Where do you keep scrolls and what are the downsides? I'm under the impression that a wizard will gain a lot of scrolls as they adventure and gain levels. Maybe plenty of potions and wands too. I'm sort of imaging a wizard with straps of belts and pockets, trying to stuff as many scrolls on themself as realistically (and maybe comically) possible.
Currently my best idea is to use a handy haversack. Reach in a side pocket for a scroll and the haversack will provide the one you are looking for. However, there are character levels before such a wondrous item is affordable. So I would like to know alternatives.
The handy haversack is a very useful item. If you can't afford one I find it hard to imagine you'll be running around with a bunch of scrolls.
Scrolls are useful if you have spells that you want to have on hand to deal with situations you don't expect to encounter very often. As such, its rarely necessary to have them on hand to use immediately. Just having them stowed in a backpack is probably sufficient. Once you can afford the haversack there's little reason to not keep them in it since it keeps the scrolls protected from the environment and you can still get at whatever you need quickly. It's also worth noting that wands and staffs are generally better then scrolls. Wands are more cost efficient (1 wand costs the same as 30 scrolls, and gives you 50 castings) and staffs use your caster level. The only time a caster might opt for a scroll over a wand is if they only need half a dozen castings or they have some class ability (eg pathfinder savant) that lets them use scrolls at their caster level.
Scroll cases are a thing. How hardy they are depends but they can be waterproofed.
Scrolls are great for one-off spells that you don't expect to use often but don't know our can't prepare. Unless you're in am aquatic campaign a wand of water breathing probably won't be necessary but sometimes it's nice to have a backup.
I played a Medium once who used most of his off-time channeling Archmage and Hierophant spirits in conjunction with his Scribe Scroll feat. Having access to every Wizard and Cleric spell of 6th-level and lower (and a maxed-out, Skill Focus'ed UMD) meant I could be ready for basically any situation with enough gp and prep-time. I did have rainy day scrolls that were truly just-in-case spells, but I made a fair deal of scrolls for fairly common scenarios and would need pretty easy access to them in case it was in the middle of combat.
My GM let me buy a modified Beneficial Bandolier that held scroll cases that could fit a crap-ton of scrolls. It was still a Move action to retrieve the scroll I needed, but I would never have a problem retrieving the intended scroll, and I never needed to worry about carrying too many or the scrolls betting damaged. I felt like Sage Mode Naruto with the big scroll cases strapped to me all the time; it was kinda cool.
I also usually hold a variety of scrolls for the party's use, so have a large number of scrolls and potions on hand. Since the Haversack offers up just what you are looking for, it also serves as a filing system!
I usually play spellcasters and usually take Craft Wondrous Item at 3rd Level, so if I don't acquire a Handy Haversack through treasure, I'll craft one as soon as I am able to.
if im not mistaken, a scroll can have up to 10 spells scribed in it when created.
I also seem to recall that over a certain number (half of max), it takes an additional move action to find the correct spell.
However, I can't find anything in the rules that seem to indicate that there's even a limit on how many there can be. Just a statement that each extra spell makes the scroll a foot longer, and that if there are 3 or more then the scroll uses support rods, one on each end.
It is my understanding that adding multiple spells to a scroll only makes the scroll bigger.
Physical Description: A scroll is a heavy sheet of fine vellum or high-quality paper. An area about 8-1/2 inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. A scroll holding more than one spell has the same width (about 8-1/2 inches) but is an extra foot or so long for each additional spell. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.
So about a page of paper per spell.
|Mark Hoover 330|
Don't forget your Familiar. Seriously.
IF you choose to take a Familiar AND said Familiar has a way to open/manipulate things i.e. having hands, gaining at will Open/Close and Prestidigitation, etc, giving your Familiar a carrying device isn't a bad way to go, Familiar Size permitting.
I had a Wizard that only made it to 3rd level but she had an Owl Familiar with the Valet Archetype. She also had Craft: Leather so with some of her money at level 1 she constructed a Bandolier for the bird as well as a "masterwork backpack" stylized as a satchel with accordion file inserts.
She also made a truckload of scrolls.
Routinely She stood at the back of the party using either utility or battlefield control spells from scrolls. Her Familiar would use a Full Round action plus his at will powers from the Archetype to draw out a new scroll to hand to her. I think it helped that she took Cypher Magic as her level 1 Feat.
Anyway, the goal eventually was to put Handy Haversacks on both the bird and the wizard. It doesn't have a slot so technically the owl could wear it; the device only ever weighs 5 lbs and even at Tiny the owl's Light Load is 10 lbs. Never underestimate the utility of your Familiar.
Next question: how many scrolls do you carry? With the use of a handy haversack or bag of holding, I wouldn't be surprised to learn that you can carry hundreds of scrolls with no problem. What about how many scrolls you carry before you get magic bags?
On the first: A lot. Basically, if the party doesn't need a spell often, but when they need it, they really need it, my caster will scribe a scroll of it. This starts early, as low level scrolls are cheap even from the perspective of a starting character.
On the second: My casters usually end up crafting a magic bag of some sort around 3rd level. Before that, I take a different approach than that dictated above. At 1st level, they have few to no scrolls for lack of funds--mostly just the stuff they find while adventuring. At 2nd level, though, there's mony, so they scribe scrolls of their usual 1st-level spells so that they can use them when they run out of spells for the day. (Only the spells that don't involve saving throws, though--stuff like mage armor,shield, or speak with animals or something.)
If a caster doesn't have Scribe Scroll (yet?), there'll be fewer scrolls involved, and that caster will hoard any found scrolls even more than usual. It's rare that I'll agree to sell a scroll that I'm capable of using unless there are roleplaying reasons not to use it ("No, I'm not keeping that scroll that summons a winged snake, it has Lamashtu's stink on it").