What happened to the Superstition Barbarian?


Pathfinder Second Edition General Discussion


I absolutely loved the flavor of the Superstition Barbarian in the playtest, So I was pretty disappointed to see that it didn’t make it into the CRB. I’m just wondering if it was just cut for space and might return in the advanced players guide or some other future supplement, or if it was cut for some other reason (e.g. not playing well with magic-using party members, or being overpowered against enemy magic-users or something.) Anyone have thoughts on the matter?


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Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I recall from one of the Gen Con panels that it was the not playing well with magic-using party members bit. They didn't want that to be part of the core rules, but they might reconsider when they can give that option a more specific context.


David knott 242 wrote:

I recall from one of the Gen Con panels that it was the not playing well with magic-using party members bit. They didn't want that to be part of the core rules, but they might reconsider when they can give that option a more specific context.

Ahh, ok. That makes sense, even if it is a little disappointing. Ahh well, hopefully it’ll make a comeback in some later book.


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Charlaquin wrote:
David knott 242 wrote:

I recall from one of the Gen Con panels that it was the not playing well with magic-using party members bit. They didn't want that to be part of the core rules, but they might reconsider when they can give that option a more specific context.

Ahh, ok. That makes sense, even if it is a little disappointing. Ahh well, hopefully it’ll make a comeback in some later book.

As an aside, if there's something you liked in the playtest that got cut, it is really easy to add it back in for your homegame. I conveted the Cavalier into PF2 with zero issues.


Superstitious, as it was in PF1 was probably too good. And it certainly wont provide the same sort of scaling bonus to save against magic like it did.

I would expect it to be something like the Spellbane feat in Starfinder. A flat +2 bonus (at most) to saves against spells (and similar) abilities.


Claxon wrote:

Superstitious, as it was in PF1 was probably too good. And it certainly wont provide the same sort of scaling bonus to save against magic like it did.

I would expect it to be something like the Spellbane feat in Starfinder. A flat +2 bonus (at most) to saves against spells (and similar) abilities.

I don’t know about that, I didn’t really play PF1. I was talking about the Superstition Instinct from the PF2 playtest.

Captain Morgan wrote:
Charlaquin wrote:
David knott 242 wrote:

I recall from one of the Gen Con panels that it was the not playing well with magic-using party members bit. They didn't want that to be part of the core rules, but they might reconsider when they can give that option a more specific context.

Ahh, ok. That makes sense, even if it is a little disappointing. Ahh well, hopefully it’ll make a comeback in some later book.
As an aside, if there's something you liked in the playtest that got cut, it is really easy to add it back in for your homegame. I conveted the Cavalier into PF2 with zero issues.

Yeah, that’s probably what I’ll end up doing if it’s not going to be in the APG.


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I like the Spirit barbarian. has some great flavour. Great grandfather shaman's spirit manifests swirling about the barbarian. His eyes aglow with ghostly radiance, he RAGES forth. His greatsword bursts into spiritual flames (lightsaber) as he smashes into his foes. 1d12 +7 dmg at first level while raging... not too bad !

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