Reforging weapons


Rules Questions


So our group is playing Rise of the Runelords. In one of the areas we found an Admantine Longsword. Last session my dwarf was killed then reincarnated into a Halfling. He has been offered by a player and GM to retrain his fighter levels to Ninja. Considering how badly he has been in combat I am considering changing. My main issue is I want to keep the Adamantine longsword since Adamantine is expensive.
So my question is since I have Craft Weapons as a skill I was wondering if I could reforge the longsword to say a Katana or a Wakizashi. I have not seen anything regarding this issue so I'm asking here. I myself am unsure if I'd allow it or not.


From here:

Ultimate Wilderness wrote:
Raw Crafting Materials: Anyone trained in the Craft skill can salvage raw materials from equipment for use in crafting or repair. You must carefully dismantle the item to be salvaged, resulting in the item’s destruction. If the item’s price is 1 gp or less, its materials can be salvaged with only 1 hour of work; otherwise it takes 8 hours to salvage crafting materials. A successful Craft check against the item’s creation DC + 5 yields raw materials worth one-quarter the item’s price. If you fail the Craft check by 4 or less, the item is destroyed but the materials can still be salvaged in a future attempt. If you fail the Craft check by 5 or more, the item is destroyed and the materials are ruined. Salvaged raw materials can be used to create or repair any item of the same materials and reduces the construction time by the proportion of the new item’s raw materials that are salvaged (minimum 8 hours).

If successful, you could get roughly half the crafting materials needed to forge an adamantine katana or wakizashi this way, and it'd save time. If possible, though, it'd be less risky to simply sell it and purchase the weapon you want.


If you have a wizard friend who can cast Fabricate you can transform your non-magical adaamantine longsword into another weapon.

Of course, that seems unlikely since if your party were high enough level to cast fabricate you would have magical weapons.


If you enchant it to +1, you can thn add the Transformative enchant and it will become any One-Handed Melee Weapon you want, which includes the Katana. Total price increase of only 12,000 gp.

Or you could sell it and buy an adaamantine Katana for just over 1,500 gp.

If you try to reforge, you have a 4# weapon, so you cannot make the Katana (6#), but can make the Wakizashi (2#). However, the Craft skill takes forever to do, since you have a large value item but the skill produces little value per week. You also have a DC of at least 20, since it is masterwork.

Best option is to try to find a merchant that will trade you even for swapping weapons (perhaps some added gp for the difference in base gp difference of weapon costs).

/cevah


Derek Dalton wrote:

So our group is playing Rise of the Runelords. In one of the areas we found an Admantine Longsword. Last session my dwarf was killed then reincarnated into a Halfling. He has been offered by a player and GM to retrain his fighter levels to Ninja. Considering how badly he has been in combat I am considering changing. My main issue is I want to keep the Adamantine longsword since Adamantine is expensive.

So my question is since I have Craft Weapons as a skill I was wondering if I could reforge the longsword to say a Katana or a Wakizashi. I have not seen anything regarding this issue so I'm asking here. I myself am unsure if I'd allow it or not.

Just a few different issues here. First is that a ninja is like a rogue, except with a quarter of the options and a ki pool. Some people consider the Ninja to be better than a rogue. I don't.

If your group is short a skill monkey, ninja is a good choice. If you feel combat ineffective, ninja will double down on that. Especially since halflings use small sized weapons.

Also, do you have the stats to back up a ninja? -2 str, +2 dex should put you into an uncomfortable middle ground where you aren't really melee and you aren't really ranged either.

Though, it might of put you into the odd ball range of a Fighter based Archer build. Str dumps into the bows damage. Dex is your to hit stat. If your str and dex both hit 16 then you're a good candidate for respec into an archer. And respecing all of your feats takes as much retraining as becoming a ninja would.

Also the smaller damage dice doesn't really hurt an archer build since in the long run most of your damage comes from adds, not a dice roll.

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