Multiple sources gaining "2 claw attacks"


Rules Questions


Hello
My question is 2 part.
A sort of Barbarian can get Beast Totem gaining 2 claw attaks, and Abyssal Blood doing the same would they stack in any manner?
1 does "CLAW" somewhere specyfies on what part of the body it apears? (like hands in oposition to feet?)

2 IF you can "gain" 2 claw attacks and put those on your feets, would there be any penalty for that? (as far as i know monk with hes unarmed strikes count all hes body parts as a weapon, so he kinda would be proficient with claw on hes feets thing - a sort of kicks)


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FAQ wrote:

Claws and Talons: If I gain claw attacks, can I put those claw attacks on my feet?

If you are a bipedal creature (roughly humanoid-shaped, with two arms and two legs), your claws must go on your hands; you can not assign them to any other limb or body part.

If you are a quadruped (or have more than four legs), you can have claws on your feet. If you have claws on all of your feet, normally you can't use all of those claw attacks on your turn unless you have a special ability such as pounce or rake.

Talons are much like claws, but go on a creature's feet, usually a bipedal creature (especially a flying bipedal creature such as a giant eagle or harpy). An ability that grants you claw attacks cannot be used as if they were talon attacks (in other words, you can't "re-skin" the ability's game mechanics so you can use it on a different limb).

Grand Lodge

Claws are on the hands, talons are on the feet. It’s not really spelled out exactly, as far as I know, but that’s been how things have been run as far as I can remember.

If you have multiple arms (like being a kasatha) and you have two abilities that give you two claw attacks, then sure, you get 4 attacks.

Note that the Alchemist vestigial arm does not allow you to get 4 attacks in this way.

Unarmed strikes doesn’t really care what part of your body you use. No matter what body part you use, a regular unarmed strike does bludgeoning damage at 1d3 nonlethal and you provoke AoOs. Monks change the rules for unarmed strikes a bit but they’re still bludgeoning damage and use the damage dice based on class+size, even if you use the hand/limb for the U strike as your claw.

You cannot use natural attacks as part of a normal flurry of blows but Feral Combat Training allows you to flurry with one natural attack.

You are considered proficient in any natural attack you gain, even if it isn’t explicitly stated in your class weapon proficiencies.


Unarmed strikes, which include kicks, use regular iterative attack rules.* These are explicitly not natural attacks, though classes like monk allow unarmed strikes to benefit from some things that affect natural attacks.

Per the FAQ, claws are explicitly hands.

Even if that rule didn't exist, you couldn't flurry with them without Feral Combat Training. But if you use feral combat training you're trading your unarmed flurry attack routine for the same routine but performed with 1 natural attack (so you have the same amount of attacks at the same BAB).

So the short answer to your question is, it's not useful to have 2 sources of claws unless you have more than 2 arms (like Kasatha).

And as mentioned, Vestigial arms doesn't let you do it.

*Which can be modified by things like Flurry of Blows.


ohh ok
Thank you for your knowledge

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