Party Conversion Ideas


Conversions

Grand Lodge

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I mentioned in another thread that I at least want to try converting my current 1e RotR game to 2e. With that info I want to brainstorm on how to best convert each party member.

1a. Endria Aasimar Chosen One Paladin of Shelyn. Uses a Glaive one handed with shield brace and drops the shield to switch to two handed and gain reach when needed. Has a rabbit familiar granted by chisen one.

1b. Likely conversion Champion(Redeemer of Shelyn) maybe Wizard dedication to pick up a familiar and get the shield cantrip? Main issues not sure if there is a way to use a two hander with a shield in 2e yet. Also familiar won't have the same access to divine abilities as in 1e.

2a. Cassisus Human Transmuter Wizard(Thassilonion Specialist)/Eldrich Knight/Arcane archer. Focused on ysing his spells to buff himself and mess up the battlefield while supplementsing with archery.

2b. No big worries here Trandmuter school wizard with fighter dedication should cover this build pretty well. Also the groups main crafter.

3a. Rufus Half-Elf Cleric of Calistra(Evangilist archetype and Evangelist Prestige Class). Mostly functions as the face of the party. Has leadership with human oracle cohort acting as party healer.

3b. Cleric with Bard dedication would cover everything but leadership which is a big part of his build. I know 2e doesn't currently have an equivalent but I don't see any reason leadership can't just function without the need for feats. Bad guys don't need feats to get henchmen so why should players?

4a. Llib Human Unchaine Monk. Focused on dragon style and a few ki and quignog powers to boost his murder fisting like acid ki strike and barkskin.

4b. 2e monk seems to be unchained monk from the get go. Straight 1 to 1 conversion swapping maybe a ki power or 2 seems easy.

5a. Arcadia Human Ranger(Guide) dual wielder.
5b. 2e Base ranger is closer to the guide archetype than a normal ranger anyway seems like an easy conversion.

And last but most problematic my powergamer.
6a Hubert Human Investigator(empiricist)/Master of Many Styles/Fighter. Uses empiricist to use int for most skills. Uses master of many styles to stack crane style and kirin style. He also has a homunculus and a wood golem from promethean alchemist(subbed 2 of his early empiricist discoveries and all posion lore and use to get an alchemist archetype at my approval.)
6b. Alchemist with Rogue dedication can work for a lot of what he does. but being able to make constructs and be either a tank or burst damage dealer depending on his stance would be hard to emulate.

Thoughts?
Edit: Forgive grammar and spelling. Typed on phone at work.

Silver Crusade

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Yeah Hubert's the only problem there, I think, maybe Endria if they want to keep using the glaive one-handed.

For Hubert... hooboy. He could have more than one multiclass dedication but his alchemist feats would soar off into the distance if that were the case, he'd have to have at least 3 monk feats to pull off two stances, and alchemical familiar from alchemist. I can't speak to the construct, yet, and...I don't think fighter would do much for him but I don't know the character.


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Pathfinder Rulebook Subscriber

Based on the presence of prestige classes in that party you are at least a third to a half of your way through Rise of the Runelords, right? Maybe farther?

Why not just finish it using 1e rules?

I get that you want to switch. I do too, and I’m looking at another 6+ months before the home brew campaign I’m in will wrap up and an edition switch will be possible. Our group has decided that it is not worth swapping mid campaign for a few reasons:

1) always best to step into a new edition at level 1 so everybody can grow into it from the intended start point.
2) 1e isn’t a bad game, and it is good at what it is good at. 2e will also be a good game that is good at some things and not so good at other things. Just like all editions of all games. The characters built in and for that edition function great in that edition, but will likely suffer to one degree or another in the switch. You have noted a handful of things that just can’t work without significant massaging of the rules.

So the question is, is it worth flexing things into something that is not quite 1e or 2e just to make the change?

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
jdripley wrote:

Based on the presence of prestige classes in that party you are at least a third to a half of your way through Rise of the Runelords, right? Maybe farther?

Why not just finish it using 1e rules?

Mid way through book three about to approach fort Ranick(sp?).

Staying in 1e is a very realy possibility. I like 1e just fine and there is tons of classes and content that I haven't touched. But with 2e being new I want to jump on early and get a feel for it. There are still multiple 1e AP's I want to run(I jumped on to published adventures pretty late I used to only do homebrew) and strwaching my brain now to know that down the line I can stick with one edition and still use 1e ap's would be nice instead of hopping back and forth based on if I am running a 1e or 2e ap at the time.

My current plan is shortly after 2e launch to take a 2-3 session brake from our rise game and play fall of plaguestone and than ask the party how they want to proceed. The likely and easier answer I expect will be that they all like 2e but because of the huge differences they would want to finishnrise in 1e so that their characters don't suddenly feel like different people than they were yesterday and that is fine. In the event that they want to switch tho it would be nice to have a plan available.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Arrendis Lionheart wrote:

Yeah Hubert's the only problem there, I think, maybe Endria if they want to keep using the glaive one-handed.

For Hubert... hooboy. He could have more than one multiclass dedication but his alchemist feats would soar off into the distance if that were the case, he'd have to have at least 3 monk feats to pull off two stances, and alchemical familiar from alchemist. I can't speak to the construct, yet, and...I don't think fighter would do much for him but I don't know the character.

Yah he is kind of the nightmare of my GMing atm if I put anything in that is a real threat to him it would be near death for most of the rest of the party. With all of his stances, abilities and mutagen up he can get to 39ac and he basically can't fail any dex or int based skill check.

The upside though if the party wants to switch to 2e is Hubert will get put on a much more level playing field.

As for Endria I think that is why a Wizard dedication might make some sense. Pick up the shield cantrip so they can use the Glaive 2 handed and use the cantrip as their shield instead fluff it up as some kind of rainbow barrier blessing from Shelyn or whatever. And with hiw ancestries work in 2e it will be pretty easy to just add ancestral feats that do the stuff 1e racial feats did like wings for Aasimar.


From what I've seen now he won't have fun, PF2e is partially designed to tighten the power gap - so in that point I would say he should maybe try a more...coherent character?
But no chance to pull off THAT or even something close to it with 2e core

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Seisho wrote:

From what I've seen now he won't have fun, PF2e is partially designed to tighten the power gap - so in that point I would say he should maybe try a more...coherent character?

But no chance to pull off THAT or even something close to it with 2e core

Yah Hubert's player is a bit of a Powergamer but at the same time he is just happy to be playing. He plays in one other game I run and in a Starfinder game as well so if the rest of the group wanted to go to 2e he would be ok with the nerf I think. However the character concept for hubert is a Noble from Magnimar(Deverin family[Merchants]) who is socially awakward to the point that he only socializes while drunk but has been an alcoholic for so long that he has be come functional and has to fake being drunk for social coping. Despite this he graduated from the Golem works and is incredibly intelligent(Thus alchemy and construct crafting).

Most of that concept could still work as and Alchemist/Rogue(which is what an Investigator is anyway)

Sure he won't me the monster he is in 1e be he can still play the angel of using his vast intelligence to Identify enemies and than use that knowledge to use quick alchemy to brew the best bombs to exploit those weaknesses and than use sneak attacks to deal damage. Mix in mutagens and some cool gear and it may look similar.

Silver Crusade

Nicolas Paradise wrote:
Arrendis Lionheart wrote:

Yeah Hubert's the only problem there, I think, maybe Endria if they want to keep using the glaive one-handed.

For Hubert... hooboy. He could have more than one multiclass dedication but his alchemist feats would soar off into the distance if that were the case, he'd have to have at least 3 monk feats to pull off two stances, and alchemical familiar from alchemist. I can't speak to the construct, yet, and...I don't think fighter would do much for him but I don't know the character.

Yah he is kind of the nightmare of my GMing atm if I put anything in that is a real threat to him it would be near death for most of the rest of the party. With all of his stances, abilities and mutagen up he can get to 39ac and he basically can't fail any dex or int based skill check.

The upside though if the party wants to switch to 2e is Hubert will get put on a much more level playing field.

As for Endria I think that is why a Wizard dedication might make some sense. Pick up the shield cantrip so they can use the Glaive 2 handed and use the cantrip as their shield instead fluff it up as some kind of rainbow barrier blessing from Shelyn or whatever. And with hiw ancestries work in 2e it will be pretty easy to just add ancestral feats that do the stuff 1e racial feats did like wings for Aasimar.

Switching to PF2 might actually save you some headache, from the sound of things; if the party wants, of course. I think we've all played with a Hubert in the past, so you have my sympathies.

And as Seisho said, he just might not have fun in the new system, because PF2 is designed to tighten the power gap. It'd put the whole party on a more level playing field, which for the rest of your group would be a good thing, since the gap will only widen with level in 1e.

Using shield as a cantrip for Endria's a good way to go, I agree. Maybe they might even pick up more Wizard (or an Arcane Sorcerer, depending on the bloodlines available) multiclass as they go up in level and weave that into their character's story. Sorcerer's pretty easy to explain suddenly happening, too; bloodlines just do that!

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Quote:

Switching to PF2 might actually save you some headache, from the sound of things; if the party wants, of course. I think we've all played with a Hubert in the past, so you have my sympathies.

And as Seisho said, he just might not have fun in the new system, because PF2 is designed to tighten the power gap. It'd put the whole party on a more level playing field, which for the rest of your group would be a good thing, since the gap will only widen with level in 1e.

Using shield as a cantrip for Endria's a good way to go, I agree. Maybe they might even pick up more Wizard (or an Arcane Sorcerer, depending on the bloodlines...

He honestly isn't that bad I just have to fudge that the enemies would prefer to attack someone esle sometimes since most actions against his ac are wasted.

The Sorc instead of Wizard actually makes more sense given the chosen one angle.

So Hubert still remains the only real roadblock. The Oracle Cohort a bit as well but she could just be a Cleric and carfully choose her stuff to make it look more Oracle'ey.


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Nicolas I’m in a similar situation with never having gotten into the APs. I have Curse of the Crimson Throne on my shelf and would love to run it. At this point it’ll be reformatted for 2e if I ever do. Or 3e if it takes too long to get to running it lol!

I suspect that the conversion work ought to be fairly straight forward, at least.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
jdripley wrote:

Nicolas I’m in a similar situation with never having gotten into the APs. I have Curse of the Crimson Throne on my shelf and would love to run it. At this point it’ll be reformatted for 2e if I ever do. Or 3e if it takes too long to get to running it lol!

I suspect that the conversion work ought to be fairly straight forward, at least.

Yah I regret not getting in much sooner. I played pathfinder since launch but didn't know squat about Golorian or Paizo until about 4 or so years ago and realized I missed so much cool stuff. Picked up the first humble bundle they did and fell in love with Iron Gods(if the avatar doesn't guve that away) and just went down the rabbit hole from there. I now have a back log of at least 6 ap's I want to run/play in and still have homebrew ideas.

I agree though that once we get the dmg later this year conversion will be a lot easier.

My Current list after Rise and Iron Gods which I am currently running include Shattered Star, Return of the Runelords, Jade Regent, Tyrants Grasp and Hell's rebels and I am a player in a CotCT game. I am subbed to AP's so the list will keep getting longer and I backed the kingmaker project which is the first AP I ever saw and always wanted to run but couldn't find the right group.

Anywho back to topic any more suggestions from anyone?


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Why not just ask everyone to build as close as they can get to concept using 2E at whatever level you are at. Once they have the end result they can decide if they want to switch

Just warn them there is lots that won’t port over, especially Hubert. But he sounds knowledgeable enough about the game to realise this

I don’t think the converting work should all fall on you. Just leave it open for them to slightly change parts of their characters.

It will still be tricky as jumping into a new system at something like level 7 or whatever you are will be harder than level 1

Just be open to the idea of them not wanting to swap over . But it sounds like even your problem player just wants to play so might be flexible ...

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Lanathar wrote:

Why not just ask everyone to build as close as they can get to concept using 2E at whatever level you are at. Once they have the end result they can decide if they want to switch

Just warn them there is lots that won’t port over, especially Hubert. But he sounds knowledgeable enough about the game to realise this

I don’t think the converting work should all fall on you. Just leave it open for them to slightly change parts of their characters.

It will still be tricky as jumping into a new system at something like level 7 or whatever you are will be harder than level 1

Just be open to the idea of them not wanting to swap over . But it sounds like even your problem player just wants to play so might be flexible ...

Yah for sure. I just like having a plan in action to help out where need be at least two of the characters despite being veteran players don't retain much knowledge that isn't on their sheet and often need suggestions on feats and items while leveling. And one other character is new and mostly intrested in the storytelling aspect of the game.

I also am fairly certain as I think I mentioned above that despite knowing the majorty of the players will like/love 2e they are very likely just gonna want to keep this game in 1e for sake of character identity.

Also I like streaching my GM brain to make things work. So doing my beast to make even crazy 1e situations work helps me with my system knowledge and on the fly rules arbitration. With everything we have seen of 2e it seems very customizable and am hoping the DMG and later the Kingmaker kingdom building rules will further enforce that.


I understand the theory crafting desire

Shame my is equally tricky. But at least 2 of my group have dropped too much on herolab to want to switch in the short term

Blood Kineticist is just not going to work. There is no way I would be able to convince him to play a sorcerer with a blasting focus (I don’t think)

And then there is witch with a one level monk dips to get a bunch of bonus feats / AC boosts. Not only is witch not a class from the start but the monk dedication doesn’t grant a way of gaming the AC system. Again I don’t expert him to want to switch to wizard

The other two are achievable even if the feel won’t be quite the same for one (Daring Champion/Vexing dodger mesmerist/Devoted Muse) - so not far off your champion with a glaive (NG or CG works)


For Endria there is also an advanced weapon(Gnome hooked hammer, but you can edit it fluffwise to fit). One handed d6 reach wpn, that has d10 if you hold it with 2 hands...that could also be a solution for shield/reach combo.

For your power gamer...dare him to try and make a broken version of himself in PF2 :)
Also if you really need to, you can always give him a stronger item, or an extra feat to reflect his power level in regards to the rest of the party....as i recall, starfinder didn't have any broken builds, so if he liked that, he should be ok with PF2

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Lanathar wrote:

I understand the theory crafting desire

Shame my is equally tricky. But at least 2 of my group have dropped too much on herolab to want to switch in the short term

Blood Kineticist is just not going to work. There is no way I would be able to convince him to play a sorcerer with a blasting focus (I don’t think)

And then there is witch with a one level monk dips to get a bunch of bonus feats / AC boosts. Not only is witch not a class from the start but the monk dedication doesn’t grant a way of gaming the AC system. Again I don’t expert him to want to switch to wizard

The other two are achievable even if the feel won’t be quite the same for one (Daring Champion/Vexing dodger mesmerist/Devoted Muse) - so not far off your champion with a glaive (NG or CG works)

Yah I "lucked" out with not having any if those in my party. I really hope the 2e version of the Apg comes out soon and they make an affort to bring back all the missing 1e classes. Spreading all the old classes out over tons of books I think will be a bad idea get it over with and save future books for new options and new classes.

Personally I will really miss Magus, Witch and Gunslingers until they are back. I would miss Summoner but no one allows them despite being my favorite class so hopefully they get a meaningful rebuiling for 2e.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Debelinho wrote:
For Endria there is also an advanced weapon(Gnome hooked hammer, but you can edit it fluffwise to fit). One handed d6 reach wpn, that has d10 if you hold it with 2 hands...that could also be a solution for shield/reach combo.

Awesome Idea actually these are the kind of ideas I like. Could even just flavor it as a Shelynite Glaive specifically designed for her frontline knights.

Quote:

For your power gamer...dare him to try and make a broken version of himself in PF2 :)

That is a funny idea I like it!

As for starfinder he seems to think the class he is playing is way op compared to the others in the group. I am not familiar with SF tho so I couldn't tell you what it is.


Pathfinder Rulebook Subscriber

I forget the rules for the gnome hook hammer, but if is like the special Dwarven axe and clan dagger, there is an ancestry feat requirement in order to get access to the weapon.. it is otherwise locked behind the Uncommon Wall (the way I wrote that makes it seem bad.. I actually really like that, it keeps the special gear special). So your Fancy Shelynite Glaive can be Uncommon and accessed by a custom ancestry feat you make for that character.. Come up with some artsy name for a feat about Shelyn's Fancy Weapons.


This to me is one of the greatest appeals of the new edition.

That the powergamers can sit at the same table with the new players and everyone else, and the system minimizes play disparities.

Suddenly, the emphasis shifts more towards how you play your character than how you build them.

Perhaps Hubert's anxieties will be relieved that he/she can't break the ceiling because it is possible (yet)?

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
jdripley wrote:
I forget the rules for the gnome hook hammer, but if is like the special Dwarven axe and clan dagger, there is an ancestry feat requirement in order to get access to the weapon.. it is otherwise locked behind the Uncommon Wall (the way I wrote that makes it seem bad.. I actually really like that, it keeps the special gear special). So your Fancy Shelynite Glaive can be Uncommon and accessed by a custom ancestry feat you make for that character.. Come up with some artsy name for a feat about Shelyn's Fancy Weapons.

Would be easier to make a Champion feat for like 4th or 6th level Something Like

Stalwart of Shelyn. Feat 4
Some devout of Shelyn focus as much on protecting others as they do art and choose to wield a shield alongside their brush like glaives. You may use a Glaive in one hand. Doing so reduces the damage to a d6 from a d8 and it loses the Forceful and Reach traits. If you are a master of both Shields and Martial weapons it retains its forceful trait while used in this manner. You gain the Stalwart of Shelyn Reaction. [R]
You can react to sudden danger. You can equip and raise a shield and switch your grip on a glaive to one hand as a reaction to an attack against you or your allies.

Maybe a bit powerful maybe 2 feats. But this is the kind of stuff I expect class archetypes to add in the future.

Edit: Or make an Uncommon Shelyn Glaive with an inverse of the Two-Hand Trait the Gnome hammer has.

One-Hand d# - This weapon can be wielded in one hand but reducers the damage to the listed die. If the weapon had the reach trait it loses it. If the weapon is magic the extra weapon damage dice from being magic are also reduced.

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