TheGreatWot |
2 people marked this as a favorite. |
Hey y'all, I'm writing my own module and I've been spending some of my now-copious amounts of free time drawing some baddies from it. I thought I'd share it here, because why not?
I hope you enjoy. If anyone wants to suggest more stuff to draw, I'll probably do it. I'm underage, so I work for free.
Rysky |
Hey y'all, I'm writing my own module and I've been spending some of my now-copious amounts of free time drawing some baddies from it. I thought I'd share it here, because why not?
I hope you enjoy. If anyone wants to suggest more stuff to draw, I'll probably do it. I'm underage, so I work for free.
Moth and sword dragon, nice!
TheGreatWot |
No fur, just weird wrinkly skin.
Next up are a few NPCs from Andalee and Grasswall. Just faces this time, cause I'm lazy. Maps are in progress- I'll spam a bunch of them all at once when they're done. I have considerably less experience with faces than monsters and related creepy-crawlies, so try not to judge too hard. :p
TheGreatWot |
1 person marked this as a favorite. |
The Maidens Three will be done soon. Sarsa, Maelee, and Rien may be chaotic evil undead now, but their sisterly bond is still strong. These tragic villains are the "final boss" of the Grasswall section of the module, encountered in the Tomb of the Crippling Gaze.
Maybe the PCs will be able to put them to rest for good...
TheGreatWot |
I'm looking forward to statting them and designing their tomb, but I'm currently having enough trouble getting Utobi and the rest of the gnolls balanced. I'm trying to find a balance between individual enemy CR and CR as a whole... Multi-creature encounters never seem to be very challenging at all, while single enemies can go down with just one failed save.
TheGreatWot |
1 person marked this as a favorite. |
Maps here!
They're pretty low quality since my laptop can't handle hi-res images. It's kind of a nightmare putting them all in order and making the doc function, but that's what I'm stuck with.
Pizza Lord |
Not too shabby. Obviously since these are for you, you know what's what but for ease of those viewing or whom you are sharing it with, consider adding a compass rose (even just an arrow with an N) and possibly a '1 sq. = 5 (10, whatever) feet' note next to it for a scale perspective.
Also, a light shading or along solid areas will differentiate rock or walls (or a river or chasm, I couldn't tell if Stone Throat was a massive gate over a river or road or a bridge over a chasm at first glance).
Also, one of the maps needs at least a secret door, even if where it goes is collapsed or its purpose is inscrutable at this point. A secret door automatically makes a map cooler.
TheGreatWot |
I'll add some shading, yeah. A secret door would be easy to add in Grasswall. My players tend to perk up when I say "perception check" so maybe I should throw them a bone.
Stonethroat is a gate over a road. I'll probably draw a 3D model of it to make some more sense of the mess- that map confused me, and I'm the one that drew it.
Artofregicide |
I find the maps very serviceable. They shouldn't be too hard to ink and scan if that's what you want to do. You could also recreate them digitally (though your computer may not be up to it) or have someone do it for you.
Either way I've found them very helpful to visualize the encounters. They're very old school and I like that.
Pizza Lord |
Give him a theremin (or something very similar, but grotesque/magical, like a bone keyboard but it works just like a theremin. Possibly he cast sculpt sound to make it sound like one from a strange, otherworldly dream/vision he had (of an old Star Trek episode)). The music, sound, and pitch are controlled by hand movement, so if he casts spells you can play a theremin sound-byte, a little different for each spell, or if he attacks when his hands are near or over the oscillator. Or a magical metal wand that he can fire spells from which also might play the theremin.