Arcane Bonded Items?


Pathfinder Society


So, I just noticed the FAQ regarding arcane bonded items, that they are priced at 'cost' instead of 'market price.' I have a couple of questions.

1) If you ended up paying full price for the item unknowingly, can you correct for this (perhaps by making a note on a character sheet and having it initialed by your next GM)? (I fully expect a negative answer for this, but am willing to be pleasantly surprised.)

2) If the item in question is made from a special material that changes the cost of enchantment (i.e. cold iron), is that paid for at full price or half (or even 1/3rd). (Here I expect 'full price' as the answer, so a +1 Cold Iron Longsword would be 3,330gp as opposed to 2,330gp - 30 (cold iron doubles cost) +300 (Masterwork) + 2,000 (cold iron first being enchanted) + 1,000 (enchantment at 'cost').


"A wizard can add additional magic abilities to his bonded object as if he has the required item creation feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see the Craft Magic Arms and Armor feat in Feats)."

3) Does this mean that a Wizard (or Arcane Duelist Bard) could buy, for example, a +2 Keen <weapon> at 6th level (for 9,000gp)? Or would they need to wait until 10th - the caster level of Keen?

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

1) Get the money back, it's an easily fixable error.

2)

Arcane Bond wrote:
These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material... A wizard can designate an existing magic item as his bonded item.

Meaning I don't think you can have a cold iron arcane bond unless it was enchanted at full price first, including the cold iron +2,000. Future enchantments once bonded would be half price though.

3)

crafting wrote:
Caster Level for Weapons: The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.

Meaning for weapons you need CL 10 for keen.

1/5

But can one get Craft(Magic Arms and Armor) as a feat in PFS?

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

GM Wageslave wrote:
But can one get Craft(Magic Arms and Armor) as a feat in PFS?

No, but Arcane Bond requires you follow the rules of the crafting feat to get your discount.

The Exchange 4/5

Buy the cold iron sword, and than if 5th level spend half the cost of enchanting, following all the rules for crafting.


Robert Hetherington wrote:
Meaning for weapons you need CL 10 for keen.

Yeah, that's what I was figuring.

So.... anyone know where I might be able to get a list of PFS-legal magic weapon special abilities with all their information - including caster level, obviously - that I can import into a database or spreadsheet to then make them sortable?

Just for inspiration's sake. Really. *whistles innocently*

The Exchange 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

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Archives of Nethys is your source for. . . well. . . everything. The Open Road glyph identifies PFS-legal material.


Kevin Willis wrote:
Archives of Nethys is your source for. . . well. . . everything. The Open Road glyph identifies PFS-legal material.

I'm familiar with Archives of Nethys. The problem is that its standard lists list items by name and price, nothing else (like the Caster Level, which would be what I was looking for). The search facility is a bit clunky too. d20pfsrd has a magic item database, but it only lists individual magic items such as unique weapons, not the magic item special abilities.

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