PbP Gameday VI: GM Thunderspirit's 4-05: The Sanos Abduction [Core] (Inactive)

Game Master thunderspirit

MAP



Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Welcome to my Play-by-Post!

I'm Thunderspirit, and I've been running games since the early 1980s. (Yes, I'm old, and yes, I've seen a lot of editions.) I started playing PFS back in Season 0, but didn't really "get into it" until the end of Season 3. I'm a Venture-Lieutenant in Chicago. If you're ever in the area, or you need help finding games/conventions there, PM or email me, and I'll endeavor to set something up if I can. :-)

Expectations for my play-by-post games:
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1) Real Life Comes First [tm]. This is a game, after all.

2) Try to post at least once daily. (If you're going to be gone for 24+ hours, try to give a heads up before you go. But that said: remember #1.)

3) Saving throws first. If you have a saving throw to make, have it be the first dice of the post, before you roll anything else. Also,
you can always preemptively roll Perception, Disable Device, etc. — this makes the game run more efficiently. I ask only that you make sure pogs are placed in their actual position in case your choices have, shall we say, consequences...

4) Animal companions, eidolons, phantoms, etc. For play-by-post, I have them go on the same initiative as their PC. (This is slightly different than what I do in face-to-face games.) When you post, play your PC first, then the pet.

5) Know your obscure rules. Most people know how the basics work, but if you have a character who uses something less than common, please know how it works (Handle Animal, Sunder, Grapple, etc.).

Please post in this thread with this format.
Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.

I do ask that the header for your PC have saves, initiative, and Perception modifier in them. (If you're not sure how, just ask and we'll lend a hand.)

That about covers it. Looking forward to the game!

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Player Name: miteke
PC Name: Silgil
PFS #: 141936-5
Faction: Grand Lodge
Day Job: Craft Jewelry: 1d20 + 9 ⇒ (19) + 9 = 28

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Player Name: Mike Bramnik
PC Name: Xavier Grayson Flaxseed
PFS#: 43185-27
Faction: Dark Archive
Day Job: None
Notes: You pronounce your last name funny! Also I expect to see you at Gen Con! :P


Player Name: Jim Minz
PC Name: one of the Iconics
PFS#: 100685-16
Faction: Dark Archive
Day Job: perhaps (if playing Lem)
Notes: will play level 4 or lvl 7 version, depending upon party makeup, though it does look like we're going low...

Xavier: you still have some leveling to do... :^)

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |
Uktar wrote:


Xavier: you still have some leveling to do... :^)

Just forgot to update the by-line.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Wish I was leveling :)

Dark Archive

HP: 31/45 (39/53 raging)| AC: 18 (12 Tch, 16 Fl) Current: 16/10/14 | CMB: +8, CMD:20 | F:+6 (+2raging), R:+3, W:+2(+2raging) (+2vFear, +1v Traps)| Init: +2 | Perc: +8 SM: +1 | Speed 30 Rage (7/12) | Active Conditions: Uncanny Dodge, Re-roll used

Given party makeup, Amiri looks like a good choice. Unless something radical happens with the rest of the party in the next couple weeks, I'm assuming I'll run her at level 4.
--Uktar

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Going to update the details for this PC momentarily...

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Player Name: Jeff Chapman
PC Name: Werner Albern
PFS#: 77280-13
Faction: Liberty's Edge
Day Job: None
Notes: Nothing to see here.

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

Player Name: Andrew Trexler
PC Name: Caerwynn
PFS#: 21019-9
Faction: Grand Lodge
Day Job: Profession (Scribe): 1d20 + 8 ⇒ (19) + 8 = 27
Notes: CORE

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

Hey folks --

I may be AWOL for a couple of days. A Category 4 hurricane will be arriving at my location in a few hours and I will be helping manage evacuees. I may also lose power and, therefore, internet. Please bot as needed.

Shadow Lodge

Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2 / Freelance Writer 1

Be safe!


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Take care, Trex. Real Life Comes First [tm], and there's not much more real than that.

Shadow Lodge

Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2 / Freelance Writer 1

Just fyi my apartment's modem just died, and trying to post pbp from my phone is a pain in the ass, so stay tuned, I'll post as soon as I possibly can. Thanks.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

A lot less painful than I thought. Only one attack from the cuddly bear? Please explain!

Note: I have no clue how it should work which is why I'm asking. I was really expecting it to unload with all three of its attacks and am breathing a sigh of relief.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Its standard action was to maintain the grapple and deal damage from a natural attack. Next round it could pin Silgil when it wins the grapple, but then it wouldn't deal any damage.

Alternatively, it could full attack, but would have to roll to hit each one instead of doing the damage automatically. And it's a mindless undead, so not likely to use such sophisticated tactics. A live owlbear? Totally mauling you already.

(Incidentally, I was having trouble tracking down whether a slam is a natural attack so I went with the bite, which I know is one.)

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Thanks for the explanation.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Hey, all, just a heads up: I will be at Skål Con in Minnesota starting tomorrow through Monday of next week. I'll pick up the reins of the game after I get back.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

I have this character slated for GD2. Should I back out of that game or is it possible to call it done for Silgil in this game? It seems like this game is almost done and we are at the final battle so I'm hoping I don't need to do either of these things.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

This is the last encounter, so we should be able to wrap before too much longer.


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Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Primary success condition: The PCs defeat Marigana and safely return Dijjit to Ignizi's cottage.
Secondary success condition: The PCs ensure that Riddywipple survives until the end of the scenario.

So that's two prestige for each chronicle.

Thanks for playing everyone! Hope you had a good time.

Chronicles are HERE:
Amiri
Caerwynn
Silgil
Werner
Xavier

Dark Archive

Active Spells: Mage Armor (1hr), Shield (7 rounds) | HP: 14/20 | Current AC: 22 T 14 FF 19 | CMD: 11 | F: +4, R: +6, W: +5 (+2 vs Fear) | Init: +5 | Perc +2 | Male Halfling Sorcerer 3 |

Thank you for a fun game, Chris!!!


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Boon rolls:

Amiri: 1d20 ⇒ 2
Caerwynn: 1d20 ⇒ 6
Silgil: 1d20 ⇒ 16
Werner: 1d20 ⇒ 2
Xavier: 1d20 ⇒ 13
GM: 1d20 ⇒ 12

No boons. Sadness.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Thanks for the game.

Grand Lodge

Human Naturalist 5 | HP 48/48 | AC 20 FF 18 Tch 12 | CMD 16 | F+7 R+4 W+9 | Perc +13 | Init +2
Per Diem:
Lightning Arc: 8/8 | Spells: [3rd] 3/3 [2nd] 4/4 [1st] 6/6

Huzzah! Thankee, Thunderspirit!

Thanks, all. Fun game.

Dark Archive

HP: 31/45 (39/53 raging)| AC: 18 (12 Tch, 16 Fl) Current: 16/10/14 | CMB: +8, CMD:20 | F:+6 (+2raging), R:+3, W:+2(+2raging) (+2vFear, +1v Traps)| Init: +2 | Perc: +8 SM: +1 | Speed 30 Rage (7/12) | Active Conditions: Uncanny Dodge, Re-roll used

Really enjoyed it. Thanks for running, Thunderspirit.
Good group, good game. Who could ask for anything more?

Cheers,
Uktar

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