Armor Master Archetype


Homebrew


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Pathfinder Lost Omens, Rulebook Subscriber

Seeing all the armor proficiency threads I thought I'd try and create a non-Champion archetype to let anyone focus a bit on their armor based defenses.

Armor Master Archetype


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might need a few more feats, how about one that needs second skin that lets you ignore your worn armor bulk?

also maybe make an ability they can spend an action on, that's given by the initial dedication and then feats that maybe improve it.

Also maybe give a feat that mimics perfection's path from monk dedication, where they can gain better saves (up to a prof) while wearing a certain armor size.

on top of that maybe a feat that let's you use abilities as if you were wearing a different armor type.

you know, put things in so this archetype is useful for even a fighter or champion to grab.


1 person marked this as a favorite.

Looks like a good idea to open up options for non-religious armor wearing classes. I like th idea or those reactions but I'm not sure about the balance, the light armor one seems really good I'd suggest just removing the damage reduction. Stepping as a reaction basically prevents a whole attack.

It's also unclear how the heavy armor one would interact with the armor specialization. I think [R] reduxie the damage by your con modifier, this stacks with armor specialization. Would be appropriate.

It's a minor quibble buy I don't like the name armor master for an Archetype which won't (and shouldn't) grant master profocincy in armor. Armor expert would work better IMO.

Another potential feat idea:

Gauntlet Stike
Prerequisite: Trained in unarmed
Benefit: while wearing medium or heavy armor you can make gauntlet attacks. 1d6 B agile and unarmed properties.


Pathfinder Lost Omens, Rulebook Subscriber
Bandw2 wrote:

might need a few more feats, how about one that needs second skin that lets you ignore your worn armor bulk?

also maybe make an ability they can spend an action on, that's given by the initial dedication and then feats that maybe improve it.

Also maybe give a feat that mimics perfection's path from monk dedication, where they can gain better saves (up to a prof) while wearing a certain armor size.

on top of that maybe a feat that let's you use abilities as if you were wearing a different armor type.

you know, put things in so this archetype is useful for even a fighter or champion to grab.

Thanks for the feedback. I definitely need to expand it a bit (the multiclass archetypes have 6 feats each, two of which are repeatable so I think I need to hit minimum 6.)

In general the Archetype is useful for Fighters and Champions. The rider in the dedication about if you already have Heavy Armour you gain a General Feat means those classes at least get a side grade to start with for entering the dedication. All the other feats apart from Advanced Armor are beneficial regardless of the Proficiency levels, which means a Fighter or Champ can still "complete" the archetype without having to take a redundant feat. There could definately be more though! Once I come up with another couple of feats I'll make sure they are equally Proficiency agnostic.

Bardarok wrote:

Looks like a good idea to open up options for non-religious armor wearing classes. I like th idea or those reactions but I'm not sure about the balance, the light armor one seems really good I'd suggest just removing the damage reduction. Stepping as a reaction basically prevents a whole attack.

It's also unclear how the heavy armor one would interact with the armor specialization. I think [R] reduxie the damage by your con modifier, this stacks with armor specialization. Would be appropriate.

It's a minor quibble buy I don't like the name armor master for an Archetype which won't (and shouldn't) grant master profocincy in armor. Armor expert would work better IMO.

Another potential feat idea:

Gauntlet Stike
Prerequisite: Trained in unarmed
Benefit: while wearing medium or heavy armor you can make gauntlet attacks. 1d6 B agile and unarmed properties.

Thanks to you as well.

I've kept the DR on the Light Armour but given control of the move to the aggressor. You get to reduce the damage in exchange for being potentially put in a bad spot (which was the original idea behind the obligatory Step)

For the Heavy Armor reduction, it works the same as the shield block reaction, so I guess that order or operations problem is going to be the same as it is there. I want to keep the armors hardness being involved, as I feel it makes special materials choices more interesting.

I like the Gauntlet Strike idea. Perhaps give it some pseudo striking based on the armors potency?


My main problem with the heavy armor reaction is that by default the BP and HT of armor doesn't scale so it would almost never be a good choice to use the reaction as one hit is likely to destroy your armor.

Steel armor has a BT of 18 and 36 HP by default. By the time you hit level 6 that isn't high enough to be worth using the reaction. A level 4 sturdy shield has a BT of 32 and 64 HP a level 7 has a BT of 40 and 80 HP.


Malk_Content wrote:
Bandw2 wrote:

might need a few more feats, how about one that needs second skin that lets you ignore your worn armor bulk?

also maybe make an ability they can spend an action on, that's given by the initial dedication and then feats that maybe improve it.

Also maybe give a feat that mimics perfection's path from monk dedication, where they can gain better saves (up to a prof) while wearing a certain armor size.

on top of that maybe a feat that let's you use abilities as if you were wearing a different armor type.

you know, put things in so this archetype is useful for even a fighter or champion to grab.

Thanks for the feedback. I definitely need to expand it a bit (the multiclass archetypes have 6 feats each, two of which are repeatable so I think I need to hit minimum 6.)

In general the Archetype is useful for Fighters and Champions. The rider in the dedication about if you already have Heavy Armour you gain a General Feat means those classes at least get a side grade to start with for entering the dedication. All the other feats apart from Advanced Armor are beneficial regardless of the Proficiency levels, which means a Fighter or Champ can still "complete" the archetype without having to take a redundant feat. There could definately be more though! Once I come up with another couple of feats I'll make sure they are equally Proficiency agnostic.

just an fyi, some have more, champion has 7 not counting the dedication feat, bard has 8 not counting dedication.

maybe

sure, but you should make it more than useful for fighters and champions, you should make it fun for fighters and champions. I really do think you should give them an action to do though, not just a reaction. like maybe:

Armored Stance
you gain access to the following actions

Careful footing [1 action]
[concentrate]
requirements: wearing light armor
effect:you get the most out of your freedom of movement letting you strike with precision and speed. If your next action is a strike, your weapons counts as an agile weapon for all purposes during that strike action. If the weapon is already agile, it becomes deadly with the same dice size as the original weapon unless it is already deadly.

Armored Balance [1 action]
[concentrate]
requirements: wearing medium armor
effect: You have started to use your armor to help you line up attacks. until the start of your next turn your melee, ranges and spell attack rolls gain a +1 bonus.

Counter weight [1 action]
[concentrate]
requirements: wearing heavy armor
effect: You use your armor to help your attacks have additional follow through. until the start of your next turn you deal 2 additional damage with weapons and unarmed attacks.


Pathfinder Lost Omens, Rulebook Subscriber

Added the Armored Reprisal Skill Feat, that lets you do a Disarm or Trip against foes who Critically Fail to Strike you with a melee attack. Added the Armored Fist feat so that if your are armored you are also armed. Finally added the Armored Stride action to the dedication feat that lets you walk through dangerous terrain and effects while looking cool and taking less damage.

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