Best PF1 Adventure Path to convert to PF2?


Pathfinder Adventure Path General Discussion

RPG Superstar 2009 Top 32

(Not counting Age of Ashes of course.)

Like many of you, I have a couple of shelves full of PF APs that I haven't yet gotten to run - and that I want to. :) For NDA reasons, James Jacobs wasn't much help.

Accepting that I would have to ...
* - Convert the Campaign Traits into Campaign Specific Backgrounds
* - Convert all the monsters (and approximate the ones not yet in the Bestiary)
* - Convert all the Treasure.
... in people's opinions which APs would be good candidates for such conversions?

Disclosure: My group has already run RotRL, CotCT, and 2D.

The Exchange

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Adventure Path Charter Subscriber

Personally, I'm leaning toward Shattered Star. Not out of ease, but because I really wanted to run that and haven't got around to it.

Dark Archive

I'm honestly not interested in converting because fact is that changing the system WILL change the intended designed gameplay experience.

Like, no matter how you put it, it will be a different feeling to run and play RotR in 1e or in 2e

So I'd prefer to keep 1e aps to 1e and 2e aps to 2e if possible

I'm honestly not sure what would be the qualification for "best to convert". Like is qualification "original version needs work to fix anyway" "original one wasn't mechanically good but after conversion could be improved", "original one is easy to convert" or "original one and conversion stay as close to each other as possible?"

Like skills work differently and maths work differently. The checks that would be really easy for characters specialized in one skill could be harder in 2e so that might make some skill challenges much harder than they were originally


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Paizo has been outspoken about preserving the gameplay experience as the design goal for PF2, so if we assume they at least got close to that goal it should be feasible.

From the common sense point of view I would say that earlier APs should be easier to convert because they rely mostly on the core material which should have more direct matches in 2E. That said, War for the Crown has been converted by Mark Seifter for his own group, so we know that can work too.

Keep in mind that Kingmaker is already getting the official hardcover conversion.

I think Council of Thieves could be a good candidate - both because most of the rules support should be ready once the Lost Omens books are out, and because it could be mechanically improved by the conversion.


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Pathfinder Starfinder Society Subscriber

Book 1 of Giantslayer should work better in PF2E than it ever did in 1E. One its big flaws was that it pushed players way too hard and triggered too many deaths and TPKs. In PF2E, with all of the mechanics that allow for longer adventuring days (Treat Wounds, Focus spells, powerful cantrips) this shouldn't be as much of an issue any more.

Plus, the latter half of Giantslayer becomes a series of samey, easy encounters that would benefit quite a bit from PF2Es new, more interesting monster design philosophy.

RPG Superstar 2009 Top 32

CorvusMask wrote:
I'm honestly not sure what would be the qualification for "best to convert". Like is qualification "original version needs work to fix anyway" "original one wasn't mechanically good but after conversion could be improved", "original one is easy to convert" or "original one and conversion stay as close to each other as possible?"

What I mean is - those without strange rules, such as Iron Gods (Technology) or Wrath of the Righteous (Mythic) that we do not have equivalent systems for PF2 yet.

But, yes, a good secondary criteria would be those APs that would benefit from the conversion effort, like Giantslayer.

RPG Superstar 2009 Top 32

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CyberMephit wrote:
I think Council of Thieves could be a good candidate - both because most of the rules support should be ready once the Lost Omens books are out, and because it could be mechanically improved by the conversion.

All that would be needed are the rules for Tieflings, and even then if they are kept as NPC only, those would (hopefully) be in the PF2 Bestiary.

Not to mention, the opportunity to redo the (horrible) campaign traits into something a little more motivating (as campaign backgrounds) would be valuable. Putting more emphasis on the "Shadow Curse" would be helpful here.


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Pathfinder Adventure Path, Rulebook Subscriber

Tieflings and Aasimar are in the PF2 Bestiary. That said, they don't have the handy templates that were found in 1st edition Pathfinder for crafting them into PC races or the like so you'll likely be using the monster creation rules when modifying an Aasimar or Tiefling NPC.

If I were to toss one possibility into the mix, I'd say go with Second Darkness. It was the one AP that needed the most work by the GM to work well even with 1st edition Pathfinder, so converting it to 2nd ed. will lessen the legwork in a way, and it's also early enough that there's not a huge amount of esoteric monsters.

Others that could work well are Legacy of Fire and Serpent's Crown. Again, they are earlier APs so there are fewer non-core classes and rules being tossed about. They're also two APs that could use some reworking in places so shoring up their weaknesses when converting to 2nd ed. shouldn't be too much of a chore.

(While I'm a huge fangirl of Reign of Winter, the inclusion of firearms and the lack of firearms rules in Pathfinder 2 at this point in time suggests this wouldn't be a good fit.)

RPG Superstar 2009 Top 32

Tangent101 wrote:
Others that could work well are Legacy of Fire and Serpent's Crown. Again, they are earlier APs so there are fewer non-core classes and rules being tossed about. They're also two APs that could use some reworking in places so shoring up their weaknesses when converting to 2nd ed. shouldn't be too much of a chore.

I have always wanted to run Serpent's Skull Jungle Girls FTW!, but haven't had the opportunity. :( Yes, I am aware if the storyline issues after Book 3.

RPG Superstar 2009 Top 32

Now that we have it, have others looked at this yet?

If so, what is the verdict?


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lord Fyre wrote:

Now that we have it, have others looked at this yet?

If so, what is the verdict?

considering the sample size...

that being said i concur with the theory that if you were to update an AP to 2E, that it should be one which requires a lot of work by the DM in any case, but without extensive and critical sub-systems.

From what people on this forum have said, the leading candidates would probably be Second Darkness, Serpent's Skull, and Giantslayer. All of them have good to great parts, but could do with some work.

Serpent's Skull and Giantslayer in particular could make use of the new downtime and exploration systems.

RPG Superstar 2009 Top 32

Yakman wrote:
From what people on this forum have said, the leading candidates would probably be Second Darkness, Serpent's Skull, and Giantslayer. All of them have good to great parts, but could do with some work.

I would add Council of Thieves to this list.

Iron Gods is at the other extreme. It would be so much work to convert, that it is unlikely to be worth it.

Interestingly, Wraith of the Rightious might work surprisingly well; the system that the GM would be eliminating was broken to begin with.

RPG Superstar 2009 Top 32

Check this out. :D


I've been looking at this topic as well. One I haven't seen mentioned is Hell’s Rebels. I might consider running it in PF2, considering I have a few of the books already (from a humble bundle, I believe). The setting seems like it could support the downtime rule very well. On the other hand, the rules for building an organization would probably require quite some work. Otherwise, for those who are familiar with that AP, any challenges in particular to convert it?


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Iff wrote:
I've been looking at this topic as well. One I haven't seen mentioned is Hell’s Rebels. I might consider running it in PF2, considering I have a few of the books already (from a humble bundle, I believe). The setting seems like it could support the downtime rule very well. On the other hand, the rules for building an organization would probably require quite some work. Otherwise, for those who are familiar with that AP, any challenges in particular to convert it?

some DMs have skipped the militia system entirely in favor of just story telling it.

and in any event, you could just import it wholesale if you chose.


Pathfinder Adventure Path, Rulebook Subscriber

It wouldn't be too difficult to switch the Rebellion rules over. The problem is that you have some foes at the end who are Mythic, and there are classes and weapons in the AP that are not in the rules yet - for instance, gunslingers. And they *can* just be replaced. (That said, I'd be willing to bet within half a year we'll be seeing gunslinger and firearms rules for PF2, so assuming you don't start playing tomorrow and finish the first book in half a year, you should hopefully have time. And the gunslingers are only an issue if the PCs end up being hostile toward the messenger.)

Other classes like Inquisitors and Investigators probably can be replaced by using a multiclass - for the Investigator, a Rogue that has a secondary class of Alchemist, and the Inquisitor probably a Divine Sorcerer who multiclasses into Cleric.

So the problem is more that in order to shoehorn the AP into PF2, you risk losing flavour. And you could just create non-class antagonists that have the same general abilities as the PF1 antagonists....

RPG Superstar 2009 Top 32

Tangent101 wrote:
So the problem is more that in order to shoehorn the AP into PF2, you risk losing flavour. And you could just create non-class antagonists that have the same general abilities as the PF1 antagonists....

Remember that with the asymmetric NPC design used in PF2, antagonists don't use PC class combinations anyway.

RPG Superstar 2009 Top 32

evilvolus wrote:
Personally, I'm leaning toward Shattered Star. Not out of ease, but because I really wanted to run that and haven't got around to it.

This is for you!

The Exchange

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Adventure Path Charter Subscriber

Hey, thanks!


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Pathfinder Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Mummy's Mask could be good. The library research rules will be coming in the GMG.

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