Corvo Spiritwind |
Stealing the vibe of "A Place to be Happy" thread, but hoping to put that energy towards band-aids and solutions. I'm not great at formulating my thoughts or formatting these things nicely, but I'd like to believe this is better than doing nothing.
This post focuses on the Armor Proficiencies(trained) gained via General Feats, which seem only worthwhile for the non-martial classes as they don't get Master in armor: Alchemist, Bard, Champion, Druid, Sorcerer and Wizard. This isn't to nitpick classes, but the Master bonus from other classes makes the gap overly large to even bother comparing, and kicks in so late that it's a late game build concern which is too early for me to comment on.
Disclaimer: This is working on assumption that you realize that up to 3 general feats will be spent on armor and are willing to work within that cost. Instead of the more optimization oriented Toughness, Incredible Initiative and Uncanny Acumen might be a better choice. If you want to max out attributes this isn't the optimal build path. If build path and armor variety aren't interesting you, going dex and taking cover seems as the best solution for a caster. Not counting Sanctuary and buffing while Invisible. I'm also assuming encounters aren't tailored solely on optimized martial with highest hp, attack and defense possible and toughness feat as early as possible.
Cost: 1-3 general feats, earliest received at: 3, 7, 11 for non-humans.
Cons:
Pros: Build path variety;
The Math, compared to Martial: At 13th, assuming max Dex for armor
Fighter at 13th
Expert Unarmored(5dex+4prof=9AC)
Expert Light (4dex+1armor+4prof=9AC)
Expert Medium (1dex+4armor+4prof=9AC)
Expert Heavy (6armor+4prof=10AC)
Barbarian is special case with Expert Medium(+9AC), but takes a -1AC when raging, -2AC if Giant Instinct with oversized weapon for a total of +7AC, putting him on par with a Trained Medium, padding this with temporary HP equal to level + con.
Premise: The class doesn't get Master armor.(not counting runes)
Only fighter/rogue/ranger can get +5 Dex at 13th because you need class boost.
Optimized/min-maxed AC goal at 13th: +9AC
Dex build at 13th, adventurer's clothes: Free for everyone, Dex build only.
Unarmored Expert(19dex): 4dex+4prof +8AC
Dex cap at 18, leather armor: 1 general feat, earliest available at 3 universally. Free Expert for alchemist, bard, druid, warpriest
Light Trained(18dex): 4dex+1armor+2prof +7AC
Light Expert(18dex): 4dex+1armor+4prof +9AC
Dex cap at 12, breastplate: 2 general feat, earliest available at 7 universally. Free Expert for alchemist, druid, warpriest
Medium Trained(12dex): 1dex+4armor+2prof +7AC
Medium Expert(12dex): 1dex+4armor+4prof +9AC
Dex cap at 10, fullplate: 3 general feat, earliest available at 11 universally. Free Expert for fighter and champion.
Heavy Trained(10dex): 0dex+6armor+2prof +8AC
Heavy Expert(10dex): 0dex+6armor+4prof +10AC
My conclusion:
If you want as much tankiness as possible early on, max dex with starting 16/18 and take Toughness at level 3, while wielding a wooden shield. Whenever possible, Take Cover instead of using shield. You'll lose armor and build variety and options, but you'll be on par with Martials. A caster using a spell and Take Cover with max dex sits at +12AC each round from level 5.
Solutions:(No homebrew)
Shield cantrip is handy but very limited in it's cooldown. Any other ideas how to bring up the AC besides runes, or tricks for surviving to deal with having AC on par with a raging barbarian in expert medium armor?
This got much longer than I thought but there's a lot to cover, I'm hopeful someone out there has some interesting solutions and ideas until something more official happens. It is what it is and one might as well make the best out of it.
Megistone |
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Shield is pretty obvious for a bonus between +1 to +4. Tower shield is unique in that it's +4 bonus is actually from the Take Cover action, not the shield itself. Tower shield might not be worth it as requires one action to raise the shield, then another action to take cover for an additional +2. Upside is that you always have access to cover for +4 reflex. technically per RAW; you should be able to stealth once behind the shield...?
Yes, if you paint the shield to make is look like a bush.
Hide behind the bush and move with it: no one will understand what's going on, guaranteed! Cartoons don't lie...Corvo Spiritwind |
Corvo Spiritwind wrote:Shield is pretty obvious for a bonus between +1 to +4. Tower shield is unique in that it's +4 bonus is actually from the Take Cover action, not the shield itself. Tower shield might not be worth it as requires one action to raise the shield, then another action to take cover for an additional +2. Upside is that you always have access to cover for +4 reflex. technically per RAW; you should be able to stealth once behind the shield...?Yes, if you paint the shield to make is look like a bush.
Hide behind the bush and move with it: no one will understand what's going on, guaranteed! Cartoons don't lie...
Is it a shield bash if they run into it?
Remember Dark Souls 3, with the um...Dual Tower shields?
Or Braum from League. Get a magic buckler that can be pressed against a door, and makes said door into a tower shield that perfectly fits the doorframe. They try to open the door and you go BAM.
I'm saving this for a npc who wields a mimic as a shield...
Castilliano |
Halflings can slide over to human at 5th, getting a 1st level human feat in the process, which could be converted to a general feat.
(Probably the least likely Ancestry to want heavier armor...)
Also, a Rogue MCD gives light armor (at 2nd), which can speed the process, though they'd likely stop at medium since then you have 14+ Dex.
Also, I think you meant Cleric, not Champion, for which classes cannot get higher armor proficiency in the OP.
Opinions: With 18+ Str, I think trained in heavy armor (AC +8) is well worth it compared to the extremes it takes to get to expert in medium armor (AC +9). At least one stat boost & a feat (or much more) difference. I'm just a little sad it favors the human(ish) route to get there in decent time.
I also think Dwarfs have a large advantage w/ Unburdened Iron making a low Str more viable. An 8 Str Halfling could slide over and take this too! Imagine everybody's surprise when the overburdened Halfling sprints off.
Rolls?
Corvo Spiritwind |
Halflings can slide over to human at 5th, getting a 1st level human feat in the process, which could be converted to a general feat.
(Probably the least likely Ancestry to want heavier armor...)Also, a Rogue MCD gives light armor (at 2nd), which can speed the process, though they'd likely stop at medium since then you have 14+ Dex.
Also, I think you meant Cleric, not Champion, for which classes cannot get higher armor proficiency in the OP.
Opinions: With 18+ Str, I think trained in heavy armor (AC +8) is well worth it compared to the extremes it takes to get to expert in medium armor (AC +9). At least one stat boost & a feat (or much more) difference. I'm just a little sad it favors the human(ish) route to get there in decent time.
I also think Dwarfs have a large advantage w/ Unburdened Iron making a low Str more viable. An 8 Str Halfling could slide over and take this too! Imagine everybody's surprise when the overburdened Halfling sprints off.
Rolls?
Can't they also literally slide over to a human and use them as cover for +4AC/Reflex/Hide?
It seems like some of the most optimal ancestries for armored build paths is Human > Halfling > Dwarf, with the last one using it in a better way rather than getting it early. With how cantrips now work, a pure caster doesn't actually need str or dex either. I'll be testing a cloistered cleric with pumped up Con and every mental stat to see how that goes. Could nail the aesthetic with a nice shield and a staff for more spell variety.
With the Dwarf brought up, I'm kinda liking the idea of a merchant type in full armor with the feat to carry extra bulk and an adopted ancestry > Nimble Elf. He fast. He bulky. He roll.