead or a Sylpthengu or any number of interesting mixes


I think it would be neat if they were half-somethings, like the half-elf and half-orc, because it would give us more concrete ways of representing earth-touched dwarves and so on. It was a thing which mildly bummed me about Starfinder when races were somewhat redesigned that they weren't like borai that gave you a trait from your parent species.

That being said, I suspect they will be their own ancestries. All the planar scions have specialized heritages, after all. I believe they may have even been some of the first to get major, stat placement-changing subraces from books like Blood of Fiends.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I'd like them to be one Ancestry with the 4 elements having a heritage each.

Maybe the heritages (in general) can 'overwrite' some or all of the ancestries ability boosts/flaws?


Probably they're trying to figure out how, exactly, they want these particular heritages to work out - especially if they decide to make them more elemental-kin than genie-kin (ties to the elements in different ways with additional ancestors such as mephits).


I imagine it will be four separate heritages eventually. Devil-spawn and demon-spawn tieflings might have a lot in common, but oreads and sylphs don’t really.


1 person marked this as a favorite.

Would really like them fully separate. Merging things might seem "elegant", but it just leaves the specific implementations feeling really thin and same-y, which I'd say goes against the spirit of Pathfiner of just having more choices, and the choices mattering.

In PF1 each of them actually has their own heritages (Sun/Lava/Normal Ifrit) anyways, so gotta fit those in.

Not to mention they all should have different ability score boosts.


Pathfinder Lost Omens, Rulebook Subscriber

Going separate feels right, but I hope they aren't too similar to the half-elves and half-orcs with the ancestry only granting low-light vision and access to new feats and the feats giving the thematic genie-kin stuff.


4 universal heritages, with 3 1st level ancestry feats each separating them into sub-heritages, just like how I suspect aasimars and tieflings to be handled. Probably primal cantrips and energy resistances depending on element type.

Higher level ancestry feats would give higher level primal innate spells and powers like amphibiousness for undines, faster movement speed for undines and ifrits, sure footing on stone for oreads, etc.


Pathfinder Lost Omens Subscriber

Could maybe go the other way from half-orcs etc.
So instead of being a half-oread human, you're a half-human oread.
Would keep the ability boosts from 1E, let them have a bit more variety in terms of base HP/speeds.
So the core ancestry would be oread or sylph or ...
And then you have a heritage that lets you pick from a core ancestries feats, like half-elf.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'd prefer the idea of them being heritages that apply to a base ancestry, as with half-elves and half-orcs. And preferably there would be wide variety of said heritages, so one could have, say, an elf with djinni heritage, a dwarf with earth elemental heritage, a goblin descended from fire mephits (however that would work), etc. And then from there have ancestry feats in the various heritage lines to customize from there.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

If (for example) the aasimar heritage amounts to having low-light vision and counting as an aasimar for ancestry feats, the aasimar sub-races could be accounted for by 1st level ancestry feats that have the same names as the old sub-races and grant the appropriate spell-like ability.

A big question is whether this heritage should be universal or whether it should be designed for humans but applicable to other ancestries with GM permission as the half-elf and half-orc are. If it is universal, should ancestries that already have low-light vision or better get some other perk to make up for the redundant low-light vision?


Think the sub heritages might be just baked into main one with short descriptions and choose a tag.

So you go human as ancestery then when pick Genie-kin heritage in it have 4 which likely either give small different bonus or same one.

Then 3 or 4 ancestery feats for example that locked to each sub heritage so sylph human can't choose undine human ancestery feats as they dont meet prequisite.


As it's very appropriate for the thread, I've actually been developing some homebrew heritages for the elemental planetouched half-races, as my campaign is going to be heavily related to the elemental planes. These could apply to any ancestry, because why let humans have all the fun? Think of this as looking at one way Paizo could go.

Here is the link.

I don't think they are very well balanced, but I tried my best. I would rather them be a little strong, as I want my players to use them if I put so much work in! It was tough developing very magical abilities for a heritage, as there is no comparison point currently (I guess gnomes is the closest comparison point). I also tried as much as possible to create new abilities, rather than just copying something existing.

Feel free to offer critiques or suggestions. I think Undine is the weakest and am having trouble coming up with fun abilities for them that don't involve being in the water.

If yall think this is too off topic, feel free to shoo me and I'll make a new thread.


Frogliacci wrote:

4 universal heritages, with 3 1st level ancestry feats each separating them into sub-heritages, just like how I suspect aasimars and tieflings to be handled. Probably primal cantrips and energy resistances depending on element type.

Higher level ancestry feats would give higher level primal innate spells and powers like amphibiousness for undines, faster movement speed for undines and ifrits, sure footing on stone for oreads, etc.

Everyone keeps saying for but you forget there are five Genie Kin in the blood of Elementals book the Suli must be included other than that I'm all on board with your idea

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Geniekin / Elemental planetouched - one Ancestry, four, or none? All Messageboards

Want to post a reply? Sign in.