Fuzzy-Wuzzy |
1 person marked this as a favorite. |
Also, it says
For the purpose of determining your proficiency, martial elf weapons are simple weapons and advanced elf weapons are martial weapons.
I'm pretty sure "Elf weapons" are weapons with the Elf tag, like the Elven Curve Blade, not all weapons elves get familiarity with. So I don't think it applies to the longbow at all. Which matters a lot for, say, elven monks, who get class advances in simple weapons but not martial weapons.
PossibleCabbage |
1 person marked this as a favorite. |
The feat says "for the purposes of determining proficiency, [a longbow] is a simple weapon". Your proficiency is what you add to your "to-hit" rolls that's not the stat mod, an item bonus, a status bonus, or a circumstance bonus. It's level + {2,4,6,8} or 0. It has nothing to do with how much damage you do.
Deadly simplicity exists to enable clerics to use their deity's favored weapon without being at a mechanical disadvantage for certain deity choices. It does not exist to make Elves far and away the best clerics of Erastil.
A clarification/update might be warranted for the Ruffian Rogue racket, as to whether or not you should be able to sneak attack with ancestral weapons treated as simple for purposes of proficiency, however.
Ageron |
There are very few warlike gods whose clerics can make use of deadly simplicity, sadly. It’s a wasted feat right off the bat. Warpriests of Pharasma and Nethys have it made, though.
Arachnofiend |
1 person marked this as a favorite. |
There are very few warlike gods whose clerics can make use of deadly simplicity, sadly. It’s a wasted feat right off the bat. Warpriests of Pharasma and Nethys have it made, though.
You're getting it for free if you're a Warpriest or Champion though. The feat really only exists so that Warpriests of Pharasma aren't getting totally screwed for using the weapon they should. And naturally the list of deities who's followers can take advantage of the feat will expand as the game grows.
graystone |
1 person marked this as a favorite. |
There are very few warlike gods whose clerics can make use of deadly simplicity, sadly. It’s a wasted feat right off the bat. Warpriests of Pharasma and Nethys have it made, though.
Nethys Gets both the bump in one handed and 2 handed which is pretty good and Abadar gets a 1d10 crossbow. And of course Irori can get a 1d6 slap. ;)
PossibleCabbage |
A warhammer or longsword in the hands of a cleric of Torag or Iomedae is still a better weapon than a dagger in the hands of a cleric of Pharasma. Desnans and Callistrians are a kinda above an oven though, since they get d4 martial weapons, theoretically justified with "piles of traits." I'm not saying they're not justified by those traits, but it makes those gods less attractive for warpriests who want to do damage.
And of course Irori can get a 1d6 slap. ;)
I still want to know what Irori has against kicking.
Arachnofiend |
That's the "drawback" to weapons being balanced I suppose - if you give a weapon of bunch of properties then the weapon must necessarily have a lower damage dice, which means that if you aren't using those properties then it's just a worse weapon. If you aren't disarming with a whip then the whip is bad, and since disarm is bad... well.
I'd still take this situation over how it was before where there were just clearly better weapons no matter how you built and choices that could be better or worse depending on what you wanted to do with the character were a rare exception.
Arachnofiend |
Is it absurd for Clerics to have a feat that improves the d10 scythe to d12? I don't think so, but I think it's for the best that we avoid opening the floodgates on increasing the damage dice of weapons that are already supposed to be "fair".
Theoretically the whip should be very good for a character that isn't particularly perturbed by low damage because she's using her actions to perform combat maneuvers - if we're right about finesse weapons with maneuver properties getting dexterity to the Athletics maneuver then that should be a pretty attractive idea. The problem is that disarm sucks, though finesse+trip+reach is still a pretty nice array of features that you can't get with any other weapon.