More Uses for a Philosophers Stone


Homebrew and House Rules


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For something that requires a 20th level feat just to make, what you get out of the Philosopher Stone is kind of meh. It's not bad, just not all that exciting I think.

I mean, you get either a bunch of gold or silver or a elixir of rejuvenation once a month. Nothing to sneeze at to be sure but still a bit bland.

So my thoughts are that these two uses are just the commonly known uses of a Philosophers Stone. That there are many other things that can be done with one should you discover how.

And these other uses just aren't known to the world yet. After all, just how many 20th level Alchemists are there? I can only think of one at the moment, Artorkus Kirran. In fact I think that's the secret of the sun orchid elixir. It's a mixture of the stones quicksilver and sun orchid essence.

So, let's think of what other level appropriate substances the stones quicksilver
can be combined with and what effects it might have.

I'll start :

1. Treating common crystals turns them into diamonds or other precious stones, similar to turning lead into gold.

2. Combining it with sufficient rarefied clays creates a clay golem with greater than normal intelligence.


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3. Combine it with glass and some markings to create a thermometer.


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james014Aura wrote:
3. Combine it with glass and some markings to create a thermometer.

Lol. A 20th level thermometer. It doesn't tell you what the temperature is, it tells the temperature what you want it to be...


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The stone's property of producing rare metals was curbed down, that I can generously understand, but what happened to its youth restoration property?
The production of Elixir(s) of Rejuvenation just don't make the cut; I want more options for in-game "safe" immortality back... (frankly though, I am happy that at least Druids and Monks have the option right from Core at 14th level)


4. Combine with milk, use on cereal for a breakfast treat that never gets warm or soggy!


Lucas Yew wrote:

The stone's property of producing rare metals was curbed down, that I can generously understand, but what happened to its youth restoration property?

The production of Elixir(s) of Rejuvenation just don't make the cut; I want more options for in-game "safe" immortality back... (frankly though, I am happy that at least Druids and Monks have the option right from Core at 14th level)

It can double your WBL faster than in PF1 (but requires a lot more time at the lab bench). PF1 didn’t give it eternal youth either, probably because eternal youth comes from a different alchemical item. (Being able to hand out youth is a much bigger deal than personally no longer aging.) I imagine that will be the unique sun orchid elixir recipe.


5. Get that smelly extra face off of the back of your head. Requires transfer of ownership to a Sorcerer.


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6. Using a Philosopher's Stone to transmute other metals to gold is only the beginning. Those familiar with the stone's properties have been said to have created a small armory of adamantine armor to protect the armies of a far-off king, and cold iron back during the days when the Worldwound was still open to aid the crusaders fighting the demons in Sarkoris. There are even rumors that one alchemist learned the secret of using a Philosopher's Stone to transmute other metals into orichalcum, although the same rumors also said that she was silenced by the Technic League to ensure that knowledge would never spread...


7. Spending a week massaging a compound of the quicksilver and various oils into a humanoids body, allows the target to permanently alter their gender, heritage and ancestry. They can choose general details (tall, short, dark hair, light skin etc) but not specifics.

Once transformed they radiate transmutation magic for a week after which it becomes their new true form and the magic aura goes away.


8. Mixed with some acids and left to infuse under moonlight for a night, creates a flasks worth of liquid so corrosive it will eventually eat through anything.
The acid ignores Hardness and resistance to acid and treats immunity to acid as resistance instead.
The acid deals 1d6 damage per round for up to 1 hour before it denatures. The DC to end the damage early is 30 instead of 15.

It can only be stored safely in a ceramic container coated with a special oil that is made at the same time as the acid.


9. Combined with an unknown number of mutagens and a sample of the alchemists dna, it creates the Jäger draught. A humanoid drinking the resulting mix gains the Jäger simple template and a nearly unshakable loyalty to the person whose dna is in the draught.

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