Two more magic traditions (PE2)


Homebrew and House Rules


Stemming back to a topic I started here.

Animist
Drawing upon both the seen and unseen, the animist can (at first) seem very similar to a Primal caster like
a Druid but where Druids draw upon natural plants and animals, the animist draws upon the spirits or the
esoteric including, sometimes, the undead. Shamans are the most iconic animist spellcasters, communing
with the spirits of nature and bonding with a spirit animal. Animist sorcerers call upon the blood of elemental or undead ancestors for similar powers.

Theurgical
A reasoned mind paired with a powerful faith, the theurgical caster uses logic to categorize magic and
faith to bolster it. Inquisitors are the most iconic theurgical casters, believing truly in their faith while
simultaneously using logic to find enemies of it. Witches not only work to understand and develop spells, their patron connection allows them to cure-or curse- those around them. Mediums go to the extreme by actually calling upon spirits to
inhabit their own bodies and use their minds to control them. Theurgical sorcerers have exotic ancestry in
their blood that allows them to call upon these energies.

Thoughts?


What would their spell lists be?


Nik Gervae wrote:
What would their spell lists be?

Animist

Animist Cantrips:

Acid Splash H Evocation
Dancing Lights (Evocation)
Detect Magic H (Divination)
Electric Arc H (Evocation)
Forbidding Ward H (Abjuration)
Ghost Sound H (Illusion)
Guidance (Divination)
Know Direction H (Divination)
Light H (Evocation)
Mage Hand H (Evocation)
Prestidigitation (Evocation)
Produce Flame H (Evocation)
Ray of Frost H (Evocation)
Read Aura H (Divination)
Sigil H (Transmutation)
Stabilize (Necromancy)
Tanglefoot H (Conjuration)

Animist 1st-Level Spells:

Air Bubble (Conjuration)
Alarm H (Abjuration)
Ant Haul (Transmutation)
Bane (Enchantment)
Bless (Enchantment)
Burning Hands H (Evocation)
Create Water (Conjuration)
Detect Poison U, H (Divination)
Fear H (Enchantment)
Fleet Step (Transmutation)
Goblin Pox (Necromancy)
Grease (Conjuration)
Grim Tendrils H (Necromancy)
Gust of Wind (Evocation)
Harm H (Necromancy)
Heal H (Necromancy)
Hydraulic Push H (Evocation)
Illusory Disguise H (Illusion)
Jump H (Transmutation)
Longstrider H (Transmutation)
Magic Aura U, H (Illusion)
Magic Weapon (Transmutation)
Mending H (Transmutation)
Negate Aroma H (Abjuration)
Pest Form H (Transmutation)
Protection U (Abjuration)
Purify Food and Drink (Necromancy)
Ray of Enfeeblement (Necromancy)
Sanctuary (Abjuration)
Shocking Grasp H (Evocation)
Sleep H (Enchantment)
Spider Sting (Necromancy)
Spirit Link H (Necromancy)
Summon Animal H (Conjuration)
Summon Fey H (Conjuration)
True Strike (Divination)
Unseen Servant (Conjuration)
Ventriloquism H (Illusion)

Animist 2nd-Level Spells:

Acid Arrow H Evocation
Animal Form H (Transmutation)
Animal Messenger (Enchantment)
Augury (Divination)
Calm Emotions (Enchantment)
Continual Flame H (Evocation)
Create Food H (Conjuration)
Darkness H (Evocation)
Darkvision H (Divination)
Deafness (Necromancy)
Dispel Magic (Abjuration)
Endure Elements H (Abjuration)
Enhance Victuals H (Transmutation)
Enlarge H (Transmutation)
Faerie Fire (Evocation)
Flaming Sphere H (Evocation)
Gentle Repose H (Necromancy)
Glitterdust (Evocation)
Humanoid Form H (Transmutation)
Obscuring Mist (Conjuration)
Phantom Steed H (Conjuration)
Remove Fear H (Enchantment)
Remove Paralysis H (Necromancy)
Resist Energy H (Abjuration)
Restoration H (Necromancy)
Restore Senses H (Necromancy)
See Invisibility H (Divination)
Shape Wood (Transmutation)
Shatter H (Evocation)
Shrink H (Transmutation)
Silence H (Illusion)
Sound Burst H (Evocation)
Speak with Animals (Divination)
Spiritual Weapon H (Evocation)
Status H (Divination)
Summon Elemental H (Conjuration)
Tree Shape (Transmutation)
Water Breathing H (Transmutation)
Water Walk H (Transmutation)

Animist 3rd-Level Spells:

Bind Undead (Necromancy)
Blindness (Necromancy)
Circle of Protection U, H (Abjuration)
Dream Message H (Enchantment)
Fireball H (Evocation)
Ghostly Weapon (Transmutation)
Glyph of Warding (Abjuration)
Haste H (Transmutation)
Heroism H Enchantment
Lightning Bolt H (Evocation)
Locate U, H (Divination)
Meld into Stone (Transmutation)
Neutralize Poison (Necromancy)
Paralyze H (Enchantment)
Remove Disease (Necromancy)
Searing Light H (Evocation)
Slow H (Transmutation)
Wanderer’s Guide (Divination)
Wall of Wind (Evocation)
Zone of Truth U (Enchantment)

Animist 4th-Level Spells:

Aerial Form H (Transmutation)
Creation H (Conjuration)
Fire Shield H (Evocation)
Fly H (Transmutation)
Freedom of Movement (Abjuration)
Gaseous Form (Transmutation)
Hydraulic Torrent H (Evocation)
Nightmare (Illusion)
Outcast’s Curse (Enchantment)
Private Sanctum U (Abjuration)
Read Omens U (Divination)
Remove Curse (Necromancy)
Resilient Sphere (Abjuration)
Shape Stone (Transmutation)
Solid Fog (Conjuration)
Speak with Plants (Divination)
Spell Immunity (Abjuration)
Stoneskin H (Abjuration)
Talking Corpse U (Necromancy)
Vital Beacon H (Necromancy)
Wall of Fire H (Evocation)
Weapon Storm H (Evocation)

Animist 5th-Level Spells:

Banishment H (Abjuration)
Black Tentacles (Conjuration)
Chromatic Wall H (Abjuration)
Cloudkill H (Necromancy)
Cone of Cold H (Evocation)
Control Water (Evocation)
Crushing Despair H (Enchantment)
Death Ward (Abjuration)
Drop Dead U, H (Illusion)
Elemental Form H (Transmutation)
Moon Frenzy H (Transmutation)
Plant Form H (Transmutation)
Sending (Divination)
Shadow Blast H (Evocation)
Shadow Walk U (Conjuration)
Spiritual Guardian H (Abjuration)
Summon Dragon H (Conjuration)
Summon Giant H (Conjuration)
Wall of Ice H (Evocation)
Wall of Stone H (Conjuration)

Animist 6th-Level Spells:

Baleful Polymorph (Transmutation)
Chain lightning H (Evocation)
Dragon Form H (Transmutation)
Flesh to Stone (Transmutation)
Mislead (Illusion)
Repulsion (Abjuration)
Scrying U (Divination)
Spellwrack (Abjuration)
Spirit Blast H (Necromancy)
Stone Tell U (Divination)
Stone to Flesh (Transmutation)
Tangling Creepers (Conjuration)
True Seeing (Divination)
Vampiric Exsanguination H (Necromancy)
Wall of Force H (Evocation)

Animist 7th-Level Spells:

Dimensional Lock U [Abjuration]
Duplicate Foe H [Conjuration]
Eclipse Burst H [Necromancy]
Energy Aegis H [Abjuration]
Ethereal Jaunt U, H [Conjuration]
Fiery Body H [Transmutation]
Finger of Death H [Necromancy]
Mask of Terror H [Illusion]
Plane Shift U [Conjuration]
Prismatic Spray [Evocation]
Regenerate H [Necromancy]
Sunburst H [Evocation]
True Target [Divination]

Animist 8th-Level Spells:

Antimagic Field R (Abjuration)
Discern Location U (Divination)
Earthquake H (Evocation)
Horrid Wilting H (Necromancy)
Moment of Renewal (Necromancy)
Monstrosity Form H (Transmutation)
Polar Ray H (Evocation)
Prismatic Wall (Abjuration)
Punishing Winds (Evocation)
Wind Walk (Transmutation)

Animist 9th-Level Spells:

Bind Soul U Necromancy
Foresight Divination
Implosion H Evocation
Massacre H Necromancy
Meteor Swarm H Evocation
Overwhelming Presence Enchantment
Prismatic Sphere Abjuration
Resplendent Mansion Conjuration
Shapechange Transmutation

Animist 10th-Level Spells:

Cataclysm [Evocation]
Gate U [Conjuration]
Nature Incarnate [Transmutation]
Primal Phenomenon [Divination]
Remake U [Conjuration]

---------------------------------------------------------------------------

Theurgical

Theurgical Cantrips:

Chill Touch H (Necromancy)
Dancing Lights (Evocation)
Daze H (Enchantment)
Detect Magic H (Divination)
Disrupt Undead H (Necromancy)
Forbidding Ward H (Abjuration)
Ghost Sound H (Illusion)
Guidance (Divination)
Know Direction H (Divination)
Light H (Evocation)
Message H (Illusion)
Prestidigitation (Evocation)
Read Aura H (Divination)
Shield H (Abjuration)
Sigil H (Transmutation)
Stabilize (Necromancy)
Tanglefoot H (Conjuration)

Theurgical 1st-level Spells:

Alarm H (Abjuration)
Bane (Enchantment)
Bless (Enchantment)
Charm H (Enchantment)
Color Spray (Illusion)
Command H (Enchantment)
Detect Alignment U, H (Divination)
Detect Poison U, H (Divination)
Fear H (Enchantment)
Fleet Step (Transmutation)
Goblin Pox (Necromancy)
Grease (Conjuration)
Grim Tendrils H (Necromancy)
Harm H (Necromancy)
Heal H (Necromancy)
Illusory Disguise H (Illusion)
Illusory Object H (Illusion)
Item Facade H (Illusion)
Jump H (Transmutation)
Lock H (Abjuration)
Longstrider H (Transmutation)
Magic Aura U, H (Illusion)
Magic Weapon (Transmutation)
Mending H (Transmutation)
Negate Aroma H (Abjuration)
Pest Form H (Transmutation)
Protection U (Abjuration)
Purify Food and Drink (Necromancy)
Ray of Enfeeblement (Necromancy)
Sanctuary (Abjuration)
Sleep H (Enchantment)
Spider Sting (Necromancy)
Spirit Link H (Necromancy)
Summon Animal H (Conjuration)
Summon Fey H (Conjuration)
True Strike (Divination)
Unseen Servant (Conjuration)
Ventriloquism H (Illusion)

Theurgical 2nd-level Spells:

Animal Form H (Transmutation)
Animal Messenger (Enchantment)
Augury (Divination)
Blur (Illusion)
Calm Emotions (Enchantment)
Comprehend Language H (Divination)
Continual Flame H (Evocation)
Create Food H (Conjuration)
Darkness H (Evocation)
Darkvision H (Divination)
Deafness (Necromancy)
Dispel Magic (Abjuration)
Endure Elements H (Abjuration)
Enhance Victuals H (Transmutation)
Enlarge H (Transmutation)
Faerie Fire (Evocation)
Gentle Repose H (Necromancy)
Glitterdust (Evocation)
Hideous Laughter (Enchantment)
Humanoid Form H (Transmutation)
Illusory Creature H (Illusion)
Invisibility H (Illusion)
Knock (Transmutation)
Phantom Steed H (Conjuration)
Remove Fear H (Enchantment)
Remove Paralysis H (Necromancy)
Resist Energy H (Abjuration)
Restoration H (Necromancy)
Restore Senses H (Necromancy)
See Invisibility H (Divination)
Shatter H (Evocation)
Shrink H (Transmutation)
Silence H (Illusion)
Sound Burst H (Evocation)
Speak with Animals (Divination)
Spiritual Weapon H (Evocation)
Status H (Divination)
Undetectable Alignment U (Abjuration)
Web H (Conjuration)

Theurgical 3rd-Level Spells:

Bind Undead (Necromancy)
Blindness (Necromancy)
Circle of Protection U, H (Abjuration)
Clairaudience (Divination)
Dream Message H (Enchantment)
Enthrall (Enchantment)
Ghostly Weapon (Transmutation)
Glyph of Warding (Abjuration)
Haste H (Transmutation)
Heroism H (Enchantment)
Hypnotic Pattern (Illusion)
Locate U, H (Divination)
Mind Reading U (Divination)
Neutralize Poison (Necromancy)
Paralyze H (Enchantment)
Remove Disease (Necromancy)
Searing Light H (Evocation)
Slow H (Transmutation)
Wanderer’s Guide (Divination)
Zone of Truth U (Enchantment)

Theurgical 4th-Level Spells:

Air Walk (Transmutation)
Clairvoyance (Divination)
Confusion H (Enchantment)
Detect Scrying U, H (Divination)
Discern Lies U (Divination)
Fly H (Transmutation)
Freedom of Movement (Abjuration)
Hallucinatory Terrain U, H (Illusion)
Nightmare (Illusion)
Outcast’s Curse (Enchantment)
Phantasmal Killer H (Illusion)
Private Sanctum U (Abjuration)
Read Omens U (Divination)
Remove Curse (Necromancy)
Resilient Sphere (Abjuration)
Speak with Plants (Divination)
Spell Immunity (Abjuration)
Suggestion H (Enchantment)
Talking Corpse U (Necromancy)
Telepathy H (Divination)
Veil H (Illusion)
Vital Beacon H (Necromancy)

Theurgical 5th-Level Spells:

Banishment H (Abjuration)
Chromatic Wall H (Abjuration)
Cloak of Colors (Illusion)
Crushing Despair H (Enchantment)
Death Ward (Abjuration)
Drop Dead U, H (Illusion)
False Vision U (Illusion)
Hallucination H (Illusion)
Illusory Scene H (Illusion)
Mariner’s Curse (Necromancy)
Mind Probe U (Divination)
Prying Eye (Divination)
Sending (Divination)
Shadow Blast H (Evocation)
Shadow Siphon (Illusion)
Subconscious Suggestion H (Enchantment)
Summon Entity H (Conjuration)
Telekinetic Haul (Evocation)
Telepathic Bond U (Divination)
Tongues U, H (Divination)

Theurgical 6th-Level Spells:

Baleful Polymorph (Transmutation)
Collective Transposition H (Conjuration)
Dominate U, H (Enchantment)
Feeblemind (Enchantment)
Flesh to Stone (Transmutation)
Mislead (Illusion)
Phantasmal Calamity H (Illusion)
Scrying U (Divination)
Spirit Blast H (Necromancy)
Stone To Flesh (Transmutation)
Teleport U, H (Conjuration)
True Seeing (Divination)
Vampiric Exsanguination H (Necromancy)
Vibrant Pattern (Illusion)
Zealous Conviction H (Enchantment)

Theurgical 7th-Level Spells:

Dimensional Lock U (Abjuration)
Eclipse Burst H (Necromancy)
Energy Aegis H (Abjuration)
Ethereal Jaunt U, H (Conjuration)
Finger of Death H (Necromancy)
Magnificent Mansion U (Conjuration)
Mask of Terror H (Illusion)
Plane Shift U (Conjuration)
Project Image H (Illusion)
Regenerate H (Necromancy)
Sunburst H (Evocation)
True Target (Divination)
Warp Mind (Enchantment)

Theurgical 8th-Level Spells:

Antimagic Field R (Abjuration)
Disappearance (Illusion)
Discern Location U (Divination)
Dream Council (Illusion)
Mind Blank U (Abjuration)
Moment of Renewal (Necromancy)
Scintillating Pattern (Illusion)
Spiritual Epidemic (Necromancy)
Uncontrollable Dance (Enchantment)
Unrelenting Observation (Divination)

Theurgical 9th-Level Spells:

Bind Soul U (Necromancy)
Foresight (Divination)
Massacre H (Necromancy)
Overwhelming Presence (Enchantment)
Resplendent Mansion (Conjuration)
Telepathic Demand (Enchantment)
Wail of the Banshee (Necromancy)
Weapon of Judgment H (Evocation)
Weird (Illusion)

Theurgical 10th-Level Spells:

Avatar (Transmutation)
Fabricated Truth (Enchantment)
Gate U Conjuration
Remake U (Conjuration)
Revival (Necromancy)

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