GM thunderspirit |
Welcome to my Play-by-Post!
I'm Thunderspirit, and I've been running games since the early 1980s. (Yes, I'm old, and yes, I've seen a lot of editions.) I started playing PFS back in Season 0, but didn't really "get into it" until the end of Season 3. I'm a Venture-Lieutenant in Chicago. If you're ever in the area, or you need help finding games/conventions there, PM or email me, and I'll endeavor to set something up if I can. :-)
Expectations for my play-by-post games:
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1) Real Life Comes First [tm]. This is a game, after all.
2) Try to post at least once daily. (If you're going to be gone for 24+ hours, try to give a heads up before you go. But that said: remember #1.)
3) Saving throws first. If you have a saving throw to make, have it be the first dice of the post, before you roll anything else. Also,
you can always preemptively roll Perception, Disable Device, etc. — this makes the game run more efficiently. I ask only that you make sure pogs are placed in their actual position in case your choices have, shall we say, consequences...
4) Animal companions, eidolons, phantoms, etc. For play-by-post, I have them go on the same initiative as their PC. (This is slightly different than what I do in face-to-face games.) When you post, play your PC first, then the pet.
5) Know your obscure rules. Most people know how the basics work, but if you have a character who uses something less than common, please know how it works (Handle Animal, Sunder, Grapple, etc.).
Please post in this thread with this format.
Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.
I do ask that the header for your PC have saves, initiative, and Perception modifier in them. (If you're not sure how, just ask and we'll lend a hand.)
That about covers it. Looking forward to the game!
Silgil |
Player Name: miteke
PC Name: Silgil
PFS #: 141936-5
Faction: Grand Lodge
Day Job: Craft Jewelry: 1d20 + 9 ⇒ (19) + 9 = 28
Xavier Grayson Flaxseed |
Player Name: Mike Bramnik
PC Name: Xavier Grayson Flaxseed
PFS#: 43185-27
Faction: Dark Archive
Day Job: None
Notes: You pronounce your last name funny! Also I expect to see you at Gen Con! :P
Silgil |
Wish I was leveling :)
Amiri- Uktar's pregen |
Given party makeup, Amiri looks like a good choice. Unless something radical happens with the rest of the party in the next couple weeks, I'm assuming I'll run her at level 4.
--Uktar
Caerwynn |
Player Name: Andrew Trexler
PC Name: Caerwynn
PFS#: 21019-9
Faction: Grand Lodge
Day Job: Profession (Scribe): 1d20 + 8 ⇒ (19) + 8 = 27
Notes: CORE
Caerwynn |
Hey folks --
I may be AWOL for a couple of days. A Category 4 hurricane will be arriving at my location in a few hours and I will be helping manage evacuees. I may also lose power and, therefore, internet. Please bot as needed.
GM thunderspirit |
Take care, Trex. Real Life Comes First [tm], and there's not much more real than that.
Silgil |
A lot less painful than I thought. Only one attack from the cuddly bear? Please explain!
Note: I have no clue how it should work which is why I'm asking. I was really expecting it to unload with all three of its attacks and am breathing a sigh of relief.
GM thunderspirit |
Its standard action was to maintain the grapple and deal damage from a natural attack. Next round it could pin Silgil when it wins the grapple, but then it wouldn't deal any damage.
Alternatively, it could full attack, but would have to roll to hit each one instead of doing the damage automatically. And it's a mindless undead, so not likely to use such sophisticated tactics. A live owlbear? Totally mauling you already.
(Incidentally, I was having trouble tracking down whether a slam is a natural attack so I went with the bite, which I know is one.)
Silgil |
Thanks for the explanation.
GM thunderspirit |
Hey, all, just a heads up: I will be at Skål Con in Minnesota starting tomorrow through Monday of next week. I'll pick up the reins of the game after I get back.
Silgil |
I have this character slated for GD2. Should I back out of that game or is it possible to call it done for Silgil in this game? It seems like this game is almost done and we are at the final battle so I'm hoping I don't need to do either of these things.
GM thunderspirit |
This is the last encounter, so we should be able to wrap before too much longer.
GM thunderspirit |
1 person marked this as a favorite. |
Primary success condition: The PCs defeat Marigana and safely return Dijjit to Ignizi's cottage.
Secondary success condition: The PCs ensure that Riddywipple survives until the end of the scenario.
So that's two prestige for each chronicle.
Thanks for playing everyone! Hope you had a good time.
GM thunderspirit |
Boon rolls:
Amiri: 1d20 ⇒ 2
Caerwynn: 1d20 ⇒ 6
Silgil: 1d20 ⇒ 16
Werner: 1d20 ⇒ 2
Xavier: 1d20 ⇒ 13
GM: 1d20 ⇒ 12
No boons. Sadness.
Silgil |
Thanks for the game.
Amiri- Uktar's pregen |
Really enjoyed it. Thanks for running, Thunderspirit.
Good group, good game. Who could ask for anything more?
Cheers,
Uktar