Spells with the Attack trait with no attack mentioned


Rules Discussion


So my group got one of our books and looking through it, I see a confusion point unresolved from the playtest. Certain spells have the Attack Trait but make no mention of any attack roll to be made. This includes Abyssal plague, Chill touch, Death Knell, Ghoulish Cravings, Goblin Pox, Mariner's Curse, Outcastes Curse, Spider Sting, Savor the Sting, Touch of Undeath, and Force Bolt. Each spell makes no mention of making any attack, but has the attack trait and has saving throw (with the exception of force bolt) and is usually touch range. So does the attack trait imply that you have to make an attack? Cause if that is the case, force bolt, which is basically a single magic missile, doesn't make any sense. But on the other hand, spells like spider sting would be automatically dealing piercing damage with no mitigation without any attack rolls.
And if the attack trait makes the spell require an attack roll, should it be a spell attack, since nothing says that spell attacks are the default.

Also, since most a touch spells, I copied out the following from the book on touch spells an attack rolls

"You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll"

Also, if spider sting has the attack trait, probably so should purple worm sting


Attack trait and touch range -> touch attack
attack trait and range -> ranged touch attack

It's as easy as that

And afaik all spells attacks are made by a casting attribute + prohphiciency roll, which is standard for the spell

Quote:
You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll

means that you can automatically touch targets which are willing/not putting up resistance, the spell specifies the need for an attack roll through the attack tag, if there is no tag the target has to make a resistance check

And Purple worm sting has the attack tag in the playtest, it is probably an oversight


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Spells with the attack trait do break invisibility, I think. That would be important for something like Force Bolt.


kitmehsu wrote:
...if that is the case, force bolt, which is basically a single magic missile, doesn't make any sense.

Force Bolt does seem pretty worthless if you have to make an attack roll for it. Looking at the playtest book it did explicitly require a ranged touch attack. Not sure why anyone would bother with that when there are cantrips that do more damage.


One thing the attack trait is probably still doing even if it doesn't require an attack roll (I am agnostic on that point without the book) is upping your multiple attack penalty for any follow on attacks you make in that round.


Pathfinder Lost Omens, Rulebook Subscriber
mrspaghetti wrote:
kitmehsu wrote:
...if that is the case, force bolt, which is basically a single magic missile, doesn't make any sense.
Force Bolt does seem pretty worthless if you have to make an attack roll for it. Looking at the playtest book it did explicitly require a ranged touch attack. Not sure why anyone would bother with that when there are cantrips that do more damage.

What is the damage type of Force Bolt?


lordcirth wrote:
mrspaghetti wrote:
kitmehsu wrote:
...if that is the case, force bolt, which is basically a single magic missile, doesn't make any sense.
Force Bolt does seem pretty worthless if you have to make an attack roll for it. Looking at the playtest book it did explicitly require a ranged touch attack. Not sure why anyone would bother with that when there are cantrips that do more damage.
What is the damage type of Force Bolt?

Force


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Pathfinder Rulebook Subscriber

Force Bolt is a focus spell. That automatically hits for 1d4+1 (heighten 2 +1d4+1 damage) and only takes an action. Not worthless at all. To have a reduced range Magic Missile (does identical damage as a 1 action Magic Missile) every fight, especially seeing the number of 1 action spells is limited.


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Malk_Content wrote:
Force Bolt is a focus spell. That automatically hits for 1d4+1 (heighten 2 +1d4+1 damage) and only takes an action. Not worthless at all. To have a reduced range Magic Missile (does identical damage as a 1 action Magic Missile) every fight, especially seeing the number of 1 action spells is limited.

Good, I'm glad they changed it from the playtest then.


Pathfinder Lost Omens, Rulebook Subscriber

Yeah, so you can fire a Force Bolt that bypasses nearly any resistances, then fire a normal attack cantrip, all in one turn.

For more fun, once you get a second Focus point, your turn can be Force Bolt, Force Bolt, Shield.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Seisho wrote:

Attack trait and touch range -> touch attack

attack trait and range -> ranged touch attack

It's as easy as that

And afaik all spells attacks are made by a casting attribute + prohphiciency roll, which is standard for the spell

Quote:
You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll

means that you can automatically touch targets which are willing/not putting up resistance, the spell specifies the need for an attack roll through the attack tag, if there is no tag the target has to make a resistance check

And Purple worm sting has the attack tag in the playtest, it is probably an oversight

I would like a reference for the claims you are making here, because I cannot find anything supporting your claims in the CRB. In particular, why would you assume that the quote regarding touch spells should be restricted to willing targets when this is mentioned nowhere in the paragraph in question?

I do not think that the attack trait automatically implies any sort of attack roll. For instance, the Force Bolt spell has the attack trait and specifically states it does not require a roll. All the other attack spells mentioned allow saves to reduce or negate their effects (except minor ones like the 1d4 piercing damage from Spider Sting, which I see no problem with being automatic).

Regarding invisibility: the attack trait is not relevant for this. There is a small section on hostile actions in the spell chapter, and it does not mention the trait.

As far as I can tell, the only effect the attack trait has, using RAW, is that it increases your multiple attack penalty. I am not sure of the reasoning behind this for spells that do not require attack rolls, but it does mean that you should always use these *after* making any other attacks you wanted to use.

RPG Superstar 2012 Top 32

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If you look in the index, it says the following under Attack (trait).

"An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty."

As far as I'm concerned, that simply means that it's ideal as your last attack each round if it doesn't call for an attack roll.

Edit: Beaten to it!

Sovereign Court

painted_green wrote:
Seisho wrote:

Attack trait and touch range -> touch attack

attack trait and range -> ranged touch attack

It's as easy as that

And afaik all spells attacks are made by a casting attribute + prohphiciency roll, which is standard for the spell

Quote:
You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll

means that you can automatically touch targets which are willing/not putting up resistance, the spell specifies the need for an attack roll through the attack tag, if there is no tag the target has to make a resistance check

And Purple worm sting has the attack tag in the playtest, it is probably an oversight

I would like a reference for the claims you are making here, because I cannot find anything supporting your claims in the CRB. In particular, why would you assume that the quote regarding touch spells should be restricted to willing targets when this is mentioned nowhere in the paragraph in question?

I do not think that the attack trait automatically implies any sort of attack roll. For instance, the Force Bolt spell has the attack trait and specifically states it does not require a roll. All the other attack spells mentioned allow saves to reduce or negate their effects (except minor ones like the 1d4 piercing damage from Spider Sting, which I see no problem with being automatic).

Regarding invisibility: the attack trait is not relevant for this. There is a small section on hostile actions in the spell chapter, and it does not mention the trait.

As far as I can tell, the only effect the attack trait has, using RAW, is that it increases your multiple attack penalty. I am not sure of the reasoning behind this for spells that do not require attack rolls, but it does mean that you should always use these *after* making any other attacks you wanted to use.

I think Seisho is going by his knowledge of 1E. If the target is willing he's saying you can usually hit automatically, but if they are unwilling, you need to make an attack, either a roll to hit or they make a save. And it makes perfect sense that an Attack trait on a spell should end Invisibility as it did in 1E (unless it was Improved Invisibility). If 2E has the same restriction, it would make perfect sense to say that any spell with the Attack Trait ends Invisibility.

RPG Superstar 2012 Top 32

I closed the book, but I did look up Invisibility and it mentioned that hostile actions ended the spell, so I'm pretty sure that anything using the Attack trait would qualify.

Sovereign Court

Cydeth wrote:
I closed the book, but I did look up Invisibility and it mentioned that hostile actions ended the spell, so I'm pretty sure that anything using the Attack trait would qualify.

I wonder if there is still any way to get the Improved version from 1E? I rather hope not, because in our Pathfinder game, our Sorcerer can just use Imp Inv. and start Fireballing giants while flying 800' away and they have practically no defense.

RPG Superstar 2012 Top 32

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Samurai wrote:
I wonder if there is still any way to get the Improved version from 1E? I rather hope not, because in our Pathfinder game, our Sorcerer can just use Imp Inv. and start Fireballing giants while flying 800' away and they have practically no defense.

Alas for you, you can. It drops the duration to 1 minute, and is a 4th level spell. However, the reduced number of spells of each level will curtail the strategy somewhat, as will Fireball having a flat 500 foot range.


Samurai wrote:
Cydeth wrote:
I closed the book, but I did look up Invisibility and it mentioned that hostile actions ended the spell, so I'm pretty sure that anything using the Attack trait would qualify.
I wonder if there is still any way to get the Improved version from 1E? I rather hope not, because in our Pathfinder game, our Sorcerer can just use Imp Inv. and start Fireballing giants while flying 800' away and they have practically no defense.

In the playtest it heightened to Improved in a 4th level spell slot.

Edit: Beaten to the punch :)


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Cydeth wrote:
I closed the book, but I did look up Invisibility and it mentioned that hostile actions ended the spell, so I'm pretty sure that anything using the Attack trait would qualify.

This is true, but it should be noted that an action does not need to have the Attack trait to break Invisibility. Hostile actions and actions with the attack trait are different things.

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