Using RGG's Generic Archetypes with Talented Classes


Advice and Rules Questions


So Rogue Genius Games has a line of Genius Guide to X Archetypes line of supplements-- giving every class an "archetype package" (or two) made up of its class abilities, allowing any class to trade that package for one of several generic archetypes.

They also have a growing line of Genius Guide to the Talented X supplements, that break whole classes (and their archetypes) into a multiple-choice selection of Edges and Talents, allowing you to essentially customize your characer's archetype from the ground up.

Does anyone have experience with both lines of supplements, who might have advice on using them together?


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It would be tough. I couldn't even figure out how to use these generic archetypes with an Unchained Monk, and I suspect that you would be facing a similar problem here, as they don't have the exact class features that the generic archetypes could replace.


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I don't think you'd do it by coming up with an archetype package for the Talented Whatever; I think you'd do it by breaking the generic archetype in question into a bunch of talents and letting the Talented Whatever take whichever ones it wanted when it wanted them (well, some might have prereqs like level or other talents). So, for instance, a Talented Monk blacksnake would be choosing talents from the monk list and the blacksnake list (that you'd generate). You'd probably want to limit each character to one generic archetype source of talents to keep things coherent.

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