Mekkis |
Reading the Sabotage feat has made me unclear about how it is supposed to work at all.
Supposedly, "Damage dealt by Sabotage can’t take the item below its Break Threshold."
But the Broken condition only applies when "damage has reduced its Hit Points below its Broken Threshold." So Sabotage can never actually break an item.
What gives?
Unicore |
Resurrecting this thread instead of starting a new one:
There does seem to be something wrong with the wording of this feat, like the discrepancy between this feat mentioning the Break Threshold, but items only having a Broken Threshold. On the surface it looks like it is a minor editing error, and probably is, but when you look at what this feat could do in the play test (destroying an item on a critical hit) it seems like a pretty massive nerf to make it a feat incapable of actually doing anything.
Which is too bad because it really would stack well with a scoundrel rouge using distracting feint first to lower the reflex save by two, except you have no other way to damage your opponents equipment without spells.
As a GM, I will probably be house ruling this , changing it from "Damage dealt by Sabotage can’t take the item below its Break Threshold" since break threshold doesn't exist anyway, to "Damage dealt by Sabotage can’t reduce an items HP to 0."