We have been getting ready to try our first game of the new addition and a player wanted to try the new multi-classing. He wanted to make something similar to a skald or bloodrager, and at first it seemed easy because no spells had the concentration tag on them until we found out that the verbal spell action carried that tag.
Then we saw that you could take the Moment of Clarity would actually be needed, but found that it was an action to use for every round. This means that the first level ability cantrip of the elf he picked would be 2 actions each round for just shield spell. Or spend a whole round for a cantrip or later spell, which in most cases gets no bonuses but penalties for being in a rage.
If we decided to go the bard route instead, this would cost two actions a turn for inspiration cantrips.
Anyone found a reason that this action should be each turn?
If not I might already house rule it from choice of: Make it just a feature of rage with this feat and not an action; Make it similar to a stance where you use the action once and lasts for the rest of the rage; or make a new later feat requiring moment of clarity doing 1 of the above.
Rage is a pretty powerful bonus and so are spells. You can either plan to use your spells before raging or look for somatic-only spells.
I don't think making it a stance is a good idea for early levels. However, the idea of a higher level feat that lets it extend throughout your rage (or even just a round or two) is appealing.
|The Raven Black|
I was thinking of a special class, rage caster. They cast only combat oriented spells during combat, but they give up movement or something.
Like they rage, cast true strike, and get their main attack. Or if someone is trying to snipe at them, they can cast 2 rays while raging.
That class would not need moment of clarity, but only for casting, as a sorcerer. You might cut them off at 6th level spells, as they already have fireball and lightning bolt.
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I think a casting barbarian is just going to cast their best buff spell at the start of every fight before they start raging.
Moment of Clarity kinda sucked in PF1 too. I'd contend that the restriction on casting while raging is not a power limit and is mostly tied to flavor. If you strip away all of the stuff that makes it unique rage is fundamentally just the way Barbarians catch up to a Fighter's legendary proficiency without getting an accuracy boost; rage not letting you cast spells while you use it is equivalent to being unable to cast spells with Hunter's Edge active, which doesn't make any sense unless you consider the thematic reasons why it shouldn't be easy to cast spells while raging.
I can say with almost full confidence that a bloodrager that can cast while raging more freely will appear at some point - for now, if the restriction is a frustration at your table don't feel bad about just getting rid of it or replacing Moment of Clarity with an unrestricted "you can cast spells while raging".
Or don't play a Barbarian. Play a Fighter or Ranger instead. The Barbarian's advantages are higher hit points and bonus damager while raging, but if you want to cast spells during combat, there are better melee class options. A ranger who Hunts Prey has a Barbarian sort of feel, but there is no restricken on concentration.