Lawful Evil Psychic Build Help


Advice


So we're playing a city based game and I'm getting to play for once. My character is a Lawful Evil business man who's gimmick is he is always the lesser of the two evils in the moment but worse in the long run. Right now our parties only combat focused character is an unchained monk. We've been sneaking past combat by summoning monsters and then pretending to be innocent bystanders or just being invisible. But at this rate its only a matter of time before the GM just forces the issue and has a troll kick its way into our bar or something. Right now my biggest asset is that I have armor expert which means I can wear a rather silly amount of armor for not being proficient in it.
I'm level 5 and thanks to some quick thinking in sinking a ship filled with high level NPC's we're jumping up to 7. I plan on going Diabolist at 8th level. Any ideas what I could dip into or prestige class into to make me more of a front line threat somehow?


Don't dip. Diabolist will, along with your already slower casting progression (stupid spontaneous casters!), slow your casting progression even more unless you take Prestigious Spellcaster. A dip will cripple your spellcasting, and it's never worth it for a full caster to cripple spellcasting in favor of front-line durability.

Are you sure that it's entirely in character for your character to risk his neck on the front lines?


TheGreatWot wrote:


Are you sure that it's entirely in character for your character to risk his neck on the front lines?

In character no. Never. He's more likely to invite his enemies to a nice dinner and slowly poison them over the four courses. But as I said the GM is really wanting to force the issue since we've circumvented every encounter and made him dance to our tune.


You're a psychic. This means you can get the kinetic enhancement psi-tech discovery, and the dirty fighting feat to make use of it. A bit of tripping or disarming could help. Edit: you'll probably want the burst of adrenaline spell if you don't already have it. The ghost whip spell is optional.

If that doesn't appeal the fastest way to make yourself a threat is one level in savage technologist barbarian. You probably get a point of AC from better armor (even with armor expert I think the best you can get is +5 AC base, a breastplate is +6), a better weapon, and rage will give you +2 attack, damage, AC and reflex save. You can't rage and cast this way of course.

Going into the evangelist PrC instead would eventually give you a better BAB (3/4 stacks up over time) but only if you don't leave it for diabolist.


So in other words, psychic does not belong on the front lines? That's what seems to be the most reasonable answer to me.

If this is an issue of the party "cheating" their way out of every encounter, maybe y'all should just stop doing that. The GM doesn't seem to be having much fun right now, and if he's forcing you to become a tank as a full caster, I don't foresee much fun for you either.

This is a party problem, not a single character problem.


I don’t quite understand the logical leap between

We are likely to be forced into combat and I therefore must be front line capable.

What is the rest of your party and what is your Discipline, both these things would be good to know.

At level 7 you have access to great spells and a big enough spell pool to be using them in combat.

Things like

Magic missile, Hold person, Euphoric Cloud, inflict pain, oppressive boredom, summon monster, Ego Whip I, Mind Thrust III, haste, heroism, to name a few.

Why not use some of those to fight with?

Also try toppling metamagic on magic missile for a combat manoeuvre, it’s probably stronger than any melee hybrid you could make right now.


Chromantic Durgon <3 wrote:

I don’t quite understand the logical leap between

We are likely to be forced into combat and I therefore must be front line capable.

What is the rest of your party and what is your Discipline, both these things would be good to know.

The other two party members are a Arcane Trickster who will only use and cast illusion spells and has 7 con. And the other is a 'summoner' that literally uses his first action in combat to run as far as he can to put the rest of the party between him and the enemy. He also has never summoned anything. And by summoner I mean Conjuration Wizard. The 'leap' that I have to be front line capable is because everyone else in the party is trying to hid behind me. I at least need a good AC so I can have a chance of turning invisible or something.


So the squishes are hiding behind a squishy. Teach your wizard about more field control.

Also see if your GM allows 3.5 material with conversion. If you absolutely have to PrC I’d go Force missile mage. Its a PrC specced around Magic Missile... I’ll post the 3.5 link:

http://dnd.arkalseif.info/classes/force-missile-mage/index.html

It makes Magic Missile dangerous. Especially if you stack meta magic AND add points from your Pool to boost your force damage

My last group play tested this PrC and that wizard who only cast force spells (his theme) was putting crazy damage on the board with stacking Meta and using sacred geometry. You would need a back up in case someone did a globe of invulnerability but other the anti-magic fields that is all that could stop it.


Found the answer, its a prestige class called Esoteric Knight. Basically Eldritch Knight but for Psychic casters. Its in the new splat book.


So you'll be taking two prestige classes? Esoteric knight will really screw up your spellcasting. I really think that you just need to have a group talk and go over what's causing the problem rather than changing your entire build over a few PCs constantly hiding behind the psychic.


Also getting into esoteric knight requires +5 BAB which means either waiting for 11th level to take your first level in it, or screwing up your spellcasting even more (and you still won't be able to take it until you reach 9th.)


TheGreatWot wrote:
So you'll be taking two prestige classes? Esoteric knight will really screw up your spellcasting. I really think that you just need to have a group talk and go over what's causing the problem rather than changing your entire build over a few PCs constantly hiding behind the psychic.

Having full Spell casting isn't the end all be all. I've rarely played anything that got 9th or even 7th level spells. Honestly most of the good stuffs around 6th level. Besides we already have 2 full casters in the party I can afford to lose the spell levels if it means more HP and BAB at this point.

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