# Calculating overland movement for fast characters

### Rules Questions

A hopefully simple question:

Is the adjusted base movement of a PC used for calculating overland travel (class bonuses, magic bonuses etc), or just their 30ft (or 20ft for the small folk) unadjusted movement?

Or, for an example, does a human barbarian do overland travel faster than a normal human?

The core rules state that a 30ft movement character, for normal (walking speed) overland travel moves at 3 miles per hour, for 24 miles in 8 hours.

A horse moves at 50ft base movement. This is shown to be 5 miles per hour, or 40 miles in 8 hours.

So, for a level 10 monk with 60ft base movement, would they move 6 miles an hour, or 48 miles in 8 hours? Or do they just get calculated as normal humans?

Or, for a barbarian (+10ft base movement) with Boots of Striding and Springing (+10ft base movement), would they move 50ft = 5 miles per hour, and 40 miles in 8 hours?

All of the above is for walking speed, not hustling.

Thanks!

Include any hours-long or longer adjustment. It's quite possible to have the party go at 5 mph by consisting entirely of people who can each go 50'+ on foot plus mounted people.

Fuzzy-Wuzzy wrote:
Include any hours-long or longer adjustment. It's quite possible to have the party go at 5 mph by consisting entirely of people who can each go 50'+ on foot plus mounted people.

Thanks. So that includes stuff like...

- If i'm calculating this wrong, please let me know -

Barbarian - 10ft = +1 mph
Travel domain - 10ft = +1mph
Longstrider from level+ (1 hour per level) = 10ft = +1mph
Boots of striding and springing - 10ft = 10ft = +1mph

And a level 20 monk with 90ft base = 9mph = 72 miles of overland travel walking (not hustling) in 8 hours.

Those are correct individually, but (just in case you didn't know this) you should be tracking bonus types. Barbarian fast mvmt and travel domain are untyped bonuses and so stack with everything. However, monk fast mvmt, longstrider, and the boots are all enhancement bonuses, so if you have more than one of those three you get only the highest, not the sum. So the barbarian can benefit from the boots or longstrider (but not both) while the monk can't.

Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Although at one point they did introduce some weird cases of movement bonuses that stack only with enhancement bonuses....

David knott 242 wrote:

Although at one point they did introduce some weird cases of movement bonuses that stack only with enhancement bonuses....

Whaaaa....? Do I want to know this one or will it make me cry?

Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
blahpers wrote:
David knott 242 wrote:

Although at one point they did introduce some weird cases of movement bonuses that stack only with enhancement bonuses....

Whaaaa....? Do I want to know this one or will it make me cry?

I haven't found it yet. I thought it might have been the Warrior Poet Samurai, but it wasn't.

Edit: I found it. It is the Wilding Stride feat in Ultimate Wilderness.

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David knott 242 wrote:
blahpers wrote:
David knott 242 wrote:

Although at one point they did introduce some weird cases of movement bonuses that stack only with enhancement bonuses....

Whaaaa....? Do I want to know this one or will it make me cry?

I haven't found it yet. I thought it might have been the Warrior Poet Samurai, but it wasn't.

Edit: I found it. It is the Wilding Stride feat in Ultimate Wilderness.

?????

I . . . I'm sure the rules design team had a great reason to complicate bonuses even further for just this case.

Thanks!

David knott 242 wrote:
blahpers wrote:
David knott 242 wrote:

Although at one point they did introduce some weird cases of movement bonuses that stack only with enhancement bonuses....

Whaaaa....? Do I want to know this one or will it make me cry?

I haven't found it yet. I thought it might have been the Warrior Poet Samurai, but it wasn't.

Edit: I found it. It is the Wilding Stride feat in Ultimate Wilderness.

Wow. "Benefit: Your base speed increases by 10 feet. This does not stack with the fast movement class feature or similar effects, unless that class feature or effect provides an enhancement bonus." So it helps monks but not barbarians, and... ick. That is an abomination before the mechanics gods.

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