BRING ME THANOS... revisions!


Advice


https://docs.google.com/spreadsheets/d/1Iz0JRob6gYL8f5TxQHXIgOVdWmKBEuDA5Zk _Z6OyOdE/edit?usp=sharing

I'm trying to balance this bad boy for a single encounter with 6 level 20 PC's. I don't know if he is too weak or too tough or what, I just want help.


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Here we go...
Thanos..


Uh... all I can see is that he's a 20th level Large sized brawler. That's a CR 19 threat, and not really a difficult encounter for a party of 20th level PCs- especially 6 of them. Also, Thanos strikes me more as a LE kind of guy. Very methodical, even honorable. But also very evil.

If you want to challenge a large party of 20th level PCs, you're gonna need multiple threats. Action economy is always on their side until you have as many actions as they do. Maybe make Thanos a unique creature instead of a 20th level brawler, so that you can add special abilities wherever you want. He could be a monstrous humanoid or outsider or giant.


Personally I'd be tempted to make Thanos a Titan, since he is known as the Mad Titan. But Titans are all colossal sized creatures. Though if you did you a titan, you could just throw it as is against the party. Most titans have a CR above 20.

A Genie isn't a bad decision for a base race. While I'd like to pick a Djinni because they are normally blue, that whole mist thing instead of feat ruins the image. Thanos is suppose to be tough, so lets go with a Shaitan and make it as tough as possible. Pasha is a Shaitan Nobel.

Now instead of a brawler make him a level 20 wizard. That will raise his DC from 13 to 19. Probably 20 because of special features beyond what a wizard would normally get (like all those d10s of hp). I'd slap on another 7d10+35hp for the extra 20 levels of wizard advancement. Or give him a full 20d6+100hp. He has to stand against a whole party after all.

Now create that artifact on his hand. First thing I'd do is let him use his wishes as he wills. That is 3 free wishes per day. Then give it the effect of quickening 3 spells like a greater metamagic rod. Free teleport at a move action. Let him cast and punch as a standard action to deliver any touch spell. Make it a +10 weapon. +5 to hit, another +5 in other bonuses.

Pump his stats. +6 to everything as an innate bonus (wishes). +6 enhancement bonus (appropriate gear). Raise his Int another 5 because advancement. +5 resistance bonus to saves (wishes). +6 natural armor and deflection bonuses (wishes). +7 shield bonus to AC (invisible force shield, wishes again).

And dump a lot of consumable defensive gear on him. That delaying doom ring. Scarab that blocks death effects. Poison immunity necklace. Defensive spells a plenty (made permanent via wish). Go wild.

And he wishes himself to full when he's below half, and plane shifts away when he is out of wishes. Have fun.

Grand Lodge Contributor

I've just had a quick glance and the first things that leap out are that his AC and saves (particularly Will) are waaaaaaay too low for a CR 20 threat. Compare to other CR 20 creatures in the bestiaries to see roughly where these should be and work out how to get them there. Also Power Attack should be -6/+12 not -5/+10.

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