Which AP best to reflavor as Star Wars?


Pathfinder Adventure Path General Discussion


Title says it all. I have all the APs through Hell’s Rebels and wandering which one would be best to run as a Star Wars game. Thoughts of the community’s?

Liberty's Edge

Pathfinder Adventure Path Subscriber

Iron Gods, plain and simple. There's no way around it, it's just perfect. Call Numeria Tatooine and you're set. You can even use the laser sword from PF AP#100 as a lightsaber.


Hahaha I’m on book four right now in a game on hiatus, I’m running it as a Thundarr/Mad Max/Mos Eisley Mash up. Thank you for the suggestion it totally fits.

Shadow Lodge

It's actually Hell's Rebels itself. Plucky Rebel alliance facing the Evil Empire in a clash fundamentally more about personalities than impersonal social forces? That's Star Wars to a T.


Holy bantha poodoo that’s right. The players want to do Old Republic (should have mentions that). I’ll have to re look at that one. I wanted it to take place in multiple locations so I can treat each one like a different planet.


I have been running Iron Gods set on Golarion, but with a lot of added Star Wars flavor. The crashed ships were all from the Star Wars universe. They were from the Outbound Flight mission that, in my story, was successful in leaving the galaxy for the Unknown Regions and beyond. I have reskinned robots as various types of droids. I have also incorporated the Star Wars Saga Edition Force mechanics. One of the PCs becoming Force Sensitive after meeting a new Jedi and being exposed to a Jedi holocron.

A few years ago I attempted to convert the Savage Tide AP from Dungeon Magazine, but only ran part of the first adventure before my players decided it wasn't Star Wars enough.


What about Serpents Skull?

Scarab Sages

I've never played Star Wars but it seems to me Skulls and Shackles would work very well if you wanted a game more like Solo, which doesn't involve the central Empire vs. Rebellion conflict as much. Just treat the ports and islands as different planets.

One thing I'm curious about is how do you handle undead? They seem to be very much outside anything found in Star Wars.


rdknight wrote:


One thing I'm curious about is how do you handle undead? They seem to be very much outside anything found in Star Wars.

Just saying Force Ghosts and that whole zombie stormtrooper thing are/were things that happened in Star Wars. That said, refluffing basic zombies as derelict/insane droids is possible and worst to worst just keep them the same and say there's some Sith/Dark Side malark reanimating them. The Dark Side has many powers that people would call unnatural after all .

Silver Crusade

Pathfinder Adventure Path Subscriber

Actually I find Jade Regent to be the Stars Warsiest.


RedRobe wrote:

I have been running Iron Gods set on Golarion, but with a lot of added Star Wars flavor. The crashed ships were all from the Star Wars universe. They were from the Outbound Flight mission that, in my story, was successful in leaving the galaxy for the Unknown Regions and beyond. I have reskinned robots as various types of droids. I have also incorporated the Star Wars Saga Edition Force mechanics. One of the PCs becoming Force Sensitive after meeting a new Jedi and being exposed to a Jedi holocron.

A few years ago I attempted to convert the Savage Tide AP from Dungeon Magazine, but only ran part of the first adventure before my players decided it wasn't Star Wars enough.

Neat. I’ll have to check out Saga for when I reboot IG. My players are having a lot of fun with it. My first robot they fought was actually Johnny 5 from Short Circuit. Didn’t even get a chuckle. I found some images of Storm Troopers wielding swords that I’ve used (were playing on Roll20).

This game is going to be using a fan adapted D&D 5E version which appears to have used Saga to Influence. He did a ridiculously good job at making this thing look professional.


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DM_aka_Dudemeister wrote:
Actually I find Jade Regent to be the Stars Warsiest.

Hahaha I agree it would be perfect but we just finished that campaign three weeks ago. I enjoyed that AP quite a bit.


rdknight wrote:
I've never played Star Wars but it seems to me Skulls and Shackles would work very well if you wanted a game more like Solo, which doesn't involve the central Empire vs. Rebellion conflict as much. Just treat the ports and islands as different planets.

That’s a good idea too. We’ve played the first adventure but it was a slog of skill checks, although I had my favorite encounter ever when my oracle with meta magic Bouncing Spell Murderous Command and 9 Lesser Confusion SLAs was trapped in the bilge with two of the crew that wanted to murder her. Hilarity ensued.

I’m starting with Second Darkness Shadow in the Sky and maybe I’ll look into using S&S. I considering making the Golden Goblin (calling it the Golden Jawa) either a ship, or has a ship parked in it.

Quote:
One thing I'm curious about is how do you handle undead? They seem to be very much outside anything found in Star Wars.

I’ll probably just use something else or do what Tarik said.

Most magic and spells I’ll reflavor as technology or force powers if it fits.

Dark Archive

Pathfinder Adventure Path, Rulebook Subscriber

Before I started it in Pathfinder I seriously considered doing Jade Regent as a Star Warsy Starfinder game with a bunch of plucky shipmate low-lifes drawn into a mission to get a destined empress to her eventual destination.

Jumping from planet to planet doing jobs for gas money. I kind of regret I didn't do that actually.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
eakratz wrote:
What about Serpents Skull?

I'm running SS right now, and making it Star Wars-y is possible, but it would require a lot of work. Although, to be fair, Serpent's Skull requires a lot of work to run anyway...

I think at most you could take the outline of the plot and adapt it - something like "crash on deserted planet, find discovery of lost civilisation, repair distress beacon to get rescued, then follow the clues to this lost planet to recover some ancient tech to swing the balance of the Rebel/Empire war (or the Old Republic equivalent)."

Everything else would probably need to change, though: the factions would need to be made Star Wars rather than Golarion specific, book 2 wouldn't work at all, exploration of the lost city would need a complete overhaul to allow for space ships and tech, the denizens of the city would need to change, etc.

It would be a fun exercise, but if you were hoping to just lift an existing AP and reskin it, I'd look elsewhere.


Pathfinder Adventure Path Subscriber

Skull and Shackles would seem like an easier fit for smugglers/Hutts against Imperials.


Hope its not too presumptuous, but a better question might be "how do I Star Wars a certain adventure path." I think most of them could work. Depends on what sort of campaign you are going for. Reign of Winter and Mummy's Mask might be the biggest stretches.

RPG Superstar 2009 Top 32

Also, have you looked at the Star Finder APs? They might require less conversion work then a Pathfinder one.

Against the Aeon Throne might work especially well.


Lord Fyre wrote:

Also, have you looked at the Star Finder APs? They might require less conversion work then a Pathfinder one.

Against the Aeon Throne might work especially well.

Looks cool but really I’m just trying to use up APs that I already own. I was all on for a while and have quite a stack.

RPG Superstar 2009 Top 32

eakratz wrote:
Lord Fyre wrote:

Also, have you looked at the Star Finder APs? They might require less conversion work then a Pathfinder one.

Against the Aeon Throne might work especially well.

Looks cool but really I’m just trying to use up APs that I already own. I was all on for a while and have quite a stack.

Ah. You are kind of stuck. How important is space combat to you?

Otherwise, I might go with what Shadram suggests.

Now, when you say "Old Republic" do your players mean the BioWare game or the Prequel trilogy?


I’m thinking the BioWare game. I played it a long time ago and thought it was great. Plus we can do anything without worrying about movie canon. I started already with SD Shadow in the Sky but may take it anywhere. Maybe finish up RotRL.

As far as space I’ll definately through some in. Travel to different cities will actually be planets.

Second Darkness:
I changed Saul’s last name to Vanker to make it more Star Warsee. He Gold Goblin as now The Gold Jawa and the game is now Chest the Jawa, Take it’s gold. Instead of an imp in the cage, it is one of those monkey lizards Jabba had, but Saul is calling it a Jawa. I’m treated it like he people aren’t generally familiar with all species.

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