Monster art!


Homebrew and House Rules


2 people marked this as a favorite.

Hey y'all, I'm writing my own module and I've been spending some of my now-copious amounts of free time drawing some baddies from it. I thought I'd share it here, because why not?

Artwork here!

I hope you enjoy. If anyone wants to suggest more stuff to draw, I'll probably do it. I'm underage, so I work for free.


Care to open up access on that doc, Wot?


Not this again... Sorry, I suck at sharing stuff. Lemme try to fix it.

Alrighty, that should work now.


Nice. I like the moth-ish Mozerah the Lightdrinker particularly.


Thanks :p

Mothmen should indeed be moth-ish. I went for a more insectile look there than the traditional Pathfinder mothman.


Indeed, nice stuff. Very evocative.

Nukariax might need a sheath for that sword, however...

Silver Crusade

TheGreatWot wrote:

Hey y'all, I'm writing my own module and I've been spending some of my now-copious amounts of free time drawing some baddies from it. I thought I'd share it here, because why not?

Artwork here!

I hope you enjoy. If anyone wants to suggest more stuff to draw, I'll probably do it. I'm underage, so I work for free.

Moth and sword dragon, nice!


1 person marked this as a favorite.

Dragon with sword >>> dragon without sword.

I'm sketching some gnolls now, they're up next.

Silver Crusade

TheGreatWot wrote:

Dragon with sword >>> dragon without sword.

I'm sketching some gnolls now, they're up next.

FLUFFIES!


1 person marked this as a favorite.

Yes, fluffies.

Try not to get too furry around these gnolls. They worship the Outer Gods.


These are cool! Thanks for sharing


I like them.

Now if I can only persuade you to share your maps...


Updated the doc once more, now Oskenja makes an appearance. He's a little bit mutated.

I'll work on some maps now to appease artofregicide's insatiable hunger for graph paper. :p


1 person marked this as a favorite.

Another pic has been added. The Children of Abhoth: mutant gnolls that the cult of Abhoth sees as "blessed".

I have the first floor of Grasswall down, and I'm nearly finished with the second level. Those will be up soon.

Silver Crusade

Fluffies!


These ones don't even have fur >.>

Silver Crusade

They dont?


No fur, just weird wrinkly skin.

Next up are a few NPCs from Andalee and Grasswall. Just faces this time, cause I'm lazy. Maps are in progress- I'll spam a bunch of them all at once when they're done. I have considerably less experience with faces than monsters and related creepy-crawlies, so try not to judge too hard. :p


1 person marked this as a favorite.

Just finished another sketch. Someone stop me before I ascend to godhood!

The cackling hag known as Mother's Fang has been added to the list of baddies. She's having a great time laughing like a hyena while she zaps something with her precious wand of enervation.


1 person marked this as a favorite.

The Maidens Three will be done soon. Sarsa, Maelee, and Rien may be chaotic evil undead now, but their sisterly bond is still strong. These tragic villains are the "final boss" of the Grasswall section of the module, encountered in the Tomb of the Crippling Gaze.

Maybe the PCs will be able to put them to rest for good...


I like the sisters, looking forward seeing their stats.


I'm looking forward to statting them and designing their tomb, but I'm currently having enough trouble getting Utobi and the rest of the gnolls balanced. I'm trying to find a balance between individual enemy CR and CR as a whole... Multi-creature encounters never seem to be very challenging at all, while single enemies can go down with just one failed save.


Maps of Stonethroat, several Andalee encounters, and the first level of Grasswall are all done. I'll add those when I get home from this cookout.


1 person marked this as a favorite.

Maps here!

They're pretty low quality since my laptop can't handle hi-res images. It's kind of a nightmare putting them all in order and making the doc function, but that's what I'm stuck with.


Not too shabby. Obviously since these are for you, you know what's what but for ease of those viewing or whom you are sharing it with, consider adding a compass rose (even just an arrow with an N) and possibly a '1 sq. = 5 (10, whatever) feet' note next to it for a scale perspective.

Also, a light shading or along solid areas will differentiate rock or walls (or a river or chasm, I couldn't tell if Stone Throat was a massive gate over a river or road or a bridge over a chasm at first glance).

Also, one of the maps needs at least a secret door, even if where it goes is collapsed or its purpose is inscrutable at this point. A secret door automatically makes a map cooler.


I'll add some shading, yeah. A secret door would be easy to add in Grasswall. My players tend to perk up when I say "perception check" so maybe I should throw them a bone.

Stonethroat is a gate over a road. I'll probably draw a 3D model of it to make some more sense of the mess- that map confused me, and I'm the one that drew it.


I find the maps very serviceable. They shouldn't be too hard to ink and scan if that's what you want to do. You could also recreate them digitally (though your computer may not be up to it) or have someone do it for you.

Either way I've found them very helpful to visualize the encounters. They're very old school and I like that.


More art coming in soon. The second floor of Grasswall is full of wacky (and possibly deadly) encounters- gnolls holding an auction, a mi-go surgeon, a dwarf monk with severe personality issues, werehyenas, and other assorted stuff.


New ideas spring forth. The "judge" presiding over the sacrificial auction is a gnoll bard, and he's definitely going to have a ridiculous instrument like a ukelele or harmonica or a set of bagpipes.

Sometimes a change of pace is nice.


Not a violin/fiddle? Those are even more evil than bagpipes. And almost as ridiculous on a gnoll auctioneer/murderer.


I might have to do the harmonica simply because it's hands-free. He can't fire a bow and play an instrument at the same time.

Curse you, two-armed limitations.


Give him a theremin (or something very similar, but grotesque/magical, like a bone keyboard but it works just like a theremin. Possibly he cast sculpt sound to make it sound like one from a strange, otherworldly dream/vision he had (of an old Star Trek episode)). The music, sound, and pitch are controlled by hand movement, so if he casts spells you can play a theremin sound-byte, a little different for each spell, or if he attacks when his hands are near or over the oscillator. Or a magical metal wand that he can fire spells from which also might play the theremin.


He could dance, sing (Mongolian throat singing anyone?) or give oration if you don't want to go with an instrument.

You could also give the auctioneer an extra arm or two somehow. That would be creepy.


Apparently TheGreatWot was banned and several of his threads deleted. He has contacted Paizo customer service as to the reason why but hasn't gotten a response.

He is still working on the various Google docs so this project isn't dead.

I'll update folks if I hear anything else.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Monster art! All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules