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Can Animal Instinct Barbarians use improvised weapons like lets say and enemy if flying and in his rage he lobs a boulder up at it, or person he has grappled like a goblin? and if he can is there feats to mitigate the penalty?
While Raging? No, this still violates their anathema. And no, there are no Feats to mitigate this.
The Barbarian can use weapons normally when not raging, however, so you could just not Rage when fighting flying enemies until you can get some way to fly or jump high enough to get them with your unarmed attack (Sudden Leap is the Barbarian Class Feat for the latter).

Aswaarg |
Not needing weapons means less bulk (at least 2 if you compare with a 2 hand weapon).
Also, having hands free let´s you do the other Athletic maneuvers in combat (even the ones your atack dosn´t have), or pick a potion from your belt and drink it. The 2 handed guy needs to spend an action to get the grip on the weapon after that.
The thing is, if you make an unnarmed atack as good as a 2 hand weapon... Why soemone would pick the 2 hand weapon? The unnarmed would have the same benefit (same damage), but without the downside of wearing a weapon...

Ruzza |
2 people marked this as a favorite. |

Gorbacz wrote:Oh boi, Kolette's threads were wild.Tell me about it, what a rush it was too! It almost makes me wanna try to help CB come back so we can have them pal around with Zapp.
Yeah, that would be- Oh, no... what is all of this blood doing dribbling out of my nose. Oh no... my brain is devouring itself.

Gaulin |

For the life of me I can't figure out why people say that animal skin gives you almost the highest ac. It gets you expert proficiency in unarmored, which never goes higher so the feat only gets worse. It has a dex cap of +3, and only gives a +1 stat bonus, later +2, so eventually a +5 max to ac. That's what all armor eventually adds up to, and it doesn't take a status bonus to get there.

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For the life of me I can't figure out why people say that animal skin gives you almost the highest ac. It gets you expert proficiency in unarmored, which never goes higher so the feat only gets worse. It has a dex cap of +3, and only gives a +1 stat bonus, later +2, so eventually a +5 max to ac. That's what all armor eventually adds up to, and it doesn't take a status bonus to get there.
Unarmored does go to Master at 19th, the same level all Barbarians get Master in armor.
But more importantly, it also removes the AC penalty from Rage. Which makes it flatly better AC for Barbarians than just wearing armor, which is rather the point. It gives a pretty solid AC bonus in the sort term (getting it at level 6 is a straight +2 AC buff from then until 13th if you have Dex 16), and never falls behind, remaining +1 AC ahead of other Barbarians at all times.

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For the life of me I can't figure out why people say that animal skin gives you almost the highest ac. It gets you expert proficiency in unarmored, which never goes higher so the feat only gets worse. It has a dex cap of +3, and only gives a +1 stat bonus, later +2, so eventually a +5 max to ac. That's what all armor eventually adds up to, and it doesn't take a status bonus to get there.
I think you aren't taking into account Bracers of Armour, which allow Animal Barbarians to get an item bonus to AC whilst still being Unarmoured. They aren't getting to Champion AC, but they'll be noticeably better off than any other type of Barbarian when Raging.

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How is Colette? Anyone have any news?
He was very present in the playtest... When he/she killed every party! Lol
They're still active in the Arcane Mark and PathfinderRPG Discords, based on some identical posts made there and here in the forums

Gortle |

What is the mechanical point of the animal instinct barbarian? The two stronger instincts, dragon and giant, give some significant boosts to a barbarian's damage output. But all the animal instinct does is entitle a barbarian to use... weapons that are a smidge worse than most martial two-handed weapons, while also locking a barbarian out of auxiliary weapons? At best, that is a sidegrade, when other instincts are actual upgrades.
Totally free hands. The animal babarian is not using a one handed weapon or a two handed weapon. They have both of their hands free.
That does allow them to Raise (but not wield) a shield, Grapple, Shove, Trip, Disarm without having to have a specialist weapon for it. What about Climbing?
I'm sure there are other things that can be found to do with their actions, Rage is a limit on this, but Moment of Clarity can help. Does your GM insist a healers kit requires 2 free hands?
Barbarians have some class feats that help with grappling.
Better AC than other Barbarians at higher levels. Though that is not a high bar to meet.

voideternal |
Be warned, however, in the rare event that your party has easy access to status bonus to AC (they're pretty rare and build specific), then the animal barbarian's AC can be worse than other instinct barbarians' AC. This situation can also be exacerbated if your party has easy access to non-shield based circumstance bonus to AC.
Status bonus to AC from other party members include, but is not limited to:
Inspire Defense (maestro bard cantrip)
Protective Ward (abjuration wizard focus spell)
Protection line of spells (uncommon occult/divine spell. Some of the higher level spells are common)
Circumstance bonus to AC from other party members include, but is not limited to:
Guardian's Deflection (fighter 6 feat)
Monster Warden or sharing Outwit benefit (ranger)
Interestingly champions aren't particularly good at giving circumstance bonus to AC to others.
Edit: Another thing to keep in mind is that an unarmored animal barbarian's AC that depends on Animal Skin will be low on the first round if the barbarian loses initiative, though this problem can be mitigated if the barbarian has Wounded Rage.

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So it's just better than other barbarians, not higher than average across all martials. Gotcha.
It's higher than Rangers and Rogues as well at levels 6 to 10 (6 to 12 for Rogues), though admittedly behind them at levels 1 to 5 (and equal at 13+). And is the only Barbarian build that sacrifices no offense by using a shield, a potent defensive advantage.
It's not anywhere near as defensive as Monk or Champion, no, but it's a pretty defensive build all things considered. Something that can't really be said about most other Barbarian builds.

Gortle |

Really hope they errata away stance using monks and animal barbarians being able to use shields, it totally goes against the concept
From a concept point of view it does seems wrong for animal barbarians. But they really should give something back if they do - like making Animal Skin lower level or free.
BTW wizards can use and raise a physical shield as well.

citricking |

citricking wrote:Really hope they errata away stance using monks and animal barbarians being able to use shields, it totally goes against the conceptFrom a concept point of view it does seems wrong for animal barbarians. But they really should give something back if they do - like making Animal Skin lower level or free.
BTW wizards can use and raise a physical shield as well.
Wizards also can use weapons

Malk_Content |
4 people marked this as a favorite. |
Really hope they errata away stance using monks and animal barbarians being able to use shields, it totally goes against the concept
Goes against your particular view of the concept yes, not the concept as a whole. Rather than advocating for other peoples concept to be erratad out, perhaps advocate for more concepts one of which you may enjoy. I.e hope for more things past shields that can be useful in those free hands.

Data Lore |

Animal Barb with Monk Dedication should be pretty great once it nabs Flurry at 10. I would make a human and take the dedication with an ancestry feat, then use the class feat the next level to get flurry. That should give the hard hitting Barb a pretty decent action economy compared to other Barbs. Takes a while to come online though.

Blave |

Animal Barb with Monk Dedication should be pretty great once it nabs Flurry at 10. I would make a human and take the dedication with an ancestry feat, then use the class feat the next level to get flurry. That should give the hard hitting Barb a pretty decent action economy compared to other Barbs. Takes a while to come online though.
I'd actually pick up Monk Dedication ASAP (i.e. level 2). Having Powerful Fist as a semi-decent alternative weapon whenever you can't rage for some reason is a good idea. And saves you from upgrading two items at the same time - Handwraps for Rage and a normal spare weapon for out of rage.

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And no more annoying alignment restrictions! Never thought how'd little I'd miss them 'till they were gone.
I've seen some pretty grossly OP bloodrager/paladin combinations in 1E, over there the alignment limitation served a purpose (for barbarians, at least..).
Now that we have a multiclassing system that's not so prone to level dipping to get the front-loaded goods, we don't need as many alignment restrictions anymore.