PF2 = D&D 3.752 ?...3.76?...3.75 Squared?


Pathfinder Second Edition General Discussion

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Franz Lunzer wrote:
Excaliburproxy wrote:

PF 2E can be rewritten as the complex number:

DND 3.75 + .25i

only a quarter imaginary?

It gets less imaginary with every day until August 1st. :)


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Well, we can't have a version number that changes on a daily basis.

My answer was going to be that the players add reality to the game by existing.


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David knott 242 wrote:
Well, we can't have a version number that changes on a daily basis.

Why not? Call it Pathfinder Nightly Builds and everything is fine.


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I was going with: the PC's are imaginary people in an imaginary world, so .25i seemed low to me


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Pathfinder Lost Omens, Rulebook Subscriber
David knott 242 wrote:

Well, we can't have a version number that changes on a daily basis.

That sounds like quitter talk.

D&D [Current Stardate] (D&D 72965.6)


Deadmanwalking wrote:
Matthew Downie wrote:
The 3.X system (Skill Ranks & BAB & Save Modifiers...) seems pretty different from the 5e's level-based Proficiency modifiers and PF2's Proficiency + Level system. I'd call that more than just terminology.

This is fair, but in terms of skills specifically, PF2's skill system isn't very similar to 4E or 5E's either. Both of those are binary in different ways (you either have skills or you do not...there are a few exceptions in 5E who get Expertise, but it's generally a Class Feature, and even that is only three levels of skill).

PF2's mid point, with Skill Ranks, but only in limited numbers and adding level to all trained skills, plus larger bonuses at more training, has as much in common with the Skill Points of 3.5 as it does with that.

It's also a much more robust skill system than...quite possibly any other D&D/PF iteration simply because of the major subsystem that is Skill Feats.

They're all Ability+Skill+d20 at their core they're just adapted to different rates of scaling DCs.

Pass/Fail is easier to adjudicate, more balances, and easier to use in play than the graded model PF2 utilizes.

As for Skill Feats, we've had Feat taxes in 3e and 4e as well. Doing away with the awful things was one of 5e's greatest triumphs.

Dark Archive

I'd say it'd be closer to 5.5e


ulgulanoth wrote:
I'd say it'd be closer to 5.5e

I don't buy that. 5e is the DnD game with no feats (I know there are feats but they are usually a very suboptimal choice and they come rarely) and PF2E is the game where everything is a feat.


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I like everything being a feat!


If we consider the class feats to be analogous to powers, we could call it 4.75

Essentials (4.5) tried to move towards 3.5 with an ugly Frankenstein edition. PF2e simply continues that journey. Hence 4.75

Clearly this means we won’t get Pathfinder 3rd edition until D&D releases 6th edition. I’m already calling that PF 3rd edition will remove the +level bonus because they’ll decide number porn is bad :P


I thought you weren't migrating to 2nd because of paladin/champion or am I thinking of someone else?


Pathfinder Rulebook Subscriber
John Lynch 106 wrote:

If we consider the class feats to be analogous to powers, we could call it 4.75

Essentials (4.5) tried to move towards 3.5 with an ugly Frankenstein edition. PF2e simply continues that journey. Hence 4.75

Clearly this means we won’t get Pathfinder 3rd edition until D&D releases 6th edition. I’m already calling that PF 3rd edition will remove the +level bonus because they’ll decide number porn is bad :P

I don't know why we would consider them analogous to powers. Powers were all specific actions usable only during encounters. The Fighter is mostly that, but other classes have plenty of non-power esque Class Feats. Class Feats are analogous to the various Talents style pools.


Pathfinder Rulebook Subscriber
Vidmaster7 wrote:
I thought you weren't migrating to 2nd because of paladin/champion or am I thinking of someone else?

That was HWalsh who seemingly did actually leave once Champions were confirmed as the chassis with Paladins being the specific.


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Malk_Content wrote:
Vidmaster7 wrote:
I thought you weren't migrating to 2nd because of paladin/champion or am I thinking of someone else?
That was HWalsh who seemingly did actually leave once Champions were confirmed as the chassis with Paladins being the specific.

Ah ok. Thanks for clearing that up for me.

I guess even if it made no sense to me he stood by what he said he was going to do.


Excaliburproxy wrote:
ulgulanoth wrote:
I'd say it'd be closer to 5.5e
I don't buy that. 5e is the DnD game with no feats (I know there are feats but they are usually a very suboptimal choice and they come rarely) and PF2E is the game where everything is a feat.

I agree with most of that, but disagree that 5e feats are bad choices. Some examples:

Quote:

Sentinel

Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking.
Creatures within your reach provoke opportunity attacks even if they took the Disengage action.
When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

Sharpshooter
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
Your ranged weapons ignore half cover and three-quarters cover.
Before you make a ranged attack with a ranged weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.

Shield Master
You gain the following benefits while wielding a shield:
If you take the Attack action on your turn, you can use a bonus action to try to Shove a creature within 5 feet of you using your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity save made against a spell or other effect that affects only you.
If you are subjected to an effect which allows you to make a Dexterity save for half damage, you can use your reaction to take no damage, interposing you shield between you and the effect.

Any of these things would be at least three feats in a Pathfinder game, if they were allowed at all.

Liberty's Edge

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The opportunity cost of taking them is greater, though, as they replace a +2 to a stat, something a 5E character usually only gets five of, ever.

Fighters get several more, allowing them to get more Feats, and Humans can get one Feat to start with, but it remains a serious decision.

So they're impressive, but the majority of characters have two or three of them at most.


Malk_Content wrote:
I don't know why we would consider them analogous to powers. Powers were all specific actions usable only during encounters.

1. It was a joke.

2. Not even remotely true.


Pathfinder Rulebook Subscriber
Deadmanwalking wrote:

The opportunity cost of taking them is greater, though, as they replace a +2 to a stat, something a 5E character usually only gets five of, ever.

Fighters get several more, allowing them to get more Feats, and Humans can get one Feat to start with, but it remains a serious decision.

So they're impressive, but the majority of characters have two or three of them at most.

Add to this that they made the choice to tie feats/stats to class level and not character level you get even less if you dare to multiclass.


Malk_Content wrote:
Deadmanwalking wrote:

The opportunity cost of taking them is greater, though, as they replace a +2 to a stat, something a 5E character usually only gets five of, ever.

Fighters get several more, allowing them to get more Feats, and Humans can get one Feat to start with, but it remains a serious decision.

So they're impressive, but the majority of characters have two or three of them at most.

Add to this that they made the choice to tie feats/stats to class level and not character level you get even less if you dare to multiclass.

The only class that is remotely true for is fighter unless your just trying to dip into classes.


Pathfinder Rulebook Subscriber
John Lynch 106 wrote:
Malk_Content wrote:
Deadmanwalking wrote:

The opportunity cost of taking them is greater, though, as they replace a +2 to a stat, something a 5E character usually only gets five of, ever.

Fighters get several more, allowing them to get more Feats, and Humans can get one Feat to start with, but it remains a serious decision.

So they're impressive, but the majority of characters have two or three of them at most.

Add to this that they made the choice to tie feats/stats to class level and not character level you get even less if you dare to multiclass.
The only class that is remotely true for is fighter unless your just trying to dip into classes.

It's fine if you keep the exact right ratios. But if I wanted to (as I tried a few months ago) make a rogue/Monk it ended up not getting a stat upgrade for seven levels.


Malk_Content wrote:
It's fine if you keep the exact right ratios. But if I wanted to (as I tried a few months ago) make a rogue/Monk it ended up not getting a stat upgrade for seven levels.

Well yes. If you look at the class advancement tables and make the knowing and deliberate decision to take six levels in 2 classes so as to avoid an ability score increase, you won’t get one until 7th level.

Good news for you, P,aizo have worked hard to make sure players can’t make dumb decisions.


Pathfinder Rulebook Subscriber
John Lynch 106 wrote:
Malk_Content wrote:
It's fine if you keep the exact right ratios. But if I wanted to (as I tried a few months ago) make a rogue/Monk it ended up not getting a stat upgrade for seven levels.

Well yes. If you look at the class advancement tables and make the knowing and deliberate decision to take six levels in 2 classes so as to avoid an ability score increase, you won’t get one until 7th level.

Good news for you, P,aizo have worked hard to make sure players can’t make dumb decisions.

I wasn't doing it on purpose. I was following a character concept. Even then, unless you keep all your multiclasses as exact multiples of 4, you lose stats and feats. If I only ever keep those [insert secondary class here] levels to 3 or even 6 you are forever down 1 or 2 stat upgrades (which out of 5 is massive.)

Not that it mattered anyway as it turns out nothing stacks in 5e anyway so the monk levels were pure theme.


Monk actually seems to be a very common multiclass around these parts (for mechanical reasons, not thematic ones), so I find your situation highly unusual. But I’ve never bothered to find out what mechanical benefit there is (I just don’t care enough).

All this is of course completely off topic.


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Pathfinder Roleplaying Game Superscriber
John Lynch 106 wrote:
Essentials (4.5) tried to move towards 3.5 with an ugly Frankenstein edition.

See, I think if, at 4E's release, the PHB had been Essentials+ (more than 4 classes + 4 races, but using the Essential design framework), it'd have done a lot better.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

In 5e depending on the class feats are not suboptimal. So not to sure where that statement comes from. Also the main thrust of comparison would be on how proficiencies work as base mechanic not feats. Also remember that in 5e stats have cap. 20 I believe for PCs. So the plus 2 to stats is not always the best choice. Especially when you consider many feats give a stat bonus also.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

That email I wrote above sounded snarky. I did not mean it to. I think the response was to a post about feats and I took it as an overall comparison to 5e. I do think feats in 5e definetly are not suboptimal. Based on the stat bonus they give and the feat effect.

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