Questions about mutagens?


Rules Discussion


mutagenist field discovery wrote:
You can gain the benefit of any mutagen, even if it wasn’t specifically brewed for you.

That implies that mutagen needs to be brewed for a specific person in general, can't craft mutagen in the morning and gives to anyone. However that restrictions only surfaces in the mutagenist field discovery, it seems weird that there is no rule somewhere else saying that. Is it an oversight? There was a restriction clearly spelled out in the playtest but not anymore in the final version. Did they just forget to remove this now obsolete clause from the field discovery?

From the mutagen section (p. 546):

Quote:
Typically, only alchemists have the expertise to craft mutagens

That implies that if you aren't an alchemist, you can't take the Alchemical Crafting feat to craft mutagens, but you could craft any other alchemical item?

The "typically" part is a bit vague, if they wanted this restriction, why not just saying "only alchemists have the expertise to craft mutagens"?


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Faenor wrote:
Did they just forget to remove this now obsolete clause from the field discovery?

I'd say that's the most likely possibility.

Faenor wrote:

That implies that if you aren't an alchemist, you can't take the Alchemical Crafting feat to craft mutagens, but you could craft any other alchemical item?

The "typically" part is a bit vague, if they wanted this restriction, why not just saying "only alchemists have the expertise to craft mutagens"?

I think it's just weird wording. The alchemical crafting feat says you can now create alchemical items. No restrictions. And the section on alchemical items doesn't forbid it either.


Azurespark wrote:
I think it's just weird wording. The alchemical crafting feat says you can now create alchemical items. No restrictions. And the section on alchemical items doesn't forbid it either.

Good point about not having restriction in the Alchemical Crafting feat. The sentence I quoted is from the alchemical items section though (specifically in mutagens), so I guess one could argue that"specific trumps general" but i think it might just be an oversight or leftover from the playtest again.


Faenor wrote:
Azurespark wrote:
I think it's just weird wording. The alchemical crafting feat says you can now create alchemical items. No restrictions. And the section on alchemical items doesn't forbid it either.
Good point about not having restriction in the Alchemical Crafting feat. The sentence I quoted is from the alchemical items section though (specifically in mutagens), so I guess one could argue that"specific trumps general" but i think it might just be an oversight or leftover from the playtest again.

Your right, if they wanted to add such a restriction, they should have been more clear about it.

Quote:
Typically, only alchemists have the expertise to craft mutagens, and some say they are the only ones reckless enough to use them.

And looking at the sentence as a whole, I feel it's more flavor text than rules text. How many people would drink a transformative elixir that was handed to them by a mad scientist?


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Yeah it's been mentioned quite a few times that the level 1 feature of a mutagenist actually does absolutely nothing until level 7...

Which is just sad.

"Here, you gain this feature at level 1"

"Cool!what does it give me?"

"Nothing. But when you're 7 level it'll be usable! "

"Oh... Great."

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