Ranger's Second Skin - Printing Error?


Rules Discussion


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The ability lets a Ranger sleep in light or medium armour without being fatigued the next day. That's cool. Why is this ability level 19? The campaign is ending in two sessions by the time you get it. The Ranger should get this ability at level 1.


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Looks to me like the actual ability of Second Skin is that your armor proficiency goes up to master, which is great and appropriate to have at 19th. The bit about resting is just frosting on the cake (so it has the same level as the cake).


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That's why I'm wondering if it's a printing error. It seems like the bit about resting should have been added a lot earlier and not at level 19.


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Fuzzy-Wuzzy wrote:
Looks to me like the actual ability of Second Skin is that your armor proficiency goes up to master, which is great and appropriate to have at 19th. The bit about resting is just frosting on the cake (so it has the same level as the cake).

Mmmmmm. Caaaaaake.


The ability does come ridiculously late, in terms of most any RPG ever.

That said, Rangers might be the only class who can rest fully armored other than those in "Comfort" armor or nothing.
Sleeping safely seems a bit of a struggle in PF2!
Rope Trick moved up a few levels and there are a larger than expected number of other spells tailored to camping or housing oneself safely...at higher levels.
This means that 19th level ability is like an "always available" high level camping ability. Silly, but mechanically arguable. Since a party will likely find other means to camp, this makes the ability usually extraneous.

I'm unsure how I feel about this design choice re: camping.
I guess the designers want a window of vulnerability?
I'd make a point of traveling at night in any AP!

I don't spot a Rune for comfort, though similar buffs have existed.
I also don't see Exhausted under conditions, so the negative effects may cap at Fatigued. In dangerous territory, one might expect to be Fatigued throughout, which would be a major drawback for Ragers.
Restoration doesn't appear to relieve fatigue any more, so if you do find another option, take it!


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Pretty sure the logic being used to say this feature should come into play at an earlier level could be applied equally to basically any feature in the game.

...and who says it's "game over" when you hit 20th level? That sounds limiting and boring - why not hit level 20, then actually play that level long enough to enjoy it?


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It's a ribbon ability that hardly gives any value but is thematically really fun to have.
There's really no good reason to have to wait until you're almost done as a Ranger to sleep in armor and not get fatigued.
It's not like you aren't forced to camp safely because of the rest of the party, so it's not like you're really getting anything out of this. :P


Reason number one to have to be high level and a specific class to sleep comfortably in armor: The game is more interesting if characters don't sleep in armor, because people don't sleep in armor (outside of a few very specific exceptions that don't equate well to the in-game world)


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I agree with OP.

What level is "armor sleeping" reasonable?

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