The little things


Pathfinder Second Edition General Discussion

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MaxAstro wrote:
Paradozen wrote:
Know it All+Dubious Knowledge. So I learned the Jiang Shi can be killed by peach tree wood and rebuked by cooked rice, but is that legit or did the GM throw something zany in there?

Know-It-All + Dubious Knowledge + True Hypercognition. "I learned 27 facts this round and I have no idea which of them are true."

I expect the first GM I pull that on to immediately ban the combo. :P

What level can that be pulled off?


I love Dubious Knowledge.
Of course, the best thing about it is when Monsters' real abilities sound too crazy to be true, and players think it must be Dubious Knowledge. :-D

Opening the book for Summoning is interesting,
especially how it gives relevance for Creature Rarity, which was basically ignored in 3.x/1E.


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Lanathar wrote:
MaxAstro wrote:
Paradozen wrote:
Know it All+Dubious Knowledge. So I learned the Jiang Shi can be killed by peach tree wood and rebuked by cooked rice, but is that legit or did the GM throw something zany in there?

Know-It-All + Dubious Knowledge + True Hypercognition. "I learned 27 facts this round and I have no idea which of them are true."

I expect the first GM I pull that on to immediately ban the combo. :P

What level can that be pulled off?

Never, and 14. True Hypercognition specifies that you don't get any special abilities or free actions on the 5 recall knowledge actions you can make. But all of the feats are available by 14.


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I am looking Forward to the inevitable Forum lists of 100 pieces of Dubious Knowledge on Dragons/Undead/etc :)


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I'm liking many things on the game. There are others that I don't like, but I can live with them (like the art of the Bestiary). But there is one thing that I MUST houserule from minute one.

That one thing is Goblins getting bonus to CHARISMA.
(the new art for kobolds is a close second one. I profoundly dislike it)

I'm not a big fan of goblins as core ancestry, there are many others I would have liked more, but the goblin as core is one of those "I can live with that" things. But bonus to Charisma is a resounding NO to me. The question then is...what other attribute to give to them? I find the more thematic to be Constitution, but that would break the rule of 1 mental bonus + 1 physical bonus. The other option could be Intelligence, as I can see the goblins being quite smart on their peculiar way.


What about eliminating the wisdom penalty with an offset and giving them 2 Dex and one floating (that can’t be wisdom?)

A little complex but makes more sense as I don’t see all goblins being as inherently smart as all elves as a racial thing ...


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MaxAstro wrote:
Paradozen wrote:
Know it All+Dubious Knowledge. So I learned the Jiang Shi can be killed by peach tree wood and rebuked by cooked rice, but is that legit or did the GM throw something zany in there?

Know-It-All + Dubious Knowledge + True Hypercognition. "I learned 27 facts this round and I have no idea which of them are true."

I expect the first GM I pull that on to immediately ban the combo. :P

Behold! The Rumormancer!


Do small creatures get a size adjustment to AC/etc. or is that not a thing anymore?


Legoman wrote:

Do small creatures get a size adjustment to AC/etc. or is that not a thing anymore?

It's not a thing.


Not a thing . Such boosts would be too powerful with the new crit system

Also they can more easily offset strength penalties and weapon damage dice don’t drop down one

I think speed is the only real issue and that is for gnomes

They wanted to try and avoid extra complexities and people being forced down certain class pathways - or more accurately away from certain class pathways due to starting racial abilities

Given how many people like the “against type” concept this is probably a good move

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Not a thing.

Edit: heh, what I get for looking away and not refreshing the page.


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber

My littlest thing? Concealed Spellcasting, baked into the game from the very beginning and working as the developers intended.

The fact that it's easily accessible to all spellcasters via multiclass archetypes just makes it even more fun!

My favorite character, Hama, is totally ready for 2E!


Pathfinder Roleplaying Game Superscriber
Paradozen wrote:
Lanathar wrote:
MaxAstro wrote:
Paradozen wrote:
Know it All+Dubious Knowledge. So I learned the Jiang Shi can be killed by peach tree wood and rebuked by cooked rice, but is that legit or did the GM throw something zany in there?

Know-It-All + Dubious Knowledge + True Hypercognition. "I learned 27 facts this round and I have no idea which of them are true."

I expect the first GM I pull that on to immediately ban the combo. :P

What level can that be pulled off?
Never, and 14. True Hypercognition specifies that you don't get any special abilities or free actions on the 5 recall knowledge actions you can make. But all of the feats are available by 14.

Hm. Drat, I think you are right. It didn't occur to me that the wording would block Dubious Knowledge; I was interpreting "special abilities" as "abilities triggered by a knowledge check", not abilities that directly modify the check itself. That's a shame, it's a hilarious combo. I'll probably allow it my games at least.

Still, even just the baseline 15 knowledge checks per round is a recipe for amusement; part of me cannot believe that True Hypercognition didn't warrant the Flourish trait.

EDIT: Actually, the wording still leaves me a little uncertain. For example, does True Hypercognition block Assurance?


The thing I like most? I dunno if this counts as a "little" thing But the fact that caster level isn't a thing any more. Having the 'power' of a spell be purely dependent on what level spell slot it uses makes more sense to me.

Minor thing I don't like, the way Performance and Crafting are just one skill each. It bugs me that someone can just take one skill and be able to use every instrument ever made or craft any kind of object. Mainly because I know how difficult it is irl to learn different instruments or craft skills. I would have preferred if they were split like Lore. Easy enough to houserule so it's no big deal.

Edit: Typos.

Silver Crusade

I think caster level = character level which is used in all proficiencies.

And the power of the spell is dependent on what level spell slot it in, in most cases, I believe.


Detect magic as a skill feat... now we just need Light as one too to fully get rid of mandatory-feeling cantrips


Dragonriderje wrote:
Detect magic as a skill feat... now we just need Light as one too to fully get rid of mandatory-feeling cantrips

I think that's called darkvision :P Or torches.

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