Hacking the Alternate Classes


Homebrew and House Rules

RPG Superstar 2009 Top 32

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Until we get "official" versions of the alternate classes from the APG and the ACG, here is my suggestions on how to reproduce these characters in Pathfinder 2nd Edition using the archetype system.

These Classes I haven'g figured out yet.
*- Cavalier – Not enough Mounted Feats
*- Gun Slinger – Guns not yet available
*- Summoner – No way to simulate the Eidolon

Advanced Player's Guide Classes
*- Alchemist Class (Duh!)
*- Inquisitor – Cleric(Warpriest) w/Rogue Archetype
*- Oracle – Sorcerer w/Celestial or a Fiendish Bloodline
*- Witch – Wizard w/Druid Archetype

Ultimate series
*- Magus – Fighter w/Wizard Archetype
*- Ninja – Rogue w/Monk Archetype
*- Samurai – Fighter w/Noble Background & Monk Archetype

Advanced Class Guide
*- Arcanist – Sorcerer w/Wizard Archetype
*- Bloodrager – Barbarian w/Sorcerer Archetype
*- Brawler – Fighter w/Monk Archetype
*- Hunter – Druid w/Fighter (not Ranger) Archetype
*- Investigator – Rogue w/Alchemist Archetype
*- Shaman – Druid w/Cleric Archetype
*- Skald – Bard w/Barbarian Archetype
*- Slayer – Rogue w/Ranger Archetype
*- Swashbuckler – Fighter(Dex) w/Bard Archetype
*- Warpriest – Cleric(Warpriest) w/Fighter Archetype

I'm hoping people can point out flaws in my reasoning and or suggest alternates. :)


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Some can surely be both ways around e.g. Magus and Arcanist? Definitely Magus

Does Investigator really get emulated? There is nothing like inspiration. Rogue is a good basis though because of all the skills. Probably not thief though as it doesn't really fit

Out of interest why Druid multiclass for a Witch? I have seen people say Bard. Is it linked to the spell list?

What does Bard grant for a swashbuckler idea?

Most of these are asked out of interest in your reasoning...
(Hard to fully identify flaws without the reasoning)

RPG Superstar 2009 Top 32

Lanathar wrote:
Some can surely be both ways around e.g. Magus and Arcanist? Definitely Magus

I'm mostly concerned about armor for a Magus type build. While the fighter archetype provides weapon skills, it does nothing for armor, leaving the Wizard w/Fighter kind of "naked."

Lanathar wrote:
Does Investigator really get emulated? There is nothing like inspiration. Rogue is a good basis though because of all the skills. Probably not thief though as it doesn't really fit

There is nothing like Inspiration, but the mix produces a reasonable approximation of the other skills & ability of the Investigator.

Thief is actually the best choice. Remember the Investigator had trapfinding in PF1.

Lanathar wrote:
Out of interest why Druid multiclass for a Witch? I have seen people say Bard. Is it linked to the spell list?

Partly. PF1 Witches were kind of a hybrid of Wizard and Druid. Thematically, witches in traditional fantasy tended to live in the wilderness and be knowledgeable about the natural world, such as herbalism.

Lanathar wrote:
What does Bard grant for a swashbuckler idea?

Swashbucklers of fiction tend to be too flashy for Rogues. Also, some of the archetype abilities seemed to me a reasonable substitute for Panache.

Lanathar wrote:

Most of these are asked out of interest in your reasoning...

(Hard to fully identify flaws without the reasoning)

:D


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Some thoughts, not really disagreeing with anything just bringing up a few alternatives.

I think Hag bloodline sorcerer is also a contender for some version of witches. It was a pretty versatile class depending on patron.

You could do Wizard with Fighter MCA for magus but you need to use general feats to get the armor (versatile humans who take general training at level one can get armor proficiency feat twice starting with medium armor but everyone else needs to wait till level three)

Since Wizard absorbed a lot of variability stuff I think universalist Wizard can do a decent job of arcanist all on it's own. the lack of signature spells on the Sorcerer MCA mean taking it for spell slots might not be the best option, still cantrips and focus powers are good.

I might try Ranger with Druid archetype for hunter but I agree if Druid is base probably go fighter MCA.

Skald could go Barbarian base with bard MCA. Moment of clarity level 1 feat lets you cast spells in rage. Share Rage level 8 feat lets you inspire rage in others. And if you ever got to level 20 Contagious Rage is pretty dope.

I think cleric alone has enough feats to support a Warpriest without needing to multiclass at all.

RPG Superstar 2009 Top 32

Bardarok wrote:
I think Hag bloodline sorcerer is also a contender for some version of witches. It was a pretty versatile class depending on patron.

True. In either case, you will want a familiar. :)

Bardarok wrote:
You could do Wizard with Fighter MCA for magus but you need to use general feats to get the armor (versatile humans who take general training at level one can get armor proficiency feat twice starting with medium armor but everyone else needs to wait till level three)

Depends on if you see that Magus as a "Fighter with Spellcasting" or as "Spellcaster with Fighting".

Bardarok wrote:
Since Wizard absorbed a lot of variability stuff I think universalist Wizard can do a decent job of arcanist all on it's own. the lack of signature spells on the Sorcerer MCA mean taking it for spell slots might not be the best option, still cantrips and focus powers are good.

Yes, and mixing in the Sorcerer allows that to happen.

Bardarok wrote:
I might try Ranger with Druid archetype for hunter

That would also work quite well.

Bardarok wrote:
Skald could go Barbarian base with bard MCA. Moment of clarity level 1 feat lets you cast spells in rage. Share Rage level 8 feat lets you inspire rage in others. And if you ever got to level 20 Contagious Rage is pretty dope.

True. But, Bard gets more skills, and the traditional Nordic Skald was first and foremost a Lorekeeper.

Bardarok wrote:
I think cleric alone has enough feats to support a Warpriest without needing to multiclass at all.

I was thinking that the "Warpriest" would need the broader weapons skills and fighting abilities of the Fighter Archetype.


For Witch, I'd try Wizard with an occult Sorcerer (Hag > Aberrant), I think, rather than Druid


The best way to reproduce the Shifter class at the moment is to probably start as a Monk and then multiclass and nab Animal Order feats.

It actually works out kind of well, since most Shifters were usually limited to wild shaping into natural creatures, and all the more supernatural shapeshifting is accomplished with the higher-level druid feats.


For Witch, maybe Hag Sorc and grab bard for the occult spellbook. That way you have a familiar, creepy bloodline powers, a spellbook, and even an enchanting voice.

I’m using Hocus Pocus for inspiration here.

RPG Superstar 2009 Top 32

Pumpkinhead11 wrote:
For Witch, maybe Hag Sorc and grab bard for the occult spellbook. That way you have a familiar, creepy bloodline powers, a spellbook, and even an enchanting voice.

Great Idea!


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Lord Fyre wrote:
Bardarok wrote:
I think Hag bloodline sorcerer is also a contender for some version of witches. It was a pretty versatile class depending on patron.

True. In either case, you will want a familiar. :)

Bardarok wrote:
You could do Wizard with Fighter MCA for magus but you need to use general feats to get the armor (versatile humans who take general training at level one can get armor proficiency feat twice starting with medium armor but everyone else needs to wait till level three)

Depends on if you see that Magus as a "Fighter with Spellcasting" or as "Spellcaster with Fighting".

Bardarok wrote:
Since Wizard absorbed a lot of variability stuff I think universalist Wizard can do a decent job of arcanist all on it's own. the lack of signature spells on the Sorcerer MCA mean taking it for spell slots might not be the best option, still cantrips and focus powers are good.

Yes, and mixing in the Sorcerer allows that to happen.

Bardarok wrote:
I might try Ranger with Druid archetype for hunter

That would also work quite well.

Bardarok wrote:
Skald could go Barbarian base with bard MCA. Moment of clarity level 1 feat lets you cast spells in rage. Share Rage level 8 feat lets you inspire rage in others. And if you ever got to level 20 Contagious Rage is pretty dope.

True. But, Bard gets more skills, and the traditional Nordic Skald was first and foremost a Lorekeeper.

Bardarok wrote:
I think cleric alone has enough feats to support a Warpriest without needing to multiclass at all.
I was thinking that the "Warpriest" would need the broader weapons skills and fighting abilities of the Fighter Archetype.

There was a magus thread where from my recollection people were passionately and stubbornly arguing that a magus was neither of the two things you suggested whenever it was even suggested that it might be replaced by feats or pathways

Although I assume this thread is more how to approximate them until they are released ....?

Just interesting to see the range of opinions

I did think about armour but knew there were armour feats


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My first character was a 'bloodrager.' I went Barbarian with the dragon instinct which gave me the electricity on my attacks from level one. Having to push charisma up hurt a little during character creation but I didn't really notice during play. At second level I went sorceror MCA and I haven't gotten to play him at second yet, but it feels really good.

RPG Superstar 2009 Top 32

Lanathar wrote:

There was a magus thread where from my recollection people were passionately and stubbornly arguing that a magus was neither of the two things you suggested whenever it was even suggested that it might be replaced by feats or pathways

Although I assume this thread is more how to approximate them until they are released ....?

That is exactly my intent. ;)

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ventnor wrote:

The best way to reproduce the Shifter class at the moment is to probably start as a Monk and then multiclass and nab Animal Order feats.

It actually works out kind of well, since most Shifters were usually limited to wild shaping into natural creatures, and all the more supernatural shapeshifting is accomplished with the higher-level druid feats.

animal barbarian has some decent shifter like powers

maybe mix in some monk?


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jimthegray wrote:
Ventnor wrote:

The best way to reproduce the Shifter class at the moment is to probably start as a Monk and then multiclass and nab Animal Order feats.

It actually works out kind of well, since most Shifters were usually limited to wild shaping into natural creatures, and all the more supernatural shapeshifting is accomplished with the higher-level druid feats.

animal barbarian has some decent shifter like powers

maybe mix in some monk?

That also works too. Heck, you don’t even really need to multiclass, since one of the animal instinct feats is “you turn into your totem animal.”

Though I guess multiclassing to Druid is needed if you want to learn the Druidic language, which 1e Shifters could learn.

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