Fuzzman91 |
Hello everyone!! I’m posting this thread because I need help working out the melee mechanics of a Rage Prophet I’m building for what me and my friends are calling a “Advance Campaign.” Oracle wise I’ve narrowed down the Mysteries and Curse (and spells to a lesser extent) to 3-4 options but haven’t set anything in stone due to the odd player/party set up. Our GM is allowing my friend to play a evil Drow Arcanist with the potential to become a Drow Noble if he can convince said GM in-game to allow/make it happen, because of this our GM is allowing the rest to build whatever we want as long as it is Official Pazio and also not Psionics. I’ve talked to my GM and he’s allowing my idea which I’ll get into.
My Rage Prophet is going to be split like so:
Level 1-5 Barbarian
Level 6 Oracle
Level 7-16 Rage Prophet
Level 17-20 Optional
The 5 levels of barbarian are going to be the titan mauler archetype so that I can get the abilities Jotungrip and Massive Weapons (descriptions will follow). The idea is that EWP turns all Bastard Swords from 2-handers to 1-handers even if their above my class size. Adding Jotungrip to this would mean a large bastard sword would be the equivalent of a standard 2 handed weapon which I can wield as if it was a 1 hander so no penalties. Massive Weapons is where things get a bit crazy because the ability allows me to wield up to a 2 handed weapon one class size above me with a -4 penalty. However, if I stay with the BSword I’m not using a 2 hander still a one hander so I would only receive the basic -2 penalty for an oversized weapon. Finally we throw impact on all of this and we have a medium character swinging for Gargantuan damage with a natural 10ft reach due to the size of the weapon. This is all OK’ed by my GM where I need help is the race.
Jotungrip
At 2nd level, a titan mauler may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like.
This ability replaces uncanny dodge.
Massive Weapon
At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes.
She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. However, the attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0).
This ability replaces trap sense.
Now as I said earlier one of my friends is going as a Drow with a chance to become Drow Noble, to balance this our GM has allowed all Pazio sponsored races up to 20 Race Points.
This brings the Kasatha into the mix which gives me 4 arms, 1 primary 3 off hands, so this has me thinking of a few different ways to abuse this huge damage. Know before I go any further I will not be going past huge BSword for sanity of all.
The first idea I had was just to dual wield two swords, with a hand for spells, and another for grabbing items and what not and start with a -6/-6 penalties.
Another idea is to have on BSword, a tower shield, a hand for spells, and a general free hand.
A third idea is to have a sword, a composite bow, and a hand for spells.
Mostly want to know whats the best “bang for my buck” would be. No one in my regular group has played a four armed race so any tips or tricks from someone who has played such a character would be most helpful. Also if there is a magic item such as a wand/rod to add to the mix of items and boost my spells would be appreciated too.
Meirril |
The 5 levels of barbarian are going to be the titan mauler archetype so that I can get the abilities Jotungrip and Massive Weapons (descriptions will follow). The idea is that EWP turns all Bastard Swords from 2-handers to 1-handers even if their above my class size. Adding Jotungrip to this would mean a large bastard sword would be the equivalent of a standard 2 handed weapon which I can wield as if it was a 1 hander so no penalties. Massive Weapons is where things get a bit crazy because the ability allows me to wield up to a 2 handed weapon one class size above me with a -4 penalty. However, if I stay with the BSword I’m not using a 2 hander still a one hander so I would only receive the basic -2 penalty for an oversized weapon. Finally we throw impact on all of this and we have a medium character swinging for Gargantuan damage with a natural 10ft reach due to the size of the weapon. This is all OK’ed by my GM where I need help is the race.
I think the one that needs help is your GM, since he approved something that by the rules does not work.
Taking Exotic Weapon Proficiency with a Bastard Sword means you can treat it as a one handed weapon. Which is fine.
Jotungrip only works when you try to use a 2 handed weapon that is sized appropriate for you. It has no effect on oversized weapons.
Massive Weapons only works on 2 handed weapons that are 1 size category larger than you. So assumedly you are medium sized, so large two handed weapons. If you get a Large Bastard Sword and wield it as a two handed weapon, you get Massive Weapon's -4 penalty on top of using a weapon of an inappropriate size -2. Massive Weapons lets you break the rule that says you can't use a two handed weapon that is larger than you normally can. So its -6 total to use a large two handed weapon for a Titan Mauler, when it wouldn't be possible at all for a normal character.
For your character with EWP:Bastard Sword you could use a large bastard sword as a one-handed weapon, which can be used like a two hander for you (as per the normal rules for using oversized weapons), and only take the -2 penalty for using an oversized weapon that is 1 category above your size. That would be the same for any other character with EWP:Bastard Sword and gets no benefit from Jotungrip (weapon not of your size so disqualified) or Massive Weapons (not a large sized two handed weapon, for you). And you are still stuck using the large bastard sword in 2 hands.
So if you want to do something crazy take your Jotungrip and make it work extra hard. Get EWP:Executioner's Axe instead. Now take Multiattack and wield 4 Executioner's Axe. If you insist on having a free hand, then 3 Executioner's Axe and a light shield so you have a free hand for casting. Since none of these are 'light' weapons you'll have an additional -4 to hit instead of -2 from multiattack. So that means your normal attacks will be at -6. Quite painful.