HeroLab Online: Quite a (Miserable) Experience


Product Discussion

101 to 130 of 130 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.

With each weekly upgrade, HeroLab Online is becoming more usable. At the moment it is still my go to choice for PFS 2E. I have been playing with Pathbuilder 2e for proof of concept builds.


HeroLab Online was horrible when I started using it, but it's much better now. I kind of hope it succeeds, because although having to pay for it regularly kinda sucks, the benefit is that it means there's at least a small number of people working on improving it every day as their jobs.

I haven't tried Pathbuilder because I don't have an Android phone.

PCGen is "Running out of volunteers" to work on its code, and having looked at the code I can see why.


1 person marked this as a favorite.
hyphz wrote:

HeroLab Online was horrible when I started using it, but it's much better now. I kind of hope it succeeds, because although having to pay for it regularly kinda sucks, the benefit is that it means there's at least a small number of people working on improving it every day as their jobs.

Does Hero Lab online offer the customization options Classic has, such as adding our own new feats and ancestries or items? Or the GM options like Tactical Console or encounter builder?


hyphz wrote:
I haven't tried Pathbuilder because I don't have an Android phone.

There is an emulator for the PC called BlueStacks. I haven't tried it myself yet, but have seen positive comments on Reddit. As well, I believe the author is considering a PC-based program to release via Steam, but no idea as to time frame and such.


Pathfinder Lost Omens, Rulebook Subscriber
RH wrote:
hyphz wrote:

HeroLab Online was horrible when I started using it, but it's much better now. I kind of hope it succeeds, because although having to pay for it regularly kinda sucks, the benefit is that it means there's at least a small number of people working on improving it every day as their jobs.

Does Hero Lab online offer the customization options Classic has, such as adding our own new feats and ancestries or items? Or the GM options like Tactical Console or encounter builder?

No it doesn't. Custom content is on their roadmap, but they have yet to figure out how they want it to go, so it's probably not going to arrive within the next year, probably longer.

You can add almost anything that already exists to any character, however, which lets you cludge together quite a bit.


AJCarrington wrote:
There is an emulator for the PC called BlueStacks.

It works GREAT with bluestacks: I've had 0 issues with anything emulated, Pathbuilder included.


graystone wrote:
AJCarrington wrote:
There is an emulator for the PC called BlueStacks.
It works GREAT with bluestacks: I've had 0 issues with anything emulated, Pathbuilder included.

Well, except Pokemon GO. :P

(There's actually an entry in Bluestack's FAQ about why they won't update Bluestacks to support Pokemon GO)


Draco18s wrote:
graystone wrote:
AJCarrington wrote:
There is an emulator for the PC called BlueStacks.
It works GREAT with bluestacks: I've had 0 issues with anything emulated, Pathbuilder included.

Well, except Pokemon GO. :P

(There's actually an entry in Bluestack's FAQ about why they won't update Bluestacks to support Pokemon GO)

My guess would be that the game requires your device to be mobile and a PC isn't in the same way a phone is so there is little motivation to fix it: I JUST ran into an similar issue with shin megami tensei dx2 and a feature that requires using the camera but it's a minor and easily avoided issue there and I wasn't planning to walk around with my gaming laptop to use it anyway. :P


graystone wrote:
My guess would be that the game requires your device to be mobile and a PC isn't in the same way a phone is so there is little motivation to fix it: I JUST ran into an similar issue with shin megami tensei dx2 and a feature that requires using the camera but it's a minor and easily avoided issue there and I wasn't planning to walk around with my gaming laptop to use it anyway. :P

Oh, you could run PoGO on Bluestacks for a while (albeit I had issues throwing pokeballs, the game would immediately exit when I did so, but I suspect it was some kind of macro in the Bluestacks OS). Its that PoGO does a complex detection scheme to insure that the game is running on a real device with non-spoofed location validation to prevent cheating.

Because PoGO makes these checks, cheaty-players wanted Bluestacks to update so that those checks could be spoofed, and Bluestacks said "No, we're not going to do that."

Its not a technical problem, but a tacit agreement between Niantic and Bluestacks to not allow players to cheat at the game.


Draco18s wrote:
Its not a technical problem

Could be? I have no personal experience with that game as I never thought that dragging a laptop around to various locations was a viable plan of action even if it would/could have worked. It really doesn't matter though as this really doesn't have anything to do with how truly awful HLO is or how it's alternatives work on bluestacks.


If you wish to try out TOS 2nd CORE edition, a free DEMO version has been made available.

The DEMO version contains all of these features of TOS 2nd CORE edition up to v1.3.32.

The main highlights of the v1.3.32 build TOS 2nd CORE edition were:
* Allows the (automated) creation of Spell List for any Tradition or spell casting class
* Applied the Core Rulebook Errata v1.0 PDF
* Automatic Adventurer's Pack; Add the content of the Adventurer's Pack to your gear with the click of a button
* Added all the Ritual to the Spell database

You can grab the DEMO version on The Sheet's home page here or on the Paizo store (waiting for the Paizo staff adds it to their store...)

The Only Sheet


The One Sheet: Your product looks cool but with it requiring actual Microsoft Excel to run it's a no go for me. If you ever get it to work with Excel alternatives, I'd seriously think about tossing some cash your way. ;)


AJCarrington wrote:
hyphz wrote:
I haven't tried Pathbuilder because I don't have an Android phone.
There is an emulator for the PC called BlueStacks. I haven't tried it myself yet, but have seen positive comments on Reddit. As well, I believe the author is considering a PC-based program to release via Steam, but no idea as to time frame and such.

I did know about that. But I don't really want to jump through those hoops just to hand the character generation space to this guy.


hyphz wrote:
I don't really want to jump through those hoops

I wouldn't call it "hoops": you just have to download bluestacks, run it and download pathbuilder through the integrated googlestore. After that, whenever you need to run it you just start bluestacks and click on the icon for the program. If this is "hoops", whatever program you use will require "hoops".

PS: You might not even need to download bluestacks as it might already be there. It was already pre-loaded into my computer before I got it.


Ah, ok. For some reason I got the impression that you had to rip the APK; I didn't know bluestacks was trust enough to download directly from Google.

Still not too keen on pushing the monopoly though!


The creator is currently doing a poll through his Patreon to choose his next development...Pathbuilder for Steam or Starbuilder.


For those interested, the PF2e ruleset is currently on sale with a 20% discount; ends Monday.


hyphz wrote:
Ah, ok. For some reason I got the impression that you had to rip the APK

Nope. While you CAN sideload APK's to bluestacks, it's not required.


Ugh, gave it another shot to have a clearer character sheet for a player and didn't feel like doing it by hand.

Turns out herolab online can't even handle non weapon magical armour or gear yet. Been two years since the playtest, being able to put bracers of missile deflection on a character shouldn't be that big of an ask.

And removing items generally has to be done with selling for zero... Shame you cannot sell forumlas for zero.

What a joke.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
The Gleeful Grognard wrote:

Turns out herolab online can't even handle non weapon magical armour or gear yet. Been two years since the playtest, being able to put bracers of missile deflection on a character shouldn't be that big of an ask.

?

Equipment -> Gear -> Treasure -> + -> Worn Items -> Bracers of Missile Deflection

Magic equipment being lumped under Treasure is probably just because that's what the rulebook did.

Liberty's Edge

TGG: It's glaringly apparent that you're having problems that other users are not. You should really reach out to LWD support for direct help and clarity, some your gripes, while understandable, are incorrect and others seem like bugs such as the Formula Sale issue.

They have a support desk for a reason.


The Gleeful Grognard wrote:

Ugh, gave it another shot to have a clearer character sheet for a player and didn't feel like doing it by hand.

Turns out herolab online can't even handle non weapon magical armour or gear yet. Been two years since the playtest, being able to put bracers of missile deflection on a character shouldn't be that big of an ask.

And removing items generally has to be done with selling for zero... Shame you cannot sell forumlas for zero.

What a joke.

You can have an item, unequiped. But if you don't want to have it appear on the character, you're either dropping it on the ground or selling it.

And you can certainly equip Bracers of Missile Deflection, I just did it.


Themetricsystem wrote:

TGG: It's glaringly apparent that you're having problems that other users are not. You should really reach out to LWD support for direct help and clarity, some your gripes, while understandable, are incorrect and others seem like bugs such as the Formula Sale issue.

They have a support desk for a reason.

Problems? problem, singular. Unless you are going to argue that my main issues of not being able to add custom content is a problem that only I have -laughs-. It is a problem, one that I reacted poorly to at 2am in the morning and soon found the solution to (but couldn't edit my post here). However it is still a glaring flaw in the layout.

Having it listed under Treasure isn't great, especially since they don't follow the same convention in the weapons and armour sections.

I was going to bring up another issue I found last night but unfortunately that will have to wait as they are "Hero Lab ™ Online is experiencing unplanned downtime.", bad luck for sure.

The major flaws I have mentioned have been to do with pricing, downtime (like above), chunkiness of the user interface and primarily the lack of ability to author custom content (items, spells, races, classes, feats and so on). Leaving it as a husk of what it needs to be as a RPG character creator, and a husk of what herolab classic was (even if it came with its own jank).


Anybody knows why skills are not in the character exports?

And is there a function where i can export characters to other tools like VTTs? Or dice for VTT like D&Dbeyond can for roll20?

I have to agree, compared to HLC and D&Dbeyond HLO doesn't seem a comfortable.
Hopefully this will evolve - a lot!

Liberty's Edge

The Statblock generation method only puts out the Skills a Character has Training in the same manner as any other short-form statblock. If you don't have training all you do is add the Ability Score Modifier to the Skill check.

VTT support and comprehensive exports are one of the big things they're working on presently, by popular demand, according to the LWD devs posts on their own forums. Apparently they have internal builds where it's already at least partially functional but I guess they want to put it through the wringer before releasing it into the wild. They don't usually come out to talk about big upcoming features in advance like that either so I think that means we should be able to expect it sooner rather than later.


Thanks!
Found the stats in the meantime and also an opportunity to kind of customize things.


Pathfinder Adventure Path, Maps Subscriber

Does anyone know how to take a Night's Rest in HLO? I see there may be a button, but I can't find any documentation of where that is.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
DM DoctorEvil wrote:
Does anyone know how to take a Night's Rest in HLO? I see there may be a button, but I can't find any documentation of where that is.

On the Play tab, it's in the very first box, Profile, below your ability scores.


For what it's worth, I got tired of paying the subscription and switched to Pathbuilder.

And for those who may not know (because this thread suggests otherwise) Pathbuilder is an app for android, but also exist in a web version accessible from any web enabled device. I don't know when the web version was released, as this thread implies it didn't exist (or the writer didn't know it existed) because they complained they didn't have an Android phone. I mention only so anyone else who is interested wont be discouraged. I think Pathbuilder is 80+% of the product features of HeroLab, but only cost a one time fee of $6 (as of the time of this post) and that's to unlock all features. The free version can do a lot as long as you don't want familiars or companions.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Since I previously contributed to this post, I have also switched over completely to Pathbuilder. I can't seriously recommend Hero Lab to anyone, at this point.

101 to 130 of 130 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / Third-Party Pathfinder RPG Products / Product Discussion / HeroLab Online: Quite a (Miserable) Experience All Messageboards

Want to post a reply? Sign in.
Recent threads in Product Discussion
Paizo VTT