too-conventional weaponry?


Rules Discussion


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human feat Unconventional Weaponry wrote:

You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon.

If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon.

Say a human monk wants a long-range option. If they want the halfling sling staff (uncommon martial weapon with the halfling trait), they can use Unconventional Weaponry to gain access to it and treat it like a simple weapon for proficiency purposes, which means they'll get to expert at 5th and master at 13th. OTOH, if they want a longbow then Unconventional Weaponry can't help them, because it's a common martial weapon and U.W. only lets you choose uncommon weapons.

Does this seem wacky and maybe even unintended to anyone else? Being able to select uncommon but not common options strikes me as like being proficient in martial weapons but not simple weapons---it shouldn't happen. But maybe I'm biased by my desire to build a monk with a bow who gets past trained reasonably quickly (elven weapon familiarity + elven weapon expertise will do it, but not til 13th).


Fuzzy-Wuzzy wrote:
human feat Unconventional Weaponry wrote:

You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon.

If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon.

Say a human monk wants a long-range option. If they want the halfling sling staff (uncommon martial weapon with the halfling trait), they can use Unconventional Weaponry to gain access to it and treat it like a simple weapon for proficiency purposes, which means they'll get to expert at 5th and master at 13th. OTOH, if they want a longbow then Unconventional Weaponry can't help them, because it's a common martial weapon and U.W. only lets you choose uncommon weapons.

Does this seem wacky and maybe even unintended to anyone else? Being able to select uncommon but not common options strikes me as like being proficient in martial weapons but not simple weapons---it shouldn't happen. But maybe I'm biased by my desire to build a monk with a bow who gets past trained reasonably quickly (elven weapon familiarity + elven weapon expertise will do it, but not til 13th).

Yeah, it's kind of weird.

They should have moved away from simple/martial/uncommon/superior categories and give all classes Access to all weapons.

Then the skill with weapons would be determined with untrained/trained/expert/master/legendary bonuses to proficiency.

Same goes for all armour, just have it based on str if it can be used.

I.E.
Wizard would be untrained in weapons and armor at lvl 1, they would get trained in armour and weapons at lvl 3 and expert at lvl 13.

Fighters would start as expert in weapons and trained with armor at lvl3.

Fighter would get expert/master/legendary with weapons at levels 3/9/15
and with armours at levels 5/11/17

All other classes would be somewhere in-between.


Yeah, I also found that really strange and counterintuitive. As a human wizard I can get proficient with a Katana but not with a longsword via this feat?
I think balance-wise it wouldn't hurt anyone to allow common weapons there, too. It's an uncommon weapon for your class if you take this feat. :)


I am pretty sure that is working as intended, if it was to work with common martial weapons then it would work like the dwarf and elf weapon ancestry feats where the feat only gives them the trained proficiency for bows, picks and other common martial weapons instead of dropping a category for proficiency purpose like the uncommon ones.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
masda_gib wrote:

Yeah, I also found that really strange and counterintuitive. As a human wizard I can get proficient with a Katana but not with a longsword via this feat?

I think balance-wise it wouldn't hurt anyone to allow common weapons there, too. It's an uncommon weapon for your class if you take this feat. :)

I don't think a human wizard can become proficient with a katana this way -- they aren't proficient with all simple weapons to begin with.

But yes, members of a whole bunch of other classes can do that.


You can take the weapon proficiency feat to get all martial weapons. It's not ideal as it won't go up with your class increases, but it works to get a starting character where you want them.

So a starting human can take versatile heritage to get a free general feat, then takes Unconventional Weaponry as the ancestry feat. That way you can take any weapon in the game.

The issue is that it doesn't scale. As you rise in level your training doesn't increase. You'll be stuck at trained all the way to 20.


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Pathfinder Rulebook Subscriber

It's working as intended. But you're right, it's very strange that it's easier to snag scaling proficiency with an uncommon advanced weapon than it is to grab proficiency with a common martial weapon.

Proficiency is a mess in this game.

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