Bloodline Conduit and the Sorcerer Tag


Rules Questions


I am a Sorcerer with Cleric Archetype and Master Cleric casting ability. If I take the Sorcerer Ability of Bloodline Conduit am I able to cast 5th level or lower cleric spells with no spell slots once a minute or because it has the Sorcerer tag will it only apply to my Sorcerer spells.

I was unable to find what the Sorcerer tag on an ability does if anything.

Thanks


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The trait only means it's a feat belonging to the sorcerer class. All class feats and all focus spells have their respective class as trait. It doesn't have any rules attached to it, so it doesn't limit your abilities in any way.

As for Bloodline Conduit, by RAW you could use it for spells you got via multiclassing.

By RAI, it might be intended to be only for sorcerer spells. But since this is a capstone feat and limited to 5th level spells without duration, I can't see it doing anything that would break the game.


Blave wrote:

The trait only means it's a feat belonging to the sorcerer class. All class feats and all focus spells have their respective class as trait. It doesn't have any rules attached to it, so it doesn't limit your abilities in any way.

As for Bloodline Conduit, by RAW you could use it for spells you got via multiclassing.

By RAI, it might be intended to be only for sorcerer spells. But since this is a capstone feat and limited to 5th level spells without duration, I can't see it doing anything that would break the game.

Thank you for the reply.

I agree I dont see it being broken at all to cast spells gained from Multi-classing and if I had to rule on it in a game I ran that is what I would rule.

I just wanted to make sure I wasn't over looking some side bar rule that specifically disallowed that.

I missed the sidebar on the Incapacitation trait and that makes a HUGE difference in how those spells function. :)


Hastur! Hastur! Hastur! wrote:
I missed the sidebar on the Incapacitation trait and that makes a HUGE difference in how those spells function. :)

It's one of the best additions to the gamne, in my opinion. Makes casters able to hit foes up to their level with powerful diabling effects without giving them the ability to basically end boss fights with one spell.

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