Issues with Guide 6.0


Pathfinder Adventure Card Society


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

Going through the guide and I spotted a couple of issues that could stand to be addressed. Some are major and game-breaking, others are minor typographical things. They are listed in the order present in the Guide.

Issue 1 (Major): Feat limits break Season of the Righteous
In the Character Conversion sidebar on page 5, the "Adhere to Feat Maximums" breaks Season of the Righteous, which hands extra feats out like candy. For example, the AD2 reward that gives a skill feat for each medal checked off on the troop card clashes with this rule. Given how inflated the numbers are in the Wrath of the Righteous box, the loss of these feats will make the season significantly more difficult.

Issue 2 (Minor): The Hierarchy uses old wording
The Hierarchy sidebar on page 7 uses "set indicator" instead of "level" and mentions the Basic trait. When using the conversion guide in Core, the Basic trait no longer exists and we're instructed to treat all B cards as level 0.

Issue 3 (Major): Take One for the Team contradictory wording
Page 7 says "When that character is eligible to have played that scenario, that character may earn the transferred rewards as if she had played it." when describing Take One for the Team. However, the example on page 8 indicates that you can only apply the reward when your tier matches the scenario's # ("then when your character Melindra later advances to Tier 5, before playing any one Tier 5–legal scenario, Melindra could opt to earn the reward from the scenario you played with Kyra. If Melindra advances to Tier 6 without having opted to earn the reward, however, she loses the reward and the play credit.")

The sentence on page 7 indicates that it'd be possible to apply the reward as long as Melindra is either Tier 4, 5, or 6. But, the example contradicts that and limits it to Tier 5. Which is correct?

Issue 4 (Minor): Possible layout issue in Modifying Your Class Deck
The example paragraph with Balazar (bottom of first column in page 8) looks like it's part of the final bullet point at first due to the indent. It may be better if this paragraph does not have a leading indent given that it immediately follows a bulleted list, to make it more obvious that it is a separate paragraph.

Issue 5 (Major): Removing Cards From Play and Cosmic Captive
While this rule is a much-needed improvement in that "come across a boon" covers pretty much every scenario imaginable, the special 8-00 The Cosmic Captive gives such a card as a scenario reward. I believe the fix for this would be revising the scenario rather than the Guide, however.

There's issues with location removal in Core applying to older seasons, but I'm not going to bring that up here again; wanted to keep this focused just on the Guide itself. Overall I see a lot of positive changes to the Guide, so great job :)

Silver Crusade 2/5 RPG Superstar 2014 Top 16

skizzerz wrote:

Issue 2 (Minor): The Hierarchy uses old wording

The Hierarchy sidebar on page 7 uses "set indicator" instead of "level" and mentions the Basic trait. When using the conversion guide in Core, the Basic trait no longer exists and we're instructed to treat all B cards as level 0.

When using class decks (which all use the older card format) in organized play, you still have to follow the heirarchy when building your deck, so the Basic trait still matters. We weren't given the ability to suddenly start building our decks with any "B" cards. I think perhaps instead we should have a callout in the heirarchy box that "0" cards are treated as if they have the Basic trait for building characters using class decks, such that if you get a "0" card added to your class deck, you can build with it right away.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
Tyler Beck wrote:
skizzerz wrote:

Issue 2 (Minor): The Hierarchy uses old wording

The Hierarchy sidebar on page 7 uses "set indicator" instead of "level" and mentions the Basic trait. When using the conversion guide in Core, the Basic trait no longer exists and we're instructed to treat all B cards as level 0.

When using class decks (which all use the older card format) in organized play, you still have to follow the heirarchy when building your deck, so the Basic trait still matters. We weren't given the ability to suddenly start building our decks with any "B" cards. I think perhaps instead we should have a callout in the heirarchy box that "0" cards are treated as if they have the Basic trait for building characters using class decks, such that if you get a "0" card added to your class deck, you can build with it right away.

This works for now but won’t work once we have class decks in the new format. The hierarchy barely skirts around the Core rule that re-maps Basic to all Level 0 cards (because the transition guide on page 26 of the rulebook only applies to effects, and a rule in the Guide isn’t an effect. I didn’t catch that particular nuance at the time)

Side note: I feel the best resolution for Issue 1 would also be an update of the season pdf rather than a change to the Guide: word the rewards such that the extra feats don’t count towards your feat limit only while playing Season of the Righteous scenarios or something similar that restricts it to that season only. That way you can’t farm Season 1 for overpowered characters to then take into other seasons.


skizzerz wrote:
Tyler Beck wrote:
skizzerz wrote:

Issue 2 (Minor): The Hierarchy uses old wording

The Hierarchy sidebar on page 7 uses "set indicator" instead of "level" and mentions the Basic trait. When using the conversion guide in Core, the Basic trait no longer exists and we're instructed to treat all B cards as level 0.

When using class decks (which all use the older card format) in organized play, you still have to follow the heirarchy when building your deck, so the Basic trait still matters. We weren't given the ability to suddenly start building our decks with any "B" cards. I think perhaps instead we should have a callout in the heirarchy box that "0" cards are treated as if they have the Basic trait for building characters using class decks, such that if you get a "0" card added to your class deck, you can build with it right away.

This works for now but won’t work once we have class decks in the new format. The hierarchy barely skirts around the Core rule that re-maps Basic to all Level 0 cards (because the transition guide on page 26 of the rulebook only applies to effects, and a rule in the Guide isn’t an effect. I didn’t catch that particular nuance at the time)

Side note: I feel the best resolution for Issue 1 would also be an update of the season pdf rather than a change to the Guide: word the rewards such that the extra feats don’t count towards your feat limit only while playing Season of the Righteous scenarios or something similar that restricts it to that season only. That way you can’t farm Season 1 for overpowered characters to then take into other seasons.

I'm betting we just get an updated Society Guide once we have Core-based Class decks. It'd be pretty quick to update the pdf to include the new build option.

Personally, I feel if a person wants to farm Season 1 for OP characters, more power to them. It and Tiers 2-3 of Season 2 are my group's least favorite things. Getting a table together that's willing to suffer through any of it is pretty rare for us so we pretty much skirt around them. I'd rather play one of the other seasons and just have fun.


Minor: p.10 says "If you gain your third power feat, first, you are rewarded with a role."

This reads as being able to put the third power feat on the role, but "first" could easily be missed and the wording is such that someone could easily misinterpret it as the power feat having to be on the character card. I'd like to see it be more explicit that it can be used on the role.

Paizo Employee Chief Technical Officer

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1. We'll discuss.

2. The hierarchy is worded correctly for now. Should that change, we will revise.

3. The example is incorrect. (The rule changed at the 11th hour, and I failed to notice that the example now contradicted it.)

4. Thanks.

5. You're right that the fix for that should come via the scenario. We will revise the second power on Zhaleh to say "Banish this card to gain a skill feat until the end of the scenario." (There are a couple other outstanding changes to make on that one before we reissue it.)

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