Can I Threaten AoOs?


Rules Questions


If I am holding a pistol I used during my turn and wearing a weapon like a spiked gauntlet in that hand can I attack for AoOs with that hand? I know there's rules against TWF with a combination like this, but that's not what I am trying to do.


You're wielding both, it should be fine. I think there's an example with someone with +6/+1 BAB wielding a longsword and a shield and not using TWF, but they can attack with the longsword at +6 and the shield at +1 or vice versa.


Cool, I thought it worked ok, but I wanted to check because of the TWF armor spiked FAW and all the stuff about "metaphorical hands" and such.


It seems a bit dangerous for the weapon narratively, but I think the rules are cool with it. The pistol whip deed doesn't put your weapon at risk, so I'd imagine punching wouldn't either.

The metaphorical hands FAQ is honestly not all that helpful for situations other than the one it was invented to answer, that is, trying to dual wield armor spikes and a two handed weapon.


Well, you aren't using TWF (which can only be used on your turn, and stops having any effect once your turn ends). No TWF = no "metaphorical hands" crap.


id go with spiked armor for better damage and no need to wield.


Unless the AoO was for movement through or into your space (disarm or grapple for example) I'd say no you can't use your spiky armored breastplate for an AoO at someone in an adjacent space. Stretches my imagination a bit too much.


It works. My pistolero wore a cestus for this very reason.

Edit: I should be more clear: The pistolero wore the cestus in his non-gun-wielding hand so they could threaten without compromising his ability to reload. Otherwise it'd still work, but only using free-action hand shifting.


Kayerloth wrote:
Unless the AoO was for movement through or into your space (disarm or grapple for example) I'd say no you can't use your spiky armored breastplate for an AoO at someone in an adjacent space. Stretches my imagination a bit too much.

I'd allow it if they used a spiky arm for it. Otherwise, no.


Kayerloth wrote:
Unless the AoO was for movement through or into your space (disarm or grapple for example) I'd say no you can't use your spiky armored breastplate for an AoO at someone in an adjacent space. Stretches my imagination a bit too much.
Armor Spikes wrote:
Armor spikes deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.

Nothing about not having reach here so it would work just fine.


If you have more than one weapon available to attack, you can switch which weapon is used for each attack without TWF, including Attacks of Opportunity. It is when you want to make an extra attack that you run into TWF.


I specifically wand to wear the Festus in the in the same hand as I am wielding the pistol with while the other hand is occupied. I think that it still works, even if it seems a bit odd.


Ehhh, not sure about that one. You could certainly wear a cestus and use a pistol in the same hand, possibly with the -2 penalty if the GM decides shooting someone in the face is a precision task, but I'm not convinced you should be able to use the cestus itself as a weapon while your hand is impaired. The cestus is advantageous enough as it is without making it an effective third arm.


There's nothing in the Cestus description that says you can't use it while holding an item. If my GM wants to impose the -2 to precision tasks to attacks with the pistol I'll use a spiked gauntlet instead.

As pointed out already armor spikes are already more effective, this at least breaks verisimilitude less.

Would you have the same issues with a cestus and sword in the same hand? Probably not...


baggageboy wrote:

There's nothing in the Cestus description that says you can't use it while holding an item. If my GM wants to impose the -2 to precision tasks to attacks with the pistol I'll use a spiked gauntlet instead.

As pointed out already armor spikes are already more effective, this at least breaks verisimilitude less.

Would you have the same issues with a cestus and sword in the same hand? Probably not...

I don't know that it says specifically anywhere, but I have always assumed that a single hand can only wield one weapon at a time, and something like a gauntlet or a cestus is unavailable if that hand is occupied. As I said, I don't know of a rule or faq that says it, but it seems like basic common sense to me and that is how I would rule it. It wouldn't matter whether it was a sword or a gun for me.

That said, as you point out armor spikes would work, and if the flavor of a gauntlet feels better for you then spikes, I could probably be talked around (the opposite is true for me.)

Anyway, the main point is that I would certainly talk about it with my GM first, and if it was an environment like PFS I'd choose something else to avoid the possibility of conflict.


Dave Justus wrote:

That said, as you point out armor spikes would work, and if the flavor of a gauntlet feels better for you then spikes, I could probably be talked around (the opposite is true for me.)

Anyway, the main point is that I would certainly talk about it with my GM first, and if it was an environment like PFS I'd choose something else to avoid the possibility of conflict.

This is always good advice for anything on the fringes.

For fun let me explain why I like the cestus/gauntlet better than aramor spiked. Imagon you are holding a knife and instead of stabbing a person you punch them with the knife still in hand. This is definitely possible and often shown in movies or other cinematic fight scenes. Now add a glove. Nothing's changed. Now make it a metal glove with spikes. Again nothing about all of that makes things harder, only easier.

I grant you that doing this while holding something really big (like a two handed weapon) may be a bit implausible. However with something relativly free to move it makes perfect sense. At least to me...


By my understanding of the intent, you can only wield (ie threaten) with one weapon per hand at a time. However, there is an FAQ about changing grips. So at the end of your turn you could declare that you've changed the grip so that the spiked gauntlet is effective.

I would rule the same way if someone was wielding a longspear and armour spikes. They can change their grip/stance so one of the weapons is effective, but not both as that would require 3 metaphysical hands to wield simultaneously. (Barring any overriding ability)


Talonhawke wrote:
Kayerloth wrote:
Unless the AoO was for movement through or into your space (disarm or grapple for example) I'd say no you can't use your spiky armored breastplate for an AoO at someone in an adjacent space. Stretches my imagination a bit too much.
Armor Spikes wrote:
Armor spikes deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
Nothing about not having reach here so it would work just fine.

Correct strictly speaking there's no need for Reach and it works, hence my comment, admittedly not RAW, that it stretches my imagination a bit too much. Spiky Gauntlet or Cestus you can take a swip at someone moving past your square. Spikes all over your armor ... how's your chest, shoulders or back effectively doing something to someone in an adjacent space without you leaving your space? Then again we got spells and fire breathing giant lizards so ... go for it.

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