Need help building up the hype!


Advice


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Hey y'all. I'm writing my own module (check it out here) and the penultimate boss encounter of the part I'm working on is a tarnished brass dragon. I posted a bit in the homebrew section, but this one gets far more traffic. Does that link work? Nobody has told me if it's faulty yet.

Background: The PCs are 4th level here, will by 5th level when they face the dragon, and 6th level after his defeat. The players fight their way through a town that's been raided by gnolls, freeing people and fighting the lovecraftian monsters that were brought along by the attackers. The dragon itself is a young brass dragon named Nukariax, who traded his ability to speak with animals for an alter self ability (part of his backstory). When he raided the town, he was in his human guise, a warrior covered from head to toe in spiked plate. The rescued townsfolk are able to give a description of him, and there's some hints as to something more (one woman saw a building burst into flames in a matter of seconds, but didn't see what did it).

How can I build this up so that my players will be appropriately nervous and surprised by this thing? Nukariax is CR 7, but it's only medium-sized... I don't see him looking like much of a threat, even if he is a dragon.


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Hrm. I changed something, try again. You should be able to view and comment now.


One human sized dragon isn't that terrifying. A dragon that's set the area on fire (to which he is immune) might be a significantly greater worry. If he has flyby attack then smoke to fly out of, quickly breathe fire and then fly back into might be good.

He probably shouldn't drop down in front of them on fireproof stone and start a slugging match, if he's half-smart.


I'm able to access it okay. Also I'm super hyped about this module!


avr wrote:

One human sized dragon isn't that terrifying. A dragon that's set the area on fire (to which he is immune) might be a significantly greater worry. If he has flyby attack then smoke to fly out of, quickly breathe fire and then fly back into might be good.

He probably shouldn't drop down in front of them on fireproof stone and start a slugging match, if he's half-smart.

I don't plan to start a slugging match, but I was thinking of letting him start the battle in human form. Maybe he's set the area on fire prior to this- the battle will take place in his cavern, which is open to the air on one side, so there's plenty of room to fly and set up flammable things.

Once he's wounded a certain amount, or once the PCs waste an action trying to paralyze him or hit him with a slumber hex (if they've got such) then he'll revert to his draconic body. Then he can resort to more dragon-y tactics.

I included some items throughout the module that might be helpful against him- a javelin of lightning that deals cold damage and a frost sword so far.


he's medium? he can use some gear ether in human or dragon form.
give him an adamantium two handed weapon (id go for greatsword, it has more calculating menace theme then greataxe) and let his first attack be to try and sunder the big melee's weapon.
nothing say '@#$% you' more then taking out the main tank damage ability with the first hit.. also when he change to dragon form, let him keep on attacking with the greatsword if he can, beside flying and braething on them.


That's what I was thinking. I never liked the fact that dragons tend to keep their magic items and gear in their lair, and go around naked- this one is gonna wear his hoard.


So unless you're giving Nukariax class levels or changing his feats, he won't be proficient with armor and any weapons except simple. You could fix this with a class or NPC level but that might bump his CR too high. Not seeing a lot of better options.

If you do go with a martial weapon, I suggest an unusual polearm. Maybe give him combat reflexes for extra control shenanigans.

Also in your writeup the sword is flaming I believe.


Yes, I've changed the sword's type.

About his proficiencies... whoops. I could give him a level (I was thinking fighter or slayer) but that would bring him up to CR 8 since dragons are both casters and fighters for the purpose of CR adjustment... and I want the only party level +3 battle to be Mozerah.

Edit: Adding a level of a divine casting class will, under the monster advancement rules, add 1/2 a CR to him, keeping him at 7. That'll allow me more proficiencies and weapon options. I'm thinking inquisitor or oracle, to fit with his hatred of humans or his cursed and tarnished nature.


Set up an encounter with someone really impressive early in the adventure. Make sure the party sees him fleeing for his life or see his broken, violated body as they start to recognize their BBEG.

Have the party beset by a horde of _____________. Then have them part and flee, scattering like autumn leaves as they see Nukariax coming!

Have an early, brief encounter with Nukariax. Afterwards, at the tavern, somebody blurts out, pointing at the party, "Those are the guys I saw talking with Nukariax!" The bar falls silent. EVERYBODY stares at the party! The crowded bar parts to make room for them...


TheGreatWot wrote:

Yes, I've changed the sword's type.

About his proficiencies... whoops. I could give him a level (I was thinking fighter or slayer) but that would bring him up to CR 8 since dragons are both casters and fighters for the purpose of CR adjustment... and I want the only party level +3 battle to be Mozerah.

Edit: Adding a level of a divine casting class will, under the monster advancement rules, add 1/2 a CR to him, keeping him at 7. That'll allow me more proficiencies and weapon options. I'm thinking inquisitor or oracle, to fit with his hatred of humans or his cursed and tarnished nature.

Could be wrong, but I'm pretty sure adding class or NPC levels has a minimum CR boost of 1. Particularly PC class levels since that gives you the elite array for free... you could give him a negative template to balance out the CR, but there aren't a lot of good ones. You may just keep him CR+3 but as a solo encounter?

If you do divine caster you'll need to burn a feat on martial proficiency, since shub niggurath's favored weapon is a dagger for some reason.

Personally though, I like the idea of one level of antipaladin. It's not necessarily super optimized, but very thematic.

I do really like the idea of forshadowing Nukariax. Especially when the PC's defeat him only to find he's not the ultimate foe...


From D20PFSRD: "Classes marked with a “—” increase a creature’s CR by 1 for every 2 class levels added until the number of levels added are equal to (or exceed) the creature’s original CR, at which point they are treated as “key” levels (adding 1 to the creature’s CR for each level added). Creatures that fall into multiple roles treat a class as key if either of its roles treat the class as key. Note that levels in NPC classes are never considered key."

1/2 CR for classes like inquisitor that don't advance innate spellcasting and also aren't full combat classes. It would give him stat boosts, but that by itself isn't game-breaking (it's a matter of how I distribute them). Antipaladin would be nice, but Nukariax isn't really at that level of "mustache-twirling evil" yet. He's driven by grief and anger more than a need for power, and I plan to have some sort of chance at redemption.

Warpriest would give me the weapon and armor proficiencies... I'll probably go with that.


TheGreatWot wrote:

From D20PFSRD: "Classes marked with a “—” increase a creature’s CR by 1 for every 2 class levels added until the number of levels added are equal to (or exceed) the creature’s original CR, at which point they are treated as “key” levels (adding 1 to the creature’s CR for each level added). Creatures that fall into multiple roles treat a class as key if either of its roles treat the class as key. Note that levels in NPC classes are never considered key."

1/2 CR for classes like inquisitor that don't advance innate spellcasting and also aren't full combat classes. It would give him stat boosts, but that by itself isn't game-breaking (it's a matter of how I distribute them). Antipaladin would be nice, but Nukariax isn't really at that level of "mustache-twirling evil" yet. He's driven by grief and anger more than a need for power, and I plan to have some sort of chance at redemption.

Warpriest would give me the weapon and armor proficiencies... I'll probably go with that.

That's what I thought, but I remember something in an AP that contradicted this. I'm not enough of a stickler for the rules to care, but others might. Our maybe I'm remembering wrong.

Still, Warpriest is a good fit mechanically, but would Nukariax be a warpriest of Shub-Niggurath or another deity?

If you went with oracle (which requires less of a direct line to a deity) you'd be locked into the battle mystery. Plus you already have an oracle. But having a level 1 curse would be thematic and am actual drawback...

I agree you should distribute his elite array in a nonoptimized way, he's already a dragon with a free class level.

Not that is relevant to this discussion, but I don't think antipaladins have to be mustache twirlingly evil any more than paladins must be stick in the mud lawful stupid.

Btw, what weapon did you end up going with? Whatever armor he wears, it should have spikes.


He's gonna be wielding an adamantine greatsword (maybe magic) and have banded mail with armor spikes. Nukariax's tarnished nature is a curse in and of itself, and I plan to add a sort of weakness/unique ability as a part of his stat block. The fact that no fallen metallic dragons have been statted up (to my knowledge) in an AP means that I can take some liberties here.

I was thinking of oracle to represent a curse, but yeah. I don't want to repeat classes too much. His violent nature meshes well with warpriest. His relationship with the gnolls is one of convenience, but he has been picking up devotion to the Outer Gods and Great Old Ones as he spends more time amongst them. Bokrug is a good fit, since he's driven by vengeance and anger more than anything else.


TheGreatWot wrote:

He's gonna be wielding an adamantine greatsword (maybe magic) and have banded mail with armor spikes. Nukariax's tarnished nature is a curse in and of itself, and I plan to add a sort of weakness/unique ability as a part of his stat block. The fact that no fallen metallic dragons have been statted up (to my knowledge) in an AP means that I can take some liberties here.

I was thinking of oracle to represent a curse, but yeah. I don't want to repeat classes too much. His violent nature meshes well with warpriest. His relationship with the gnolls is one of convenience, but he has been picking up devotion to the Outer Gods and Great Old Ones as he spends more time amongst them. Bokrug is a good fit, since he's driven by vengeance and anger more than anything else.

Seems like you've got this figured out. How do you plan to handle his transformation back into dragon form, specifically what happens to his gear?


His gear, I assume, either stays on as normal (rings, amulets, etc change size to fit his draconic form) or drops to the ground- his sword and armor will do this. It's magic, it doesn't have to make sense!

If y'all have a better method, feel free to share it. The rules don't cover this stuff. :p


Unrelated: You put a Grimslake in the module! I'm so happy!

FYI whenever you finish this I am totally going to run this for my group.


Correction: baby grimslake. Much cuter.

I wasn't expecting anyone to actually want to run this! That's a pretty great compliment- I just hope it ends up being actually good.


Yeah, I was going to comment that the young template was a really cool idea, not just to adjust the CR but to give the creature more maneuverability in the tunnels...

So far, I'm very happy with your writing. Do you have plans for maps?


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I didn't get to go through the entire module sadly but Dual-Cursed Battle Oracle would be great for the Misfortune curse. Even just one forced PC reroll each evens out the action economy of the fight quite a bit in my opinion, and obviously gives you the proficiencies you need.


Artofregicide wrote:

Yeah, I was going to comment that the young template was a really cool idea, not just to adjust the CR but to give the creature more maneuverability in the tunnels...

So far, I'm very happy with your writing. Do you have plans for maps?

I'm drawing out maps on plain old graph paper (hence the areas already being labeled), but I have absolutely no experience with transferring a drawing to a computer, nor do I have any programs that would allow me to do so... although there's probably a very easy way to get it done.


JiaYou wrote:
I didn't get to go through the entire module sadly but Dual-Cursed Battle Oracle would be great for the Misfortune curse. Even just one forced PC reroll each evens out the action economy of the fight quite a bit in my opinion, and obviously gives you the proficiencies you need.

Dual cursed is indeed powerful, but it's also pretty controversial. I wouldn't suggest it unless that's something you're okay the PC's having, and it's a lot more game breaking in their hands. Throw a slumber hex witch into the mix and half your encounters get negated.

TheGreatWot wrote:
Artofregicide wrote:

Yeah, I was going to comment that the young template was a really cool idea, not just to adjust the CR but to give the creature more maneuverability in the tunnels...

So far, I'm very happy with your writing. Do you have plans for maps?

I'm drawing out maps on plain old graph paper (hence the areas already being labeled), but I have absolutely no experience with transferring a drawing to a computer, nor do I have any programs that would allow me to do so... although there's probably a very easy way to get it done.

There's a couple of options. You could ink and scan your final drafts and just use those. You could also import them into a program like photoshop or gimp. Either way you'll want as high quality upload as possible.

You could also commission an artist, but that would probably cost money. Might be worth asking around the boards all the same.


I'm 16. If I can find an artist willing to take my money and draw maps for me, I'd be genuinely surprised (finding a method of payment aside). I'm an artist myself, albeit not a professional one- and, I'm sure, not nearly as skilled as some of the more talented folks on the boards here. I'll try to scan my own drawings, and hope for the best.


Hmm... when you get a chance, you should upload an example of your maps. I for one am deeply curious.

I just threw the commission idea out there as a possibility, honestly you should probably stick to your own maps unless you're getting this professionally published.

Also, and pardon me for being an out of touch dinosaur, but how are you 16? Your writing is extremely developed, you are extremely genre savvy, and have a very strong system mastery. I remember the stuff I wrote when I was 16. It was unfit for mortal eyes. Are you you didn't mean 61? :P


Pathfinder is one of my obsessions (I blame the mild autism). I tend to get very, very into one thing at a time and pour myself into it. I've always liked writing, but haven't done it to this extent in a while.


Building hype for a medium dragon? One way could be to have the players encounter a medium sized brass dragon earlier in their careers - say, at level four - so that they're well aware of the critter's prowess. Perhaps throw in a subplot whilst our intrepid heroes are still in Kes where they have to team with a brass dragon, or maybe have them framed for a crime and apprehended by the constabulary - chief of whom is a flyby-attacking sleep-breathing terror on the wing.


You could also a rumors chart in Kes for stuff the PCs hear around town. Some of it would be hearsay and some would be foreshadowing.


I'll include some more material for the town itself. I plan to add an entire section on Kes at the end of the module, in the same way that some APs add sections for important towns at the end.

I'm currently debating where exactly to set this module, or if I need a real setting at all. Sotrea will be explored in a more in-depth fashion in the Kes section of the module... but I still can't really decide whether to slap the region down on Golarion somewhere, or make and entirely new campaign setting. The fact that Golarion's gods are involved in the module makes things a bit more complex.


There's plenty of unexplored corners of Golarion, you can also make the location nonspecific so folks can plug it into their own campaign. I don't think you need to invent an entirely new campaign setting especially how grounded your module is in Golarion lore.


Dotting for interest


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Nukariax the Tarnished is here in all his fallen glory. Tell me what y'all think.

First some juicy (albeit pretty cliched) backstory.

The brass dragon known as Nukariax was not always the creature of spite and anger that he is today. He began life as a hatchling in a litter of 5. His mother, a well-known protector of the Badlands, was slain early in his life after she resisted the capture of her young by a group of poachers looking to find and sell exotic animals. His siblings were taken from him, and he only escaped by hiding during the battle- a completely natural but (according to draconic standards) cowardly act that haunts him to this day. After the death of his mother and capture of his brothers and sisters, Nukariax wandered the badlands searching for meaning.

He found his meaning in a small village near Andalee, where he befriended a young half-elven girl whose parents had likewise been taken from her when she was abandoned by her mother and her father was killed by bandits. Those same bandits returned to the town eventually, during a lapse in security caused by increasing tension with the gnoll tribes of the region (unbeknownst to Nukariax, this tension was caused by Mozerah's manipulation of the Twisted Claw raiders). They ransacked the village and killed many, slaughtering the girl and chaining Nukariax in adamantine bonds as a trophy to be delivered to their leader. Nukariax raged against his bonds, but only broke free late in the night when the bandits slept. In a fit of rage and vengeance, he burned them alive in their tents and devoured the fleeing survivors- his anger did not only slay the bandits, though. Human captives from the very village he'd just lived near were burned and killed during his rampage as well.

He fell into a stupor, and awoke the next morning to find that he had changed. His once-brilliant scales had grown dull, and even cracked in some places. He no longer felt the connection to nature that he once had, but he did have a new ability- spending so much of his life hiding and fearful had given him the ability to shed his true form entirely. That his disguise was a human, the creatures he most despised, was not lost on Nukariax. He sought a reason to live once more, and found it in revenge. Speaking one night with the mothman Mozerah via a horrible nightmare full of eyes and darkness and loss, he sought out the dark and dripping caverns. There, Nukariax was blessed with knowledge of one who shared his need for revenge- the Great Old One Bokrug. Now a devotee of the Water Lizard (an ironic twist of fate, for a creature of fire), he leads the gnoll raid on Andalee to seek revenge against the most hated humans. He seeks to purge the land of what he sees as a scourge- he wants revenge for his friend, for himself, for his mother and siblings. That hatred has blinded him to the evil in his actions.

Nukariax - CR 7
Young male tarnished brass dragon warpriest of Bokrug 1
CE medium dragon (fire)
Init +5
Senses darkvision 120 ft., improved low-light vision, blindsense 60 ft., perception +10
Aura chaos, evil

DEFENSE
AC 20 (+7 natural, +1 dex, +2 deflection), touch 14, flat-footed 19 (In human form: AC 22, touch 13, flat-footed 19)
hp 109 (1d8+8d12+45)
Fort +11, Ref +7, Will +10
Immune fire, paralysis, sleep
Weaknesses tarnished

OFFENSE
Speed 60 ft., fly 150 ft. (average), burrow 30 ft. (human form: 20 ft.)
Reach 10 ft. with bite
Melee bite +13 (1d8+7), 2 claws +13 (1d6+5), 2 wings +11 (1d4+2) or +1 adamantine greatsword +15/+10 (2d6+8), bite +11 (1d8+2), 2 wings +11 (1d4+2) (Human form: +1 greatsword +15/+10 [2d6+10])
Special Attacks breath weapon (60 ft. line, 6d4 fire, reflex DC 18 half), sacred weapon, blessings 3/day
Spell-Like Abilities (CL 9th, concentration +12)
At will: alter self
Sorcerer Spells Known (CL 1st, concentration +4)
1st (5/day): alarm, vanish
0 (at-will): mage hand, read magic, detect magic, mending
Warpriest Spells Prepared (CL 1st, concentration +4)
1st: protection from good, protection from law
0 (at-will): create water, purify food and drink, spark
Blessings Chaos, Destruction

STATISTICS
Str 21 (+5) (human form: 23 [+6]), Dex 12 (+1), Con 19 (+4), Int 12 (+1), Wis 17 (+3), Cha 16 (+3)
Base Atk +8, CMB +13 (+15 sunder), CMD 24 (human form: CMB 14, CMD 25)
Feats Improved Initiative, Power Attack, Flyby Attack, Weapon Focus (greatsword), Improved Sunder, Multiattack
Skills perception +10, stealth +12, fly +20, climb +16, linguistics +9, knowledge (religion) +8, spellcraft +14, swim +9, intimidate +10
(Human form: stealth +6, fly +14, climb +10, swim +3)
Languages Common, Draconic, Gnoll, Aklo, Undercommon, Elder Thing, Mi-go, Giant, Terran, Ignan
Gear +1 adamantine greatsword, ring of protection +2, full plate with armor spikes, 3 potions of cure moderate wounds

SPECIAL ABILITIES
Tarnished (Ex)

Nukariax has fallen from grace and is out of touch with both nature and his true draconic nature. He has lost his innate ability to speak with animals, and instead gains the ability to take a human form at will, as if casting alter self. This has a duration of “permanent” and is dispellable (Nukariax can dismiss the effect as a free action). While in human form, he loses his natural armor bonus to AC. His natural armor bonus is also 2 lower as a result of his cracked scales. Reminders of his past are painful to Nukariax- If damaged by a good-aligned divine caster (whether through magic or physical wounds) he must make a DC 18 will save or become shaken for 1 round. If critically hit by a good-aligned divine caster, he must make a DC 18 will save or become staggered for 1 round.

TACTICS
Before Combat

Nukariax places a mental alarm at the mouth of the tunnel leading to his cave. When the alarm goes off, Nukariax casts protection from good and protection from law before enemies approach. He knows that enemies who have made it this far are deadly, and he's willing to lose his finery to gain a tactical advantage. He uses his breath weapon to light the carpets, pillows, blankets ,and tapestries around his chamber (he's hidden smokesticks amongst his furniture for this very reason). He begins combat standing among the flames, wielding his greatsword in human form.
[During Combat
Nukariax takes delight in destroying the possessions of others, attempting to sunder an enemy's weapon or shield as his first action. If injured below 90 hp, he moves behind a screen of smoke and takes on his draconic form, and breathes a gout of fire at the enemy who damaged him. He spends the next few rounds flying over enemies, breathing fire when he can and making flyby attacks with his greatsword when he's not able to. He uses his Flyby Attack feat and the areas of smoke filling the room to stay out of sight of archers and put melee combatants at a disadvantage.
Morale
Nukariax retreats out of range (whether outside or on a ledge, behind a smokescreen) and drinks his potions if reduced below 60 hp. He has little true allegiance to the gnolls, and attempts to flee via vanish if reduced to 20 hp or fewer.

Nukariax’s human form is always the same. He appears as a dark-skinned human man nearly 7 feet tall, with a fierce mane of black hair and metallic tattoos across his entire body.


I like him. A couple of thoughts:

Adamantine is rare. Maybe he had his sword forged out of the chains that once bound him? You could even make it a unique (but low level) magic item.

It's kind of weird that our angsty dragon has a hatred of humans when he befriend a half-elf? I assume she was half human? Maybe she should have been fully another race?

I kind of like the idea that maybe this character is still alive? And could be used to unnerve or even redeem him?


I love that idea with the sword. I’ll think up a magic item for it.

I made the girl a half-elf because... I dunno, half-elves are outcasts and so was he. It gave more of a reason for her parents to be gone. I could pretty easily make it any other race in the official write up. If she’s still alive, she could definitely be used to freak him out... I’d just need a way for her to fit into the plot. Maybe she was a hobgoblin instead, and is now part of the remnant of the Grasswall legion that’s fighting back against the gnolls- the PCs could find her in the keep itself, or around town somewhere.


TheGreatWot wrote:

I love that idea with the sword. I’ll think up a magic item for it.

I made the girl a half-elf because... I dunno, half-elves are outcasts and so was he. It gave more of a reason for her parents to be gone. I could pretty easily make it any other race in the official write up. If she’s still alive, she could definitely be used to freak him out... I’d just need a way for her to fit into the plot. Maybe she was a hobgoblin instead, and is now part of the remnant of the Grasswall legion that’s fighting back against the gnolls- the PCs could find her in the keep itself, or around town somewhere.

Yeah, some things just work out serendipitously.

I really like the idea that she's a hobgoblin. Fits the outcast motif and avoids any human ancestry. Maybe Nukariax thinks she's dead, so her appearance alive is a double whammy.


That'd provide a nice basis for Nukariax's own reclusive brooding since the Grasswall siege- he killed a lot of hobgoblins, and he probably saw that little girl in some of them. Him being overwhelmed by guilt (he only ever really wanted to kill humans) could provide a nice basis for his redemption... and maybe his orders are the only thing keeping the hobgoblins in the catacombs alive at the moment. That could cause tension between him and the gnolls, who just want to devour it all. They'd see weakness in him... and might try to kill him and take his place.

I started off writing a response to your thoughts, and ended up spewing out a bunch of my own. I wonder if there's a way for me to work this into the module...


Mozerah's sketch is finished- I'm currently working on the one of Nukariax.

And yes, in the drawing he is holding a sword, stop trying to pigeonhole my dragons! Natural attacks are for losers who don't have swords.


Question: do the PCs go into the catacombs or face Nukariax first?

Also depending on how long it was between when Nukariax's tragic past and present day, the hobgoblin lass could be grown up. I don't know if you have a backstory for Slaying Bolt, but that could be interesting. Plus she wouldn't recognize Nukariax in human form.

The evil side of me wants to suggest that the girl be one of the recruits that first accompany the PCs.

You've got a lot of options here.


I was definitely thinking of having Slaying Bolt be the girl he found. The PCs will be able to choose whether to go into the catacombs or face Nukariax first.


Super happy you included Xhamen-Dor.

Have you read Strange Aeons?


I've read every adventure path.

I'm currently running Strange Aeons for my group, and that entire Lovecraftian element is what inspired me to write Black Plains.


I've only managed to run book one, but Strange Aeons is one of my favorite AP's by far.

Btw you continue to impress with your module. The infested section of the castle really helps forshadow what is to come.

Btw, why is the haunt LN?


The hobgoblins are LN. I'm a little spotty on haunt alignment- I wasn't sure if it was supposed to change, like undead often do. I could make it CE just to signify their anger and spite. Fun story: I ran Strange Aeons because my (unmodified!) RotRL campaign killed the whole party.

Three times.

Thanks for the compliment. I posted another thread asking about CR and encounter difficulty. I'm struggling a bit to fit in some of the more useful ideas without pushing it over the limit, and at this point, I'm almost willing to abandon CR altogether and just go with what I see as balanced for a 5th level party to face. Any ideas? Should I go off of the average damage and saves and such on the CR table, rather than the CR number itself?


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Haunts tend to be evil, and if this is a reflection of their rage (pointed at anyone) I think an evil alignment makes sense. Doesn't have to be CE, but their wrath is undiscerning.

I've played most of the first three books of RotRL and we would have died a dozen times if not for our GM slightly pulling punches and a lot of luck. I think we had only two actual deaths. But yeah it's notoriously brutal.

The first chapter of SA pits level 1 PCs against a CR3 and a CR4! enemy...

The CR system isn't a perfect guideline by any means. Your module very much scales towards challenging. I wouldn't throw out CR but don't take it as law either. There's a lot of circumstances that aren't calculated in that can sway fights like hostile environments and planning (or lack of).


You've kept at it and it just gets worse and worse :D

Seriously keep at it this is great stuff!


Abhoth is gross. So, so gross. My twisted sense of humor convinced me to make the gnolls that worship him SUPER FRIENDLY.

All they want to do is share their hospitality. :p


It's a super creepy change of pace, and may well take the PCs off guard.

I also love the fact that the gnoll cults don't actually cooperate with one another and are probably too insane to coordinate a defense anyway.


They were organized by the scary dragon leading them and their desire to wipe out a human town. Now that Nukariax has receded into seclusion and the town is under control, they've gone back to infighting. Utobi has kept them together with some good old fashioned communal sacrifice parties, but they're also running out of people to sacrifice.

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