Advice building a druid


Advice


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'm trying to build storm/wild order druid and looking for some advice. Generally concept is someone who in his youth was a 'go back to nature or the gods will punish you', but has tempered a bit and while still generally anti-civilization isn't going to cause problems in parties (but might grumble a lot in cities).

In combat I was looking at trying to generally open with spells before switching to an wild shape. I think this means in general as I level up, I'm looking at 1-2 rounds of spells per combat - so typically opening hard with a big blast/debuff/etc duration spells that require concentrate I think are out as I don't think I could maintain them in wild shape forms. This probably means I have a fair amount of leeway for out of combat utility spells.

Once wild-shaped, its hard to tell what all is useful to improve their performance. I think? acrobatics/athletics skill feats are often still active. Though I'm not sure I can attempt combat maneuver style actions from those with the wild-shape's strikes. Still trying to pin down the set of rules that would allow/disallow that. The attack bonuses/ac for wildshapes look a touch low and I'm wondering about its general viability as my 'default' combat option.

Currently avoiding wild-morph, maybe I should add that back in, but its less of the character concept, wouldn't be available until late.

Attributes, its hard to tell. Always wisdom for the spells. Probably Con secondary for HP. All the rest end up not mattering a lot with battle forms. Probably still Dex/Str as third & fourth for carrying capacity/defense when not wild-shaped.

Given that there's no way to get beyond expert in unarmed strikes, there's not a lot of point to pushing high STR to use the characters+2 strike instead of the battleform native stirke -- it a lot of investment to basically stay about +1 ahead if I'm looking at it right. Getting to the 18 str for perfect form control by the end seems useful, but not required.

Build is looking something like
2) Order Explorer (Wild) -- starts with storm for the 2 FP
4) Form Control
6) Free slot (could be order magic to get wild morph/swapping and reordering with form control)
8) Ferocious Shape
10) Soaring Shape (swapping Soaring/Ferocious is an option... soaring is more on theme, but dino is the first exciting form to me)
12) Dragon Shape
14) Primal Focus
16) Monstrous Shape (This one also feels more swappable)
18) Perfect Form Control
20) True Shapshifter

Initially I was chasing Invoke Disaster for 18 on the storm side, but that requires Windcaller, which felt redundant with Soaring Shape... And invoke disaster requires concentrate to maintain which I think is out, when in polymorphed.

So I can try the spells then battle at level 2 with a pest form, but doesn't get to do the real concept until 8. Could add insect at 6, but those don't seem that much better than pest.

For races I'm currently looking at
Dwarf (best stats, kinda least thematic), Elf (meh stats, good feats for low levels (longbow/sword until battle forms come online and proficiency fall too far behind), or Gnome (meh stats, good feats throughout -- extra cantrips, one extra focus point recovery once/day)

Thoughts, advice, comments? I'm so much more use to playing pure casters or magus type builds, that working on a switch hitter this pronounced is making me run in circles at times.

Grand Lodge

If you want to take a look at a Storm druid I built, take a look here
* in the character sheets indicates abilities/feats I plan on taking as I level up; this druid hasn't been played yet and is only level 1.

I picked Gnome because familiars have an ability that lets me 1/day regain focus points. On top of that, Energized Font gives me another way to regain focus points. And it gets better when I get Primal Focus at 12. I went Wellspring Gnome for the Shield cantrip so I can get use out of the free Shield Block I get as a Druid. My plan is to use Tempest Surge liberally, falling back on cantrips based on what elemental damage I need, and picking spells that don't necessarily deal a bunch of damage but is useful in other ways.

As for ability stats, it's not so bad. You can make a Str focused gnome even, by taking a -4 to your Cha and putting your two free ability scores into Str. You end up with a Gnome that has 12 str, 12 Con, and 8 Cha. So you have more flexibility in your ability scores than you may realize. Or if you don't care about skills you can take a -2 to Cha/Int so you maintain a 10 Cha.


1 person marked this as a favorite.
Syries wrote:
Energized Font gives me another way to regain focus points. [...] I went Wellspring Gnome for the Shield cantrip so I can get use out of the free Shield Block I get as a Druid.

You don't need the shield block feet to block with the shield spell. The ability to block is part of the spell.

Also, this combination doesn't work. Wellspring Gnome changes ALL your innate spells from the ancestry to another tradition. But you need at least one primal innate spell from the gnome ancestry to use Energized Font for druid focus recovery.


Blave wrote:
Syries wrote:
Energized Font gives me another way to regain focus points. [...] I went Wellspring Gnome for the Shield cantrip so I can get use out of the free Shield Block I get as a Druid.

You don't need the shield block feet to block with the shield spell. The ability to block is part of the spell.

Also, this combination doesn't work. Wellspring Gnome changes ALL your innate spells from the ancestry to another tradition. But you need at least one primal innate spell from the gnome ancestry to use Energized Font for druid focus recovery.

Could just grab first world magic then. Gain a primal innate cantrip. But you would have to get rid of Wellspring Gnome because that would just change it to the other tradition.

Edit:I guess you would lose your familiar.


Syries wrote:

If you want to take a look at a Storm druid I built, take a look here

* in the character sheets indicates abilities/feats I plan on taking as I level up; this druid hasn't been played yet and is only level 1.

I picked Gnome because familiars have an ability that lets me 1/day regain focus points. On top of that, Energized Font gives me another way to regain focus points. And it gets better when I get Primal Focus at 12. I went Wellspring Gnome for the Shield cantrip so I can get use out of the free Shield Block I get as a Druid. My plan is to use Tempest Surge liberally, falling back on cantrips based on what elemental damage I need, and picking spells that don't necessarily deal a bunch of damage but is useful in other ways.

As for ability stats, it's not so bad. You can make a Str focused gnome even, by taking a -4 to your Cha and putting your two free ability scores into Str. You end up with a Gnome that has 12 str, 12 Con, and 8 Cha. So you have more flexibility in your ability scores than you may realize. Or if you don't care about skills you can take a -2 to Cha/Int so you maintain a 10 Cha.

I do note that based on AC your 10 strength gnome seems to be wearing medium armor and carrying a heavy shield. You'll need more strength.

Grand Lodge

Yeah I realized after posting all this that he wasn't built 100% accurately.

He's at his encumbrance limit, just barely under, and will be taking Hefty Hauler for more bulk carry weight.

I changed his Heritage (haven't played him yet so he's not locked in to anything) and went with Fey-Touched for a Primal cantrip, in order for me to pick up Energized Font at 5th.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'll be playing my druid tonight, and using the level 3 boon from the playtest, so it'll be locked in as soon as I play him.

Don't have the character sheet with me now, but
Forge Dwarf Scout Storm Druid
1st Ancestry Feat: Dwarven Weapon (this is a pure RP choice, not a min-maxed choice)
2nd Level Class: Order Explorer (Wild)

Investing pretty hard as he levels up into the extra shapes. Got 2-3 open feats that will likely meta magic.

Basically looks like a typically dwarf, maybe slighly more disheveled. Probably expected to be a barbarian, but at the first sign of combat, backs-up, tempest surges. Second round, either another spell or animal shape.

My biggest problem now is find magical items to hope for/plan for. Not much helps caster druids, or polymorphed, so it'll probably be staffs/wands but they aren't super exciting to me.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

my storm druid experiment went human with meta magic reach
for his shocking grasp spell plus took other air and lightning themed stuff , still thinking on what wildshape build ill do


My druid is a ancient blood dward animal druid with dwarven weapon familiarity. Since I plan on flanking and attacking along my wolf this was to get a weapon worth using. I love the fatal d10 the pick has. Only level 1 but I plan to go straight animal druid feats and summoning feats. So level 2 call of the wild and level 4 mature animal companion and so on.

Community / Forums / Pathfinder / Pathfinder Second Edition / Advice / Advice building a druid All Messageboards

Want to post a reply? Sign in.