
Mako Senako |

determining the effects of a spell? When I see Caster Level Checks, I usually think about overcoming SR, or using Dispel Magic. However I've come to accept that gathering opinions from others helps. So yeah would this ability of the magician bard archetype make me cast say Fireball as a 9th level caster as oppose to a 7th level caster?

willuwontu |
Dweomercraft (Su): A magician can use performance to manipulate magical energies. Allies of the magician gain a +1 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. This bonus increases by +1 at 5th level and every six levels thereafter. This ability relies on visual and audible components.
This ability replaces inspire courage.
It doesn't increase the caster level of spells, it gives a bonus on caster level checks.

avr |

Weird words gives one word per 4 bard levels, not one plus one per 4 bard levels over 6, so your first guess is right there.
A good touch attack spell with multiple touches - frostbite maybe - is the best way of increasing unarmed strike damage. In Paizo material there's no arcane spell which gives a serious bonus to unarmed damage itself but I'm sure there's a decent 3rd party spell somewhere.

Mako Senako |

Weird words gives one word per 4 bard levels, not one plus one per 4 bard levels over 6, so your first guess is right there.
A good touch attack spell with multiple touches - frostbite maybe - is the best way of increasing unarmed strike damage. In Paizo material there's no arcane spell which gives a serious bonus to unarmed damage itself but I'm sure there's a decent 3rd party spell somewhere.
Does that mean if I had two weapon fighting, I could make as many touch attacks as I could make regular attacks including a touch attack with the off hand?
I had an idea for a Magician Sound Strike Archetype Bard who used Perform dance as her primary performance, the whole idea is that magic and dance blend into her own unique style of martial art, her weapon of choice being a cestus, and when in melee combat range using either various kicks and punches empowered magic to be of greater effect. So yeah frostbite sounds like a good way to empower those attacks by basically just using melee slaps (melee touch attacks).

Mako Senako |

Sort of. You can make exactly one touch attack per round, or you can tack the damage/effect on to unarmed strikes or natural attacks but those are made as normal attacks not touch. If you're doing the latter TWF will work.
but i thought after the inital casting a spell that grants multiple charges of a touch attack spell allowed you to use as many charges as you could normally make attacks. like chill touch.

Weables |

avr wrote:Sort of. You can make exactly one touch attack per round, or you can tack the damage/effect on to unarmed strikes or natural attacks but those are made as normal attacks not touch. If you're doing the latter TWF will work.but i thought after the inital casting a spell that grants multiple charges of a touch attack spell allowed you to use as many charges as you could normally make attacks. like chill touch.
yeah, this isnt correct. you get the single touch as listed in touch spells, theres no text anywhere else granting it

avr |

Using the touch spell as a rider on another attack - whether an unarmed strike or a natural attack, or if you have spellstrike any weapon attack - lets you do a full attack.
The free attack you get when you cast a touch spell can only be a single attack though. And if you want to target touch AC after that you're making a standard action attack.

avr |

If you don’t discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn’t provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
This is the main source. A normal unarmed attack can be part of a full attack. I'll have a look to see if I can find other mentions but I'm pretty sure I'm right on this.