Race builder - why do large humanoids only have 5 ft reach?


Rules Questions


What the title says.

I just want to understand the reasons.

In our next campaign I think about playing a wolfen from confrontation. They're all large. He'll be a buffer, so the reach won't really make a difference.

On the other hand any suggestions for similar looking medium sized minis would also solve the problem.

P. S. Perhaps this turned out to be more advice than rules. Please move if it makes sense.


Because it'd be overpowered.

Reach is very strong, and it gets better the more sources of it you have. A Medium creature that's enlarged via Enlarge Person now has 10 feet of reach. A Large creature that's enlarged via Enlarged Person now has 20 feet of reach. Anybody who wants to get adjacent to them takes three attacks of opportunity for doing so.

Add in Longarm, Lunge, and a reach weapon, and you can forget about enemies ever not being threatened.

If you want to build a race that has 10 feet of reach, you can do so with Large plus the Reach trait. But I'm not aware of any vanilla pathfinder races that do.


Ok, makes sense, thanks.

I'll look for medium sized "wolfen" minis

Sovereign Court

InvisiblePink wrote:
A Large creature that's enlarged via Enlarged Person now has 20 feet of reach. Anybody who wants to get adjacent to them takes three attacks of opportunity for doing so.
Nope, still 1 attack of opportunity.
Attacks of Opportunity wrote:
Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat, you can add your Dexterity bonus to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

You can literally take both your standard and move action to run circles around an enemy and it will only provoke once per round.


Oops, my bad! Good catch.

My point still stands about threatening from the entire other side of the room, though.


What large sized humanoid player race doesn't have 10ft reach?

Firstly I don't think there are any large sized player races.


Centaurs exist, don't they? Even have archetype support.


From the race-builder:
The Ogre has the Reach trait.

The Trox, Centaur and Drider do not have reach.
Centaur and Drider have regular-sized arms and torsos on large lower bodies, so that makes sense. The Trox might have been a mistake.


I figure reach is not a default attribute of large races specifically because of things like centaurs and driders, who should not have reach because of their anatomy.

It is available for 1RP for created large races, however. So variant centaur custom races are 7 RP to start and large custom races with 10' reach start at 8 RP.


In the Space and Reach templates (also on CRB 195), large(tall) tends to have 10' reach, while large(long) tends to have 5' reach. They probably have the Large races default to 5' reach, and have the separate Reach quality, to accommodate that.

Grand Lodge

Large (tall) is typically what a large humanoid is, whereas quadruped (or +) tends to be classified as large(long)

So I feel like most large humanoids should have 10ft reach.


Matthew Downie wrote:

From the race-builder:

The Ogre has the Reach trait.

The Trox, Centaur and Drider do not have reach.
Centaur and Drider have regular-sized arms and torsos on large lower bodies, so that makes sense. The Trox might have been a mistake.

Those are all monstrous races though, not intended for players in "normal" games.


It used to annoy me that Pathfinder uses the word “Reach” as a rules keyword with two completely distinct definitions both relating to the same rules area. Thanks to this thread I can now be annoyed that Pathfinder actually uses the word “Reach” as a rules keyword with at least three completely distinct definitions all relating to the same rules area.


I mean, the entire reason the race builder from the ARG doesn't give "10' reach" by default to a large character, is that if it did you couldn't use it to make like Moose-Centaurs who occupy a 10x10 square and do not have reach. One could still give your moose centaurs reach if you wanted (say, because a moose is bigger than a horse) but that costs 1 RP in the race builder.


PossibleCabbage wrote:
I mean, the entire reason the race builder from the ARG doesn't give "10' reach" by default to a large character, is that if it did you couldn't use it to make like Moose-Centaurs who occupy a 10x10 square and do not have reach. One could still give your moose centaurs reach if you wanted (say, because a moose is bigger than a horse) but that costs 1 RP in the race builder.

Yeah, this is almost certainly it. You're given the very minimum package for Large at 7 points. If the offensive trait Reach were already incorporated, you'd spend 8 points for Large but you'd have to sell it back for the 1 point refund to make centaur-ish or drider-ish creatures and that's just more complicated.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Unless Large gives you Reach and Quadruped takes it away.


David knott 242 wrote:

Unless Large gives you Reach and Quadruped takes it away.

I think "your creature is large, describe it how you like, and you can buy reach for it for 1 RP" is still the simplest way to do it, since something whose lower half is a giant beetle, a snake, or a millipede is not a quadruped precisely but giant beetle, snake, and millipede centaurs/driders should be buildable without reach.

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