Gestalt build: best pair for a wizard?


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Meirril wrote:
Ryan Freire wrote:
Fighter/brawler seems weak AF at first but honestly, being able to be a badass at ranged combat and close combat with your 40someodd feats seems legit.

Other than breaking the campaign rules, it sounds good.

But compare that to being a Fighter/Cleric. Self buffing is good. Fighter/Warpriest or Inquisitor could be amazing too. Honestly any class that doesn't have to deal with arcane spell failure and can buff AC is better than a few more feats.

People always argue that, but are you going to cast or are you going to fight in a round? Action economy doesn't really do a great job of letting pure caster/pure martial shine. All you're really doing is making your character MAD. If you're just going to throw on a buff and wade in you aren't really taking advantage of your caster side. And theres more to martials than just good fort, hp and feats or skills while you stand back and cast.

Fighter/magus could be a downright beast though.


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Not sure how it would work in Gestalt, but Slayer's Studied Target would probably add to the Wizard's spell save DCs. Given that it doesn't compete with the Wizard's usual action (standard), and how nice the rest of the benefits are (d10 HD, 6+INT skills, Good Fort/Ref), I'd put in a vote for Slayer. Stygian Slayer frees up some spell slots with free casts of Invisibility and Gaseous Form.

It's simple but compliments the Wizard nicely and if you're doing Gestalt because of a smaller party rather than as a high-powered campaign, simple but effective is likely a better idea than trying to pull some complex god-tier build.


Taudis wrote:

Not sure how it would work in Gestalt, but Slayer's Studied Target would probably add to the Wizard's spell save DCs. Given that it doesn't compete with the Wizard's usual action (standard), and how nice the rest of the benefits are (d10 HD, 6+INT skills, Good Fort/Ref), I'd put in a vote for Slayer. Stygian Slayer frees up some spell slots with free casts of Invisibility and Gaseous Form.

It's simple but compliments the Wizard nicely and if you're doing Gestalt because of a smaller party rather than as a high-powered campaign, simple but effective is likely a better idea than trying to pull some complex god-tier build.

I have to vote for the slayer as well. But I don't think studied target would work to help DC's for the Wiz spells though; ST works for Slayer abilities RAW. But if the GM allows it: very cool.

But what the Slayer does bring to the party is versatility. Stealth, combat ability and utility are all good things to have. Especially in a small party. And all are achievable with talents. All with no alignment or other restrictions. Grab pragmatic activator as a trait and get some wands for things like healing and movement, marry your bracers of armor, and you are looking at very, very versatile.


May I suggest a Hunter? Take the Undersized Mount feat and one of the flying animal companions like the Roc. You can then use it to stay nice and far away from the front line. When the companion levels up enough to be Large, you can just retrain the feat to something else. There are some decent defensive teamwork feats that you'll get every 3 levels, and you get to pick between Outflank or Precise Shot at level 2 for free. Since most of the spells you'll need along the way will probably already be on the wizard spell list, you just need a bit of Wis to use the useful low-level divine spells like Cure Light Wounds.

Alternatively, you can forgo using the companion as a mount and go with something like a tiger and have it in melee while you hang back.

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