“Quick start” stat arrays


Advice


Has anyone come up with a listing of the possible stat arrays you can get using the character generation system? Or are there far more than I appreciate

I would have thought there were 3 “groups”

- no flaws
- one ancestry flaw
- voluntary flaws

I know Mark Seifter posted once on the only possible arrays without a 16 (for example) - there were only 3 of those

Until NPC rules are out it would be useful to have a set of numbers to just use.


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If I am not entirely mistaken maximum bonus arrays look like this:

No flaws: 18 16 12 12 10 10
Vol. flaw: 18 16 14 12 08 08

Anc. flaw: 18 16 14 12 10 08
Vol. & anc. flaw: 18 16 16 10 08 08


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Ubertron_X wrote:


Vol. & anc. flaw: 18 16 16 10 08 08

I don’t think you can do this one. The boost from taking a vol flaw can’t go into something already getting an ancestry boost (unless it’s also the ancestry flaw).

So after ancestry the highest you can get is 12. Backgrounds and class only boost 2 & 1 stat respectively so to get 16 in the 3rd stat you have to give up the 18 in the main stat. So you are more looking like 18 16 14 12 08 08 or 16 16 16 12 08 08. The benefit of taking the voluntary flaws is it can allow that 18 to be in Str for a halfing or Wis for a goblin.


To put it lightly, there are a lot. From just human with NO flaw I got, from spreading out or condensing as needed, 11 builds

From highest score to lowest, sub-sorted by lower stats
18, 16, 12, 12, 10, 10 *
18, 14, 14, 12, 10, 10 *
18, 14, 12, 12, 12, 10
18, 12, 12, 12, 12, 12

16, 16, 14, 12, 10, 10 *
16, 16, 12, 12, 12, 10
16, 14, 14, 14, 10, 10
16, 14, 14, 12, 12, 10
16, 14, 12, 12, 12, 12

14, 14, 14, 14, 12, 10
14, 14, 14, 12, 12, 12
EDIT: Builds which I believe can be competitive are marked with *.

The only rules are that the 10s cannot be the class stat, and the 18 must be the class stat (and cannot be Con)

(6 ways to use the class boost, 15 ways each for race, freebies, and background, but once you don't pile it all into the top stat, you start getting repeat results.)

If you want to add a flaw to that, then make sure to compare it to other arrays to see if it isn't completely outclassed.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

It's easier to figure if you just look at the bonuses.

All of the arrays that James posted have a total of +9 in stat bonuses, with a maximum of one stat with +4 and no other stat with more than +3.

Ancestries with a flaw will have a total of +10 and one bonus of -1, or else +9 like the others.


Wheldrake wrote:

It's easier to figure if you just look at the bonuses.

All of the arrays that James posted have a total of +9 in stat bonuses, with a maximum of one stat with +4 and no other stat with more than +3.

Final rule: and no three stats have all the bonuses.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

True enough, since stage "D" is to apply a +1 to four different stats.

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