Zenobia Zenderholm, GMs only please (spoilers inside)


Curse of the Crimson Throne

Liberty's Edge

So, my players have decided to try hiding Trinia in one of their apartments after catching her in the Shingles chase. The problem is, they don't really have much in the way of protective resources in the midst of a city-wide manhunt and are about to cross paths with the senior arbiter who has access to scrying, divination, and planar inquiry. This way Trinia gets rescued from the execution and I don't have to have Vencarlo ask the PCs to escort some random NPC out of the city in SDTTG.

My question is: Does anybody have any suggested builds for Zena while she's still a middle-aged human aristocrat 2/cleric of Abadar 9?

Thank you in advance for you help and advice.


Sadly no build here, but couldn't you just subtract the stuff the template gives her?

Grand Lodge

I wouldn't worry about having Zena all stated out unless you expect combat, which would be silly of your party.

I actually created a small side adventure out of the party escorting Trinia out of town. I had them pursued by a small band of bounty hunters.

That being said...

Zenobia Zenderholm:
Zenobia Zenderholm CR 10
XP 9,600
Female middle-aged human aristocrat 2/cleric of Abadar 9
NE Medium humanoid (human)
Init +1; Senses Perception +21
—————
Defense
—————
AC 16, touch 16, flat-footed 14 (+3 deflection, +1 Dex, +1 dodge, +1 insight)
hp 42 (11d8-11)
Fort +5, Ref +4, Will +12
Resist fire 10
—————
Offense
—————
Speed 30 ft.
Special Attacks channel negative energy 9/day (DC 20, 5d6), hand of the acolyte (6/day), weapon master
(9 rounds/day)
Domain Spell-Like Abilities (CL 9th; concentration +12)
6/day—battle rage (+4)
1/day—dispelling touch
Cleric Spells Prepared (CL 9th; concentration +12)
5th—flame strike (DC 18), slay living (DC 18)
4th—divine power, poison (DC 17), sending, unholy blight (DC 17)
3rd—bestow curse (DC 16), blindness/deafness (DC 16), contagion (DC 16), dispel magic, wind wall
2nd—death knell (DC 15), desecrate, enthrall (DC 15), hold person (DC 15), resist energy , spiritual weapon
1st—command (2, DC 14), identify, protection from good , sanctuary (DC 14), shield of faith
0 (at will)— bleed (DC 13), detect magic , light, read magic
Domains Magic, War
—————
Statistics
—————
Str 9, Dex 13, Con 9, Int 13, Wis 16, Cha 22
Base Atk +7; CMB +6; CMD 22
Feats Alertness, Combat Casting, Dodge, Eschew Materials, Mobility, Persuasive, Selective Channeling
Skills Bluff +18, Diplomacy +24, Intimidate +24, Knowledge (local) +9, Knowledge (nobility) +9, Knowledge(religion) +9, Perception +21, Sense Motive +21
Languages Common, Shoanti, Varisian
Other Gear dusty rose prism ioun stone , headband of mental prowess +2 (Wis, Cha) , golden unholy symbol of Abadar

Change the spells as you see fit.


Olmac wrote:
I wouldn't worry about having Zena all stated out unless you expect combat, which would be silly of your party.

Completely agree. Thais should be a non-combat encounter imo.

Olmac wrote:


That being said...

** spoiler omitted **
Change the spells as you see fit.

Great work with the stat block! I feel she would likely have channel positive rather than negative though.

Grand Lodge

Gidonamor wrote:
Olmac wrote:
I wouldn't worry about having Zena all stated out unless you expect combat, which would be silly of your party.

Completely agree. Thais should be a non-combat encounter imo.

Olmac wrote:


That being said...

** spoiler omitted **
Change the spells as you see fit.

Great work with the stat block! I feel she would likely have channel positive rather than negative though.

Feel free to change it or anything else. It is your game after all.

I actually forgot to address the alignment. I would have gone with LN had I changed it, so channeling positive definitely could happen.

Liberty's Edge

Yes, I ended up taking her stats and removing the template, giving her positive energy, as well as the law and nobility domains, and reconfigured her spells while keeping as many that are on the original list as possible along with what she needed for the scene. It ended up being a noncombat encounter as I hoped it would be, but I wanted to be ready incase the players got suicidal. Luckily they did not and I was able to play up that Zena is a pretty decent person overall, all things considered.

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