zer0darkfire |
zer0darkfire |
I think some of Shelyn's code can apply pretty well here.
I am peaceful. I come first with a rose words rather than a weapon, and act to prevent conflict before it blossoms.
I never strike first, unless it is the only way to protect the innocent.
I accept surrender if my opponent can be redeemed—and I never assume that they cannot be. All things that live love beauty, and I will show beauty’s answer to them.
Arachnofiend |
"Sacrifice earthly pleasures in favor of a contemplative existence" seems to be the thing that separates Korada from other Good deities, so a clause that you not indulge and only accrue wealth to the point of what is necessary for your mission may be in order. This could be as strict as limiting your purchases just to the Big Six items you need to be a Paladin and donating everything else to charity.
zer0darkfire |
Thanks for the help! I think Sarenrae has a similar line, "I am fair to others. I expect nothing for myself but that which I need to survive."
I don't think many players actually limit themselves too much there, but it is definitely an idea to consider.
The main thing, in my opinion, that I think that separates Korada from most other good deities is their non-violence/non-destruction. For instance, here is some more info on Korada himself, "Korada is the champion of peace, kindness, and forgiveness. While he loves and respects his fellow empyreal lords for their tireless fight against wickedness, Korada believes good's final triumph will come from the redemption of evil creatures rather than their destruction. Honest, joyful, and clever, the Open Hand of Harmony dispenses wisdom with warmth and humility, and freely shares the secrets he has amassed over ages of study and meditation. Korada's dedication to philosophy and introspection have garnered him the ability to read the diverse threads of the world, see their nearly limitless connections, and then act on them with uncanny foresight. With neither the naïvety of youth nor the jaded weariness of age, Korada is a perfect balance of sentient intelligence and animal instinct, at home wherever he is." So I definitely think that not willingly killing anyone, even an evil creature, should be part of his code.
I think the monk vow of peace is also a good source, "Vow of Peace
Restriction: The monk must strive to attain peace and may only use violence as a last resort. He can never strike the first blow in combat. If attacked, he must use the fight defensively action or the total defense action for the first 2 rounds. He must always give his opponent the option to surrender, and cannot purposely slay another creature that could reasonably be influenced to flee or join a civilized society as a productive member (obviously this excludes many monsters)."
Key Concepts: Honesty, Not Killing, Diplomacy, Forgiveness, Peace, and Kindness
Cavall |
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I think foresight should play a big part here.
"All actions have consequences, even inaction. A ripple of forgiveness causes waves of redemption. Weigh your actions carefully."
I like the ripple part for this one.
Also for redemption...
"Peaceful words are measured best by peaceful actions. It is not enough to speak of peace, one must strive for it."
This seems to fit the concept of doing something rather than saying you wont be bad anymore.
And for kindness?
"It is not an easy to walk back down a path one has filled with thorns. Help those who stumble on this path, for at least they are willing to walk it."
This speaks about realizing that it isn't easy to go from evil to good, and patience and willingness to help them.
I hope these help. Or give some idea where to go.
zer0darkfire |
All actions, even inaction, have consequences. A ripple of forgiveness causes waves of redemption. Weigh your actions carefully.
Peaceful words are measured best by peaceful actions. It is not enough to speak of peace, one must strive for it.
It is not an easy to walk back down a path one has filled with thorns. Help those who stumble on this path, for at least they are willing to walk it.
Those in need may turn to darkness to survive, judge not these souls, but help return them to the path of light. Help those in need before they begin their descent, lest their path of return grow from inches to miles.
The dead cannot seek forgiveness nor can they make amends for their actions. A moment of peace can create many lifetimes of happiness; killing is not something to be taken lightly. Can someone help me word this one a little better maybe? Something to the effect of you can't kill sentient creatures because the dead can't make amends to those that they've harmed.