What’s the least Cliche / weirdest party you can make


Pathfinder RPG General Discussion


So I saw a thread about what was the most cliche party you can think of.

So a little twist on that. If you were to make a party based on characters you have played and or built or theory crafted how far from the classic cliche can you still get?

Rules:
1) use characters you’ve played or made,
2) you must be happy to play this party and believe it would be functional
3) use between 3 and 5 PCs

Now without further ado here is mine.

PC1: A Kasatha unchained monk, focused on Dex and Wis to boost AC, building towards Snake Fang to attack anyone that misses him. Which is most people. Functions as the main melee threat for the party, a seriously mobile and hardy one.

PC2: A Ghoran sorcerer who eventually dips Swashbuckler and goes into Eldritch Knight. Filling the role of face, and the main arcane caster, who at higher levels becomes a dangerous melee fighter leveraging beast shape to turn into small and eventually tiny magical creatures with hands to fence with. He still just about reaches 9th Level casting so I consider him upto the task. His spell list being mostly nature based control/blast spells and buffs.

PC3: A samsaran spellscar Oracle, who can cover all the curative things you want from a divine. But their main gig is braking things (including magic) with their mystery and especially debuffing people through the dispelling feats and using Mythic past lives to pick up Druid control spells. Almost no offence ability whatsoever.

PC4: A ratfolk lamplighter investigator with a swashbuckler dip, who went down the deific obedience route and an Azata familiar. Built for skill monkeying, being another secondary melee fighter and providing supportive magic.

PC5: A mindwyrm Mesmerist Grippli who rides a peacock mauler familiar, they’re debuff bots built around intimidate, they don’t do much damage on their own although he does become a passable enchanter. His main thing is being a scary debuff machine and his peacock provides flanking. Powerfully debuffing foes to make them more squishy.

Also. For the record, I have made 16 characters using core races lol.


PC1: Gun Chemist with levels in Phantom Thief and Trench Fighter for ranged attacks. Can also work as a skill monkey.

PC2: Kitsune Warpriest for melee, a few spells including heals, scouting, and item creation.

PC3: Phantom Thief Rogue for scouting and face. Can also disarm opponents and support ally.

PC4: Dashing Thief Swashbuckler for melee and disaming.


PC1: Rat Folk ranger, with the animal companion being a dire rat. Naturally the character also has a vanilla pet rat. Critical/two weapon fighting build with kukri and outflank. Melee DPS of the party

PC2: A Rat Folk Rogue with the Thug archetype, and sap master feat who despite his size is very, very intimidating. Take outflank and the racial trait that allow rat folk to flank and occupy the same square. Party skill monkey, tertiary melee fighter.

PC3: Wisdom only Flurry Cleric, Any race, cleric and monk divided as desired, with crusaders flurry, guided hand, and the Linorm Style feat tree. Wisdom to hit, AC, Will Save, an damage when struck by another creature, plus some healing and maybe craft wands for wands of cure light wounds. Healer, secondary melee fighter.

PC4: King Charisma, Two Levels paladin for Charisma to Saves, One Level lore oracle for Charisma to instead of dex to AC and reflex saving throws, the rest is flying blade swashbuckler with way of the shooting star divine fighting technique, and the star cross style feats. If you need dexterity perquisite feats grab artful dodge and now they are charisma based prerequisites. Party face, ranged attacker.

PC5: Int/Dex Alchemist Sniper. Human, with comprehensive education, a crossbow of some variety, Kirin style, Kirin strike, cognoten, targeted bomb infusion, focused shot and Deadly aim if you have the feats for it. Drink potions and extracts while prepping Kirin strike. This gives you 5x int to damage when using explosive missile on a bow bolt, if you're worried about hitting consistently drink a true strike potion. You have room to take a one level dip where you want and retain your bomb damage dice. This dip should either be in fighter for the extra feat or bolt ace for the sharp shoot deed and grit pool, also it gives you proficiency with literally every crossbow. Party Utility, and Specialized Ranged attacker


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Heather 540 wrote:

PC1: Gun Chemist with levels in Phantom Thief and Trench Fighter for ranged attacks. Can also work as a skill monkey.

PC2: Kitsune Warpriest for melee, a few spells including heals, scouting, and item creation.

PC3: Phantom Thief Rogue for scouting and face. Can also disarm opponents and support ally.

PC4: Dashing Thief Swashbuckler for melee and disaming.

Lol I’m getting the impression you like thieves


For battlefield control a ninja perhaps; a big, hearty guy who uses a kusarigama for dirty tricks. Outgoing, Str/Cha not Dex-based, to be clear.

As a striker a halfling pyrokineticist. She can melee or use ranged fire as necessary, and later do a little BFC of her own. To keep her from being too cliched make her careful of collateral damage and fond of surgical strikes rather than being a pyromaniac nutcase. Stealthmeister.

Utility magic can come from a puppetmaster magus. Bard + magus is a decent spell list. Many managers like to imagine themselves as puppetmasters by type (not so much by archetype) so that's the concept I'll go with here, a management-speak spouting kitsune.

The weirdest way of getting rid of condition effects I've seen is the animist shaman's ability to talk them into leaving with a diplomacy check. You only need a couple of levels in the class to do so and the diplomacy skill can be enhanced more by other classes. How about an animist shaman / bonded investigator? You and your thrush can fast-talk people out of being paralyzed or whatever.


My party built off characters I've played would be an eclectic mix of clerics and oracles.

Probably the life oracle and heavens oracle, combined with a reach cleric and the sword and board cleric who both had STR>WIS.

Summoning, healing, buffing, and just good saves all around. That group would be awful at skill challenges though.

I could mix in the couple wizards I've played, but I have a bad habit of causing TPKs when I play a wizard.

Grand Lodge

Let's see what I can come up with...

Halfling Kineticist Charger who worships Calistria, with a level dip in Dragoon fighter. Pick up Wasp Familiar feat and fly around on a Mauler archetype wasp, and with spirited charge deal double your kinetic blade damage. needs to invest in a wand of Ant Haul.

Phantom Thief unchained rogue with an Elven Curved Blade who is also the party healer, thanks to Skill Unlock(Heal), Healer's Hands feat, and a few other shenanigans. (still salty Healer's Hands is not PFS legal) For fun, they pick up the Flickering Step feat too because why not they already have the ranks in Kn(Planes)

Ifrit avenger vigilante who TWFs with gauntlets. Lethal Grace and Fist of the Avenger, plus Cornugen Smash with the Fiery Glare trait. And because why not, they can also specialize in grappling. Hot-headed luchador.

Bodyguard Human paladin with Racial Heritage (Halfling) and the Helpful Halfling trait. Add a couple levels of Scaled Fist unchained monk. Use a rod of balance and ring of tactical precision. Feats: dodge, combat reflexes, crane style, bodyguard, and maybe even Osyluth Guile. Throw on Cautious Fighter and Blundering Defense to provide half of the dodge bonus gained from fighting defensively as a luck bonus to adjacent allies, in addition to the bonus to AC you give them through Bodyguard. Prestige class into Golden Legionnaire to increase the AC bonus to allies even more.

Boom, a functional and unique party with no primary spellcaster.


Who’d have guessed phantom thief would feature so heavily.

Grand Lodge

It's a good archetype if you're in a party that already has high damage output.


It's the one class that can have as many feats as a vanilla fighter since it can take Combat Trick as many times as it wants.

When I saw how similar the Phantom Thief and the Dashing Thief were to each other, I thought I should make a pair. Sadly, since they are built to be played together I might never be able to do so. But they were still fun to make.

I didn't really need the Phantom Thief levels for my Gun Chemist, but I based him on DC's Captain Cold and it just fit the theme.


I mean sure, I’m just surprised it came up in 2/5 lists lol


Pick any from my Discount Pile O' Builds

I've got alchemists cosplaying as dragons, a barbarian whose AC increases during rage, a dex-based dwarf, a frosty debuffing magus, a cleric using wis for attack and damage with a greatsword, a four-armed dual-wielding gunslinger, a druid who punches people for hundreds of damage in the form of an ooze, a shadowdervishdancing paladin, a dragon disciple with no arcane casting, an inquisitor who juggles a shield, and much much more.


PC 1: Urdefhan Paladin
PC 2: Trox Alchemist
PC 3: Gillman Occultist/Oracle
PC 4: Vanara Inquisitor
PC 5: Elder Thing Hunter

All of these are characters/NPCs I've made and ran at some point. They were all lots of fun too. The only problematic one was the Urdefhan Paladin. Channeling positive energy nearly killed him more than once.


MidsouthGuy wrote:
The only problematic one was the Urdefhan Paladin. Channeling positive energy nearly killed him more than once.

How? You can always exclude yourself from Channel Energy.


Derklord wrote:
MidsouthGuy wrote:
The only problematic one was the Urdefhan Paladin. Channeling positive energy nearly killed him more than once.
How? You can always exclude yourself from Channel Energy.

We were using some houserules that slightly alter Channel Energy/Lay on Hands, and the unintended result was the PC taking damage from his own ability. Probably should have mentioned that.


1) Angel-born Aasimar Oradin of Nature wielding greatsword. Noble Scion, she adds CHA to everything.
2) Tiefling rogue, LE and bound by contract to the party paladin. Expertise in stealth and deception. Dual wields shortswords, assassin specialization.
3) Human expert with a focus on medicine, science, and research. Pacifist, she refuses to kill sentient life without good reason.
4) Iruvian Noble Whisper, with demon summoning ritual and compel for ghosts. A little rusty in his native sword arts.
5) President of Kenya, later to ascend to Noble status as Father Jackal.

What? You never specified Pathfinder, and this would be a really fun party to play.

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