[Spheres of Might] Help me build a wuxia hero!


Advice and Rules Questions


All suggestions welcome. Race, ability score priorities, class, feats and talents. The only requisite is that the hero has to be able to fight with sword and fist. As spheres and talents go, boxing or open hand plus some mobility plus maybe duelist.


The obvious problem is that if you invest enough in fighting unarmed for it to be viable, why are you investing in fighting with a sword as well? What do you expect to get out of fighting with a sword which you don't get out of fighting unarmed?

Basically PF rewards specialisation. If you want to use multiple different weapons, you need a clear idea of where you'd use each one at the very least. Is the sword for damage and the fist for fancy maneuvers? That's not a division supported well by spheres but it might be possible. If you want to be good at damage and fancy maneuvers with both, there's no division and no reason to get the magic items for each that you need to make sword-fighting and fist-fighting viable. If there's some other way you'd want to break up their use you'll need to specify what it is.


Well one Spheres answer to “why use multiple weapons?” Is the Armiger.


Sir Antony wrote:
Well one Spheres answer to “why use multiple weapons?” Is the Armiger.

Yeah but "fist" is not a weapon in this case.

@avr I want to be good at both just for the looks. I have seen some basic talents in Dual Wield sphere, so maybe focus on a few of them plus Open Hand and maybe some basic abilities from other spheres.

For class I'm thinking conscript, with Dual Wield Spec plus Finnese Fighting (5 points). Open Hand spec is a no go because of the clause of nothing in the hands, even if you look at legendary talents to wield your sword with the teeth and have nothing in the hands... that is just silly LOL


Looking at it, Sir Antony's not wrong though. From 2nd level there is a prowess option for the armiger to use bare fisted fighting as one of their customized weapon options. The basic armiger ability to stow customized weapons as a free action would help when switching between whatever you're doing with the sword and open hand unarmed.


avr wrote:

The obvious problem is that if you invest enough in fighting unarmed for it to be viable, why are you investing in fighting with a sword as well? What do you expect to get out of fighting with a sword which you don't get out of fighting unarmed?

Slashing damage? Special materials? Easier access to magic upgrades?

(Of course it's possible there are ways to get all those on Unarmed with minimal investment and I just can't be bothered to remember them or look them up.)


Handwraps do the latter two with no great investment, slashing damage is possible but takes feat investment. I can't think of a lot which really requires slashing damage though unless you're fighting zombies all the time.


Keep in mind that some of the unarmed Combat Talents do actually work with weapons as well. Boxing Sphere for example still works with light weapons, and on the flip side things like Lancer sphere work just fine with unarmed as well.


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What about 1st level Conscript

Dedicated Duelist Tradtion
-Duelist Training
-Finesse Fighting
-Fencing Sphere
-Unarmored training
Dual Weapon Conscript Specialty
Equipment Sphere: Balanced Defense
Open Hand Sphere

Paizo Employee Organized Play Developer

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Blacksmith with either Berserker and/or Dual Wielding combined with Wrestling could be a fun way to go. Thunderous Blows gives you spillover bonus damage when you shred your opponent's equipment (and the class gives you the tools to put it back together again once the fight is finished) and you've got your own customizable options for crafting and buffing to ensure you always have the right loadout for what you want to do. You won't get quite as many talents as the conscript, but Hampering Dents, Hobbling Strikes, Penetrating Blows, Satisfying Crunch, and Stunning Strikes are all useful Blacksmith Insights for a build like that.

You'd be able to throw people around, trap them in place, punch them silly, and slice up their armor while also having some group dynamics to bring into play.


Has anyone seen Samurai Champloo? Something wild like that, but with kung fu.

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